Tiberius "Warp Whisper" Grax: Difference between revisions

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Tiberius frequents The Rusty Cog Tavern, gathering information for Kane in exchange for the drugs that maintain his precarious grip on sanity. His life is a delicate balance between his duties as an informant and his fight against the warp.
Tiberius frequents The Rusty Cog Tavern, gathering information for Kane in exchange for the drugs that maintain his precarious grip on sanity. His life is a delicate balance between his duties as an informant and his fight against the warp.


{{DEFAULTSORT:Grax, Tiberius}}
 
[[Category:Characters]]
[[Category:Psykers]]
[[Category:Informants]]
[[Category:Fortis Prime]]
[[Category:Fortis Prime]]

Latest revision as of 01:28, 11 August 2024

Tiberius 'Warp Whisper's Grax

Template:Infobox Character

Background

Tiberius Grax, better known as Warp Whisper, is an unsanctioned psyker who serves as an informant for Inquisitor Kane on Fortis Prime. Originally trained to serve the Imperium, a catastrophic exposure to the warp left him on the brink of possession by daemonic forces. Rescued from the edge of damnation by Inquisitor Kane, Tiberius now relies on a rare narcotic to suppress his psychic abilities and stave off the demons that constantly claw at the edges of his mind.

Early Life

Tiberius was identified as a psyker at a young age and taken from his family to be trained by the Astra Telepathica. His potential was vast, hinting at a future serving aboard the Imperial Navy's fleet. However, during a ritual meant to harness his abilities, something went terribly wrong, exposing Tiberius to raw warp energy and nearly leading to his possession.

Appearance

Tiberius is lean and slightly emaciated, a physical testament to the toll his psychic abilities and constant battle with warp entities take on his body. His eyes, a striking deep violet, flicker with psychic energy, hinting at the immense power he struggles to contain. His arms and neck are covered with tattoos of arcane symbols and protective wards.

Personality

Haunted by his near-possession experience, Tiberius is paranoid and trusts few. His mind, however, remains sharp, making him an excellent gatherer of information. He is deeply conflicted, caught between his desire for redemption and the grim reality of his existence.

Powers and Abilities

  • Psychic Sensitivity: Tiberius possesses the ability to sense emotions and thoughts, making him a valuable informant.
  • Warp Resistance: His tattoos and the narcotics he takes help keep the warp at bay, though it is a constant battle.

Current Situation

Tiberius frequents The Rusty Cog Tavern, gathering information for Kane in exchange for the drugs that maintain his precarious grip on sanity. His life is a delicate balance between his duties as an informant and his fight against the warp.