<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://pathfinder.peeblesclan.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EvilGM</id>
	<title>Games Day - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pathfinder.peeblesclan.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EvilGM"/>
	<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php/Special:Contributions/EvilGM"/>
	<updated>2026-10-28T20:07:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Main_Page&amp;diff=2135</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Main_Page&amp;diff=2135"/>
		<updated>2026-09-09T11:56:55Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Replace map thumbnails with campaign cover artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;gd-home&amp;quot;&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero-copy&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gd-kicker&amp;quot;&amp;gt;The Games Day campaign library&amp;lt;/div&amp;gt;&amp;lt;h1&amp;gt;Every world has a story.&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose your campaign to find its characters, places, session records, and handouts. Each world has its own library and navigation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero-art&amp;quot;&amp;gt;[[File:GamesDayBanner.png|720px|link=|alt=Games Day]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Fortis Prime Front Page.jpg|360px|link=|alt=Archimedes IV setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Warhammer 40,000&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Lore &amp;amp; sessions&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Archimedes IV|Archimedes IV]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inquisitorial missions, Imperial factions, and life on Fortis Prime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Dathomir Front Page.jpg|360px|link=|alt=Star Wars setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Star Wars&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Setting guide&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Star Wars|Star Wars]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Je’daii traditions, galactic factions, and criminal syndicates · 300 ABY.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Vyrras Nest Front Page Splash.jpg|360px|link=|alt=Cartoon view of the growing Vyrra’s Nest kobold hamlet beside the swamp]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Pathfinder&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Later timeline&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Vyrra&#039;s Nest|Vyrra’s Nest]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A growing kobold hamlet, Breachill, and Kyrecliff Roost · two years after Age of Ashes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Header-cerritos-docked.jpg|360px|link=|alt=Star Trek: Lower Decks setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Star Trek&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Mission archive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Lower Decks|Star Trek: Lower Decks]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second-contact missions and support-ship mishaps aboard the USS San Diego.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Age of Ashes Front Page.jpg|720px|link=|alt=Adventurers overlooking Breachill and a glowing ancient gateway]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Pathfinder&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Earlier timeline&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Age of Ashes|Age of Ashes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breachill, ancient gates, and the fight against the Scarlet Triad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Polycism Front Page.jpg|720px|link=|alt=Clan Frostaxe approaching the mountain fortress of