Chief Engineer Reggie "The Wrench" Saunders

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Background

Lieutenant Commander Reggie "The Wrench" Saunders is the Chief Engineer of the USS San Diago, a California-class starship tasked with support and logistics operations within Starfleet. Known affectionately as "The Wrench," Saunders is renowned for his expertise in both traditional and advanced starship engineering. His nickname originates from his habit of carrying an antique wrench, a gift from his grandfather, which he believes brings him luck and mechanical insight.

Born on Andoria, Saunders grew up in the harsh environment of his home planet, which shaped his resilience and problem-solving skills. His family had a long tradition of engineers, and he was inspired by the ingenuity required to survive in such a challenging climate. This background led him to Starfleet Academy, where he excelled in engineering and quickly gained a reputation for his innovative problem-solving abilities.

Throughout his Starfleet career, Saunders has been involved in numerous critical missions that tested his engineering prowess. His ability to think on his feet and devise unconventional solutions has saved his ship and crew on more than one occasion. Despite his casual demeanor, Saunders is deeply committed to his duties and holds himself to the highest standards of Starfleet engineering excellence.

Stats

Species: Andorian Rank: Lieutenant Commander

Attributes

  • Control: 11
  • Fitness: 10
  • Presence: 9
  • Daring: 12
  • Insight: 10
  • Reason: 11

Disciplines

  • Command: 2
  • Security: 2
  • Science: 3
  • Conn: 2
  • Engineering: 5 (Specialized in Starship Systems and Repair)
  • Medicine: 1

Focuses

  • Starship Systems
  • Warp Field Dynamics
  • Damage Control Procedures
  • Improvisational Repair
  • Mechanical Engineering
  • Holodeck Technology

Talents

  • Technical Expertise: Whenever you attempt a Task that involves the Engineering or Science Discipline, you may add a bonus d20 to your pool.
  • In the Nick of Time: When you succeed at an Engineering Task to perform a repair, you may spend 1 Momentum to halve the time required to complete it.
  • Jury-Rig: You can make temporary repairs using whatever materials are at hand, reducing the Difficulty of such Tasks by 1.
  • Bold (Engineering): When attempting an Engineering Task and buying one or more d20s by adding to Threat, you may re-roll a single d20.

Values

  • "There's Always a Way to Fix It": Believes that with enough ingenuity, any problem can be solved.
  • "Old Tools, New Tricks": Values the lessons learned from traditional methods while embracing new technologies.
  • "Never Leave a Crewman Behind": Deeply committed to the safety and well-being of his fellow officers.
  • "Improvisation is Key": Thrives in situations that require quick thinking and unconventional solutions.


See Also