Star Wars/Syndicates/The Exchange: Difference between revisions
From Games Day
Refine campaign headings, reading order, and category navigation. |
Resolve Star Wars lore, naming, formatting, and image inconsistencies |
||
| Line 4: | Line 4: | ||
<h1 class="gd-page-title">The Exchange</h1> | <h1 class="gd-page-title">The Exchange</h1> | ||
__NOTOC__ | __NOTOC__ | ||
The Exchange did not need palaces or famous bosses. By 300 ABY it became the criminal infrastructure itself. It is now a decentralized marketplace for illegal services—assassins, slicers, smugglers, bounty hunters, data thieves and artifact dealers all use Exchange channels. | The Exchange did not need palaces or famous bosses. By 300 ABY it became the criminal infrastructure itself. It is now a decentralized marketplace for illegal services—assassins, slicers, smugglers, bounty hunters, data thieves and artifact dealers all use Exchange channels. | ||
Latest revision as of 01:51, 6 September 2026
Star Wars
The Exchange
The Exchange did not need palaces or famous bosses. By 300 ABY it became the criminal infrastructure itself. It is now a decentralized marketplace for illegal services—assassins, slicers, smugglers, bounty hunters, data thieves and artifact dealers all use Exchange channels.
Where They Are Now
The Exchange operates everywhere: shadowports, refugee stations, asteroid bazaars, deep-space relays, forgotten comm buoys and even legitimate logistics firms. Nobody really joins the Exchange; you access it, owe it and fear being locked out of it.