Axeholm]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Fantasy&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Setting guide&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Polycism|Polycism]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clan Frostaxe, Axeholm, and the search for a permanent home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:LethrainRuins.jpeg|360px|link=|alt=Lord of the Rings setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Middle-earth&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Setting guide&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Lord of the Rings|Lord of the Rings]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rohan’s wandering defenders and the lost kingdom of Lethrain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:felswardtown.jpeg|360px|link=|alt=Chaos Beneath the Stones setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Dark fantasy&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Campaign archive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Chaos Beneath the Stones|Chaos Beneath the Stones]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felswald’s people, landmarks, legends, and the Altdorf Gazette.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:USS_Thelin.jpg|360px|link=|alt=Star Trek: Those Old Scientists setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Star Trek&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Lore &amp;amp; sessions&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Those Old Scientists|Star Trek: Those Old Scientists]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The USS Thelin and the Secondary Protocol Initiative · early 2270s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Games Day:Club|About Games Day]] · [[Help:Contributing|Add to the wiki]] · [[Games Day:Resources|Club resources]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Common.js&amp;diff=2134</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Common.js&amp;diff=2134"/>
		<updated>2026-09-09T11:56:45Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Add accessible toggle for page tools sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(function () {&lt;br /&gt;
	&#039;use strict&#039;;&lt;br /&gt;
&lt;br /&gt;
	function makePageToolsCollapsible() {&lt;br /&gt;
		var portlet = document.getElementById(&#039;p-pagemisc&#039;);&lt;br /&gt;
		var heading = document.getElementById(&#039;p-pagemisc-label&#039;);&lt;br /&gt;
		var body;&lt;br /&gt;
		var button;&lt;br /&gt;
&lt;br /&gt;
		if (!portlet || !heading || portlet.classList.contains(&#039;gd-collapsible&#039;)) {&lt;br /&gt;
			return;&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		body = portlet.querySelector(&#039;.mw-portlet-body&#039;);&lt;br /&gt;
		if (!body) {&lt;br /&gt;
			return;&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		body.id = &#039;p-pagemisc-body&#039;;&lt;br /&gt;
		body.hidden = true;&lt;br /&gt;
&lt;br /&gt;
		button = document.createElement(&#039;button&#039;);&lt;br /&gt;
		button.type = &#039;button&#039;;&lt;br /&gt;
		button.className = &#039;gd-portlet-toggle&#039;;&lt;br /&gt;
		button.setAttribute(&#039;aria-controls&#039;, body.id);&lt;br /&gt;
		button.setAttribute(&#039;aria-expanded&#039;, &#039;false&#039;);&lt;br /&gt;
		button.textContent = heading.textContent.trim();&lt;br /&gt;
		button.addEventListener(&#039;click&#039;, function () {&lt;br /&gt;
			var expanded = button.getAttribute(&#039;aria-expanded&#039;) === &#039;true&#039;;&lt;br /&gt;
			button.setAttribute(&#039;aria-expanded&#039;, expanded ? &#039;false&#039; : &#039;true&#039;);&lt;br /&gt;
			body.hidden = expanded;&lt;br /&gt;
		});&lt;br /&gt;
&lt;br /&gt;
		heading.textContent = &#039;&#039;;&lt;br /&gt;
		heading.appendChild(button);&lt;br /&gt;
