Vyrra's Nest/Locations/Breachill: Difference between revisions

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Correct Breachill’s description of the growing Scorchtail swamp hamlet
 
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<div class="gd-breadcrumb">[[Vyrra's Nest|Vyrra’s Nest]] <span>›</span> [[Vyrra's Nest/Locations|Locations]] <span>›</span> Breachill</div>
<div class="gd-breadcrumb">[[Vyrra's Nest|Vyrra’s Nest]] <span>›</span> [[Vyrra's Nest/Locations|Locations]] <span>›</span> Breachill</div>
<h1 class="gd-page-title">Breachill</h1>
<h1 class="gd-page-title">Breachill</h1>
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<div class="gd-facts">'''Timeline:''' Vyrra’s Nest, later than Age of Ashes in the same continuity.</div>
<div class="gd-facts">'''Timeline:''' Approximately two years after the [[Age of Ashes|Age of Ashes campaign]], in the same continuity.</div>


Breachill is a small town that acts as a central hub for adventurers and a gateway for the Scorchtail kobolds to interact with other civilizations.
== Overview ==
Breachill is a town of roughly 1,300 people in eastern Isger, near the foothills of the Five King Mountains and about fifty miles from the Druman border. It remains the region’s central hub for adventurers and the main point of contact between the Scorchtail kobolds and other communities.


== People and connections ==
== History ==
Pib and Zarf, two kobolds from the Scorchtail clan, reside in Breachill and act as liaisons.
Breachill was founded nearly 170 years ago by human amnesiacs who established an outpost with the aid of the wizard Lamond Breachton. The town developed a reputation for welcoming travelers and hiring adventurers to deal with dangers beyond its borders.


== Local setting ==
The events of [[Age of Ashes|Age of Ashes]] brought fire, conflict with the Scarlet Triad, and renewed attention to the ancient gates. Two years later, most visible damage has been repaired. New craftspeople and merchants have arrived during the recovery, but the gates and the deeds of the campaign’s heroes remain part of living memory.
The Scorchtail clan lives in a network of tunnels and chambers in the wilderness outside Breachill. Its community includes a shrine dedicated to Vyrra and workshops for crafting and alchemy.


* [[Vyrra's Nest/Lore|World lore and regional histories]]
== The Scorchtail Connection ==
[[Vyrra's Nest/Locations/Vyrra's Nest|Vyrra’s Nest]] is a growing above-ground kobold hamlet beside a swamp, about half a day from Breachill on foot. The Scorchtails’ construction, crafting, and alchemical skills have made them useful partners in reconstruction and regional trade. Breachill supplies tools and materials that help turn the settlement from a loose camp into a permanent hamlet. The clan’s allegiance to Vyrra, a black dragon, remains politically sensitive.
 
Pib and Zarf reside in Breachill as the clan’s liaisons. They negotiate trade disputes, arrange supplies, carry messages, and help residents communicate with the Nest. Their position places them between townsfolk who accept the kobolds as neighbors and residents who remain suspicious of Vyrra’s influence.
 
== Regional Connections ==
The caravan trail approaches Vyrra’s Nest along dry ground before continuing toward [[Vyrra's Nest/Locations/Kyrecliff Roost|Kyrecliff Roost]], roughly another day away. Breachill merchants trade indirectly with the tengu, but raids and disputes between Kyrecliff and the Scorchtails sometimes interrupt the route.
 
* [[Vyrra's Nest/Lore|World lore and regional history]]
* [[Age of Ashes/Locations/Breachill|Breachill during Age of Ashes]]
* [[Vyrra's Nest/Locations/Vyrra's Nest|The Scorchtail hamlet]]
* [[Vyrra's Nest/Locations/Kyrecliff Roost|Kyrecliff Roost]]
* [[Vyrra's Nest/Locations/Kyrecliff Roost|Kyrecliff Roost]]
<div class="gd-article-footer">[[Vyrra's Nest|Back to Vyrra’s Nest]] · [[:Category:Vyrra's Nest|Browse this campaign]]</div>
<div class="gd-article-footer">[[Vyrra's Nest|Back to Vyrra’s Nest]] · [[:Category:Vyrra's Nest|Browse this campaign]]</div>
</div>
</div>
[[Category:Vyrra's Nest]]
[[Category:Vyrra's Nest]]
[[Category:Vyrra's Nest/Locations]]
[[Category:Vyrra's Nest/Locations]]

Latest revision as of 20:32, 5 September 2026

Vyrra’s Nest › Locations › Breachill

Breachill

Timeline: Approximately two years after the Age of Ashes campaign, in the same continuity.

Overview

Breachill is a town of roughly 1,300 people in eastern Isger, near the foothills of the Five King Mountains and about fifty miles from the Druman border. It remains the region’s central hub for adventurers and the main point of contact between the Scorchtail kobolds and other communities.

History

Breachill was founded nearly 170 years ago by human amnesiacs who established an outpost with the aid of the wizard Lamond Breachton. The town developed a reputation for welcoming travelers and hiring adventurers to deal with dangers beyond its borders.

The events of Age of Ashes brought fire, conflict with the Scarlet Triad, and renewed attention to the ancient gates. Two years later, most visible damage has been repaired. New craftspeople and merchants have arrived during the recovery, but the gates and the deeds of the campaign’s heroes remain part of living memory.

The Scorchtail Connection

Vyrra’s Nest is a growing above-ground kobold hamlet beside a swamp, about half a day from Breachill on foot. The Scorchtails’ construction, crafting, and alchemical skills have made them useful partners in reconstruction and regional trade. Breachill supplies tools and materials that help turn the settlement from a loose camp into a permanent hamlet. The clan’s allegiance to Vyrra, a black dragon, remains politically sensitive.

Pib and Zarf reside in Breachill as the clan’s liaisons. They negotiate trade disputes, arrange supplies, carry messages, and help residents communicate with the Nest. Their position places them between townsfolk who accept the kobolds as neighbors and residents who remain suspicious of Vyrra’s influence.

Regional Connections

The caravan trail approaches Vyrra’s Nest along dry ground before continuing toward Kyrecliff Roost, roughly another day away. Breachill merchants trade indirectly with the tengu, but raids and disputes between Kyrecliff and the Scorchtails sometimes interrupt the route.