Krumpa City
Krumpa City

Krumpa City is the central hub of the Ork colony known as Gorok's Grin on the planet Archimedes IV. It is a bustling city known for its unique culture, robust economy, and innovative mechanical craftsmanship.
Overview
Krumpa City is a vibrant and industrious Ork city under the leadership of Warboss Gorok Skullsmasha. The city is characterized by its strong mechanical craftsmanship, agricultural productivity, and a rare cooperative relationship with the human settlers of Fortis Prime.
Leadership
- Warboss: Gorok Skullsmasha
- The supreme leader of Krumpa City, known for his strength, cunning, and strategic prowess.
- Big Mek: Mekboy Grubnutz
- Oversees all mechanical aspects of the city, including construction and maintenance of structures and vehicles.
- Nobz Council:
- Gorzag Ironfist
- Morglum Thundaskull
- Skargrim Burna
- This council advises Warboss Gorok and oversees various city operations.
- Weirdboy: Zogwort da Mad
- The city's shaman and psychic, providing mystical guidance and communicating with the Ork gods.
- Boyz:
- The rank-and-file soldiers of Krumpa City, organized into mobs led by Nobz.
- Gretchin Slaves:
- The smallest members of Ork society, used for menial labor and overseen by Runtherds.
City Layout
Krumpa City is a sprawling, chaotic metropolis reflecting the Ork's love for both battle and building. The city's architecture is a mix of crude, robust structures and surprisingly sophisticated machinery, all pieced together with whatever materials are at hand.
- Mek Shops and Workshops:
- The heart of Krumpa City, where Mekboyz craft weapons, vehicles, and other technology. These workshops are noisy and filled with the smell of oil and metal.
- Warboss's Fortress:
- The heavily fortified residence of Warboss Gorok, serving as the center of governance and strategic planning. The fortress is an imposing structure made of metal scraps and reinforced with Ork engineering.
- Trading Bazaar:
- A bustling marketplace where Orks and humans trade goods. The bazaar is filled with stalls offering a variety of items, from crude Ork weapons to exotic goods from other planets.
- Agricultural Zones:
- Areas dedicated to farming unique Ork crops and livestock, crucial for the city's sustenance and trade. These zones are surprisingly well-organized, reflecting the Orks' practical approach to food production.
- Training Grounds:
- Open areas where the Boyz train for combat and engage in competitions, ensuring they are always battle-ready. These grounds are filled with various training apparatuses and obstacles.
- Gretchin Quarters:
- Living and working areas for the Gretchins, overseen by Runtherds to maintain order and productivity. These quarters are cramped but functional, designed to keep the Gretchins busy and out of trouble.
Cultural Impact
Fortis Prime: Krumpa City fosters a sense of camaraderie and mutual respect between Orks and humans. The cooperative relationship enhances trade and cultural exchanges.
Krumpa City: The Orks celebrate their unique culture and strengthen their bonds through various communal activities and festivals. Their love for combat and craftsmanship is evident in every aspect of city life.
Relationship with Fortis Prime
Krumpa City maintains a cautious but cooperative relationship with Fortis Prime, engaging in trade and cultural exchanges that benefit both sides. This relationship is built on mutual respect and the understanding that both communities can benefit from each other's strengths.
Flag/Standard
Krumpa City's flag features a rugged design with a deep green background, symbolizing the Ork's connection to nature and strength. In the center, there is a large, fierce-looking Ork skull with tusks, painted in bright white. Surrounding the skull are crossed wrenches and gears, indicating the importance of mechanical craftsmanship in the city. The edges of the flag are tattered, reflecting the Ork's battle-hardened nature.