		portlet.classList.add(&#039;gd-collapsible&#039;);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	if (document.readyState === &#039;loading&#039;) {&lt;br /&gt;
		document.addEventListener(&#039;DOMContentLoaded&#039;, makePageToolsCollapsible);&lt;br /&gt;
	} else {&lt;br /&gt;
		makePageToolsCollapsible();&lt;br /&gt;
	}&lt;br /&gt;
}());&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Common.css&amp;diff=2133</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Common.css&amp;diff=2133"/>
		<updated>2026-09-09T11:56:35Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Style accessible collapsed page tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Games Day campaign organization — scoped, no JavaScript required. */&lt;br /&gt;
.gd-home,.gd-article { --gd-ink:#172c3a; --gd-muted:#566673; --gd-accent:#8a552c; --gd-line:#d8dfe3; color:var(--gd-ink); }&lt;br /&gt;
.gd-home a,.gd-article a,.gd-context a { text-decoration:none; }&lt;br /&gt;
.gd-home a:hover,.gd-article a:hover,.gd-context a:hover { text-decoration:underline; }&lt;br /&gt;
.gd-kicker { color:#8a552c; font:700 .76rem/1.5 sans-serif; letter-spacing:.14em; text-transform:uppercase; }&lt;br /&gt;
.gd-hero { display:grid; grid-template-columns:minmax(0,1fr) minmax(300px,420px); align-items:center; gap:clamp(2rem,4vw,4rem); padding:1.5rem 0 2rem; margin-bottom:1rem; border-bottom:1px solid #d8dfe3; }&lt;br /&gt;
.gd-hero-copy { min-width:0; }&lt;br /&gt;
.gd-hero h1 { font:normal 2.7rem/1.12 Georgia,serif; border:0; margin:.4rem 0 1rem; }&lt;br /&gt;
.gd-hero p { font-size:1.08rem; line-height:1.65; max-width:65ch; }&lt;br /&gt;
.gd-hero-art { width:100%; max-width:420px; justify-self:end; }&lt;br /&gt;
.gd-hero-art img { display:block; width:100%; max-width:100%; height:auto; }&lt;br /&gt;
.gd-grid { display:grid; grid-template-columns:repeat(3,minmax(0,1fr)); gap:1.2rem; margin:1.3rem 0 2rem; clear:both; }&lt;br /&gt;
.gd-card { position:relative; display:flex; flex-direction:column; border:1px solid #d8dfe3; border-radius:8px; overflow:hidden; background:#fff; box-shadow:0 2px 8px #172c3a0a; cursor:pointer; }&lt;br /&gt;
.gd-card-art { height:155px; overflow:hidden; background:#e9edef; }&lt;br /&gt;
.gd-card-art img { width:100%; height:155px; object-fit:cover; display:block; }&lt;br /&gt;
.gd-card-art a,.gd-card-art span { display:block; }&lt;br /&gt;
.gd-card-copy { display:flex; flex:1; flex-direction:column; padding:1.1rem 1.2rem 1.2rem; }&lt;br /&gt;
.gd-card-meta { display:flex; flex-wrap:wrap; gap:.35rem; margin:0 0 .65rem; }&lt;br /&gt;
.gd-badge { display:inline-flex; align-items:center; padding:.2rem .5rem; border:1px solid #b98a4f; border-radius:999px; background:#f4e4c6; color:#68451f; font:700 .68rem/1.35 sans-serif; letter-spacing:.025em; }&lt;br /&gt;
.gd-badge-secondary { border-color:#a9b8c1; background:#edf2f4; color:#405b6a; }&lt;br /&gt;
.gd-card h2 { font:normal 1.45rem/1.25 Georgia,serif; border:0; margin:0 0 .6rem; padding:0; }&lt;br /&gt;
.gd-card h2 a::after { content:&amp;quot;&amp;quot;; position:absolute; inset:0; z-index:2; }&lt;br /&gt;
.gd-card p { margin:.5rem 0 1rem; color:#566673; font-size:.93rem; line-height:1.5; }&lt;br /&gt;
.gd-card .gd-enter { margin-top:auto; color:#765020; font-weight:700; font-size:.9rem; }&lt;br /&gt;
.gd-card:focus-within { outline:3px solid #315d7a; outline-offset:3px; }&lt;br /&gt;
#p-pagemisc.gd-collapsible .gd-portlet-toggle { display:flex; align-items:center; justify-content:space-between; width:100%; padding:0; border:0; background:transparent; color:inherit; font:inherit; text-align:left; cursor:pointer; }&lt;br /&gt;
#p-pagemisc.gd-collapsible .gd-portlet-toggle::after { content:&amp;quot;▾&amp;quot;; margin-left:.6rem; color:#657079; font-size:.8em; transition:transform .16s ease; }&lt;br /&gt;
#p-pagemisc.gd-collapsible .gd-portlet-toggle[aria-expanded=&amp;quot;false&amp;quot;]::after { transform:rotate(-90deg); }&lt;br /&gt;
#p-pagemisc.gd-collapsible .gd-portlet-toggle:focus-visible { outline:2px solid #315d7a; outline-offset:4px; border-radius:2px; }&lt;br /&gt;
#p-pagemisc.gd-collapsible .mw-portlet-body[hidden] { display:none; }&lt;br /&gt;
.gd-context { margin:.5rem 0 1.3rem; border-bottom:1px solid #d8dfe3; padding-bottom:1rem; }&lt;br /&gt;
.gd-breadcrumb { font-size:.84rem; line-height:1.7; color:#667683; margin-bottom:.8rem; }&lt;br /&gt;
.gd-breadcrumb span { margin:0 .45rem; color:#8b969e; }&lt;br /&gt;
.gd-context-title { font:700 .78rem/1.5 sans-serif; letter-spacing:.09em; text-transform:uppercase; margin-bottom:.55rem; color:#566673; }&lt;br /&gt;
.gd-campaign-menu { display:flex; flex-wrap:wrap; gap:.4rem; }&lt;br /&gt;
.gd-campaign-menu a { display:inline-block; padding:.45rem .7rem; background:#f1f4f5; border-radius:4px; color:#264f67; font-size:.9rem; }&lt;br /&gt;
.gd-campaign-menu a:hover { background:#e4edf2; }&lt;br /&gt;
.gd-article { line-height:1.7; font-size:1rem; }&lt;br /&gt;
.gd-article h1.gd-page-title { font:normal 2.35rem/1.2 Georgia,serif; border:0; margin:.6rem 0 1.1rem; overflow-wrap:anywhere; }&lt;br /&gt;
.gd-article h2 { margin-top:1.7rem; font-size:1.55rem; }&lt;br /&gt;
.gd-article h3 { margin-top:1.3rem; }&lt;br /&gt;
.gd-article p { margin:.7rem 0 1rem; }&lt;br /&gt;
.gd-article img { max-width:100%; height:auto; }&lt;br /&gt;
.gd-article .thumb { max-width:100%; }&lt;br /&gt;
.gd-article .thumbinner { max-width:100%; box-sizing:border-box; }&lt;br /&gt;
.gd-article .center { max-width:100%; }&lt;br /&gt;
.gd-article pre { white-space:pre-wrap; overflow-wrap:anywhere; max-width:100%; box-sizing:border-box; }&lt;br /&gt;
.gd-article .wikitable { max-width:100%; }&lt;br /&gt;
.gd-facts { padding:.8rem 1rem; background:#f3f6f7; border-left:3px solid #8a552c; margin:0 0 1.4rem; font-size:.94rem; }&lt;br /&gt;
.gd-facts p { margin:.2rem 0; }&lt;br /&gt;
.gd-catalog { display:grid; grid-template-columns:repeat(2,minmax(0,1fr)); gap:1rem; margin:1.2rem 0; }&lt;br /&gt;
.gd-panel { border:1px solid #d8dfe3; border-radius:6px; padding:1.1rem 1.3rem; background:#fff; }&lt;br /&gt;
.gd-panel h2,.gd-panel h3 { border:0; margin:0 0 .7rem; padding:0; }&lt;br /&gt;
.gd-panel ul { margin:.3rem 0 .3rem 1.2rem; }&lt;br /&gt;
.gd-panel li { margin:.35rem 0; }&lt;br /&gt;
.gd-section-links { columns:2; column-gap:2rem; }&lt;br /&gt;
.gd-section-links li { break-inside:avoid; margin:.45rem 0; }&lt;br /&gt;
.gd-article-footer { clear:both; border-top:1px solid #d8dfe3; margin-top:2rem; padding:1rem 0; font-size:.9rem; }&lt;br /&gt;
.gd-sequence { display:flex; flex-wrap:wrap; justify-content:space-between; gap:1rem; border:1px solid #d8dfe3; border-radius:5px; padding:.8rem 1rem; margin:1.5rem 0; font-size:.9rem; }&lt;br /&gt;
.gd-infobox { float:right; clear:right; width:285px; max-width:100%; border:1px solid #d8dfe3; border-radius:5px; background:#f7f8f9; margin:0 0 1.2rem 1.4rem; padding:.7rem; font-size:.9rem; }&lt;br /&gt;
.gd-infobox table { width:100%; border-collapse:collapse; }&lt;br /&gt;
.gd-infobox caption { font:700 1.1rem/1.4 Georgia,serif; padding:.3rem 0 .7rem; }&lt;br /&gt;
.gd-infobox th,.gd-infobox td { padding:.3rem .4rem; border-bottom:1px solid #e2e7ea; vertical-align:top; text-align:left; }&lt;br /&gt;
.gd-infobox th { width:36%; color:#566673; }&lt;br /&gt;
.gd-infobox tr:has(td:empty) { display:none; }&lt;br /&gt;
.gd-note { background:#f8f5ec; border-left:3px solid #b49a61; padding:.8rem 1rem; margin:1rem 0; }&lt;br /&gt;
#mw-content-text .gd-home .mw-heading,#mw-content-text .gd-panel .mw-heading { border:0; margin:0; padding:0; }&lt;br /&gt;
#mw-content-text .gd-hero h1 { font:normal 2.7rem/1.12 Georgia,serif; }&lt;br /&gt;
#mw-content-text .gd-card h2 { font:normal 1.45rem/1.25 Georgia,serif; }&lt;br /&gt;
#mw-content-text .gd-panel h2 { font:normal 1.4rem/1.3 Georgia,serif; }&lt;br /&gt;
@supports selector(body:has(.gd-context)) {&lt;br /&gt;
 body:has(.gd-context) #firstHeading,body:has(.gd-home) #firstHeading { display:none; }&lt;br /&gt;
 [id^=&amp;quot;p-gd-&amp;quot;] { display:none; }&lt;br /&gt;
 body:has(.gd-context-archimedes) #p-gd-archimedes,&lt;br /&gt;
 body:has(.gd-context-star-wars) #p-gd-star-wars,&lt;br /&gt;
 body:has(.gd-context-vyrras-nest) #p-gd-vyrras-nest,&lt;br /&gt;
 body:has(.gd-context-lower-decks) #p-gd-lower-decks,&lt;br /&gt;
 body:has(.gd-context-age-of-ashes) #p-gd-age-of-ashes,&lt;br /&gt;
 body:has(.gd-context-polycism) #p-gd-polycism,&lt;br /&gt;
 body:has(.gd-context-lord-of-the-rings) #p-gd-lord-of-the-rings,&lt;br /&gt;
 body:has(.gd-context-chaos-beneath-the-stones) #p-gd-chaos-beneath-the-stones,&lt;br /&gt;
 body:has(.gd-context-those-old-scientists) #p-gd-those-old-scientists { display:block; }&lt;br /&gt;
}&lt;br /&gt;
@media(max-width:1100px) {&lt;br /&gt;
 .gd-grid { grid-template-columns:repeat(2,minmax(0,1fr)); }&lt;br /&gt;
 .gd-hero { grid-template-columns:minmax(0,1fr) minmax(260px,360px); gap:2rem; }&lt;br /&gt;
}&lt;br /&gt;
@media(max-width:650px) {&lt;br /&gt;
 .gd-grid,.gd-catalog { grid-template-columns:1fr; }&lt;br /&gt;
 .gd-hero { grid-template-columns:1fr; gap:1.1rem; padding:.7rem 0 1.25rem; }&lt;br /&gt;
 .gd-hero-art { display:block; width:min(100%,360px); justify-self:center; }&lt;br /&gt;
 #mw-content-text .gd-hero h1 { font-size:2rem; }&lt;br /&gt;
 .gd-hero h1 { font-size:2rem; }&lt;br /&gt;
 .gd-article h1.gd-page-title { font-size:1.9rem; }&lt;br /&gt;
 .gd-section-links { columns:1; }&lt;br /&gt;
 .gd-infobox { float:none; margin:1rem 0; width:auto; }&lt;br /&gt;
 .gd-campaign-menu a { padding:.55rem .65rem; }&lt;br /&gt;
 .gd-article .thumb { float:none; margin:1rem auto; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Games Day campaign archive theme — global Timeless skin layer. */&lt;br /&gt;
:root {&lt;br /&gt;
 --gd-shell:#111824;&lt;br /&gt;
 --gd-shell-2:#1c2735;&lt;br /&gt;
 --gd-paper:#f7f0df;&lt;br /&gt;
 --gd-paper-deep:#eadcc2;&lt;br /&gt;
 --gd-ink:#25313a;&lt;br /&gt;
 --gd-muted:#657079;&lt;br /&gt;
 --gd-brass:#a76f32;&lt;br /&gt;
 --gd-brass-light:#d1a660;&lt;br /&gt;
 --gd-blue:#315d7a;&lt;br /&gt;
 --gd-rule:#cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless {&lt;br /&gt;
 color:var(--gd-ink);&lt;br /&gt;
 background-color:var(--gd-shell);&lt;br /&gt;
 background-image:linear-gradient(180deg,var(--gd-shell-2),var(--gd-shell));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-header-container {&lt;br /&gt;
 color:#f7eedb;&lt;br /&gt;
 background:rgba(13,20,30,.96);&lt;br /&gt;
 border-bottom:3px solid var(--gd-brass);&lt;br /&gt;
 box-shadow:0 3px 14px rgba(0,0,0,.38);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-header { min-height:3.7rem; }&lt;br /&gt;
body.skin-timeless #p-banner {&lt;br /&gt;
 color:#fff4db;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
 font-size:1.55rem;&lt;br /&gt;
 font-variant:small-caps;&lt;br /&gt;
 letter-spacing:.055em;&lt;br /&gt;
 text-shadow:0 1px 0 #000;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #p-banner:hover { color:var(--gd-brass-light); text-decoration:none; }&lt;br /&gt;
body.skin-timeless #user-tools,&lt;br /&gt;
body.skin-timeless #user-tools a { color:#f2e4ca; }&lt;br /&gt;
body.skin-timeless #user-tools h2,&lt;br /&gt;
body.skin-timeless #user-tools h2 span { color:#f2e4ca; }&lt;br /&gt;
body.skin-timeless #simpleSearch {&lt;br /&gt;
 background:#f7f0e4;&lt;br /&gt;
 border:1px solid #b99867;&lt;br /&gt;
 border-radius:4px;&lt;br /&gt;
 box-shadow:inset 0 1px 3px rgba(45,32,18,.18);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #searchInput { color:#28333c; }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-content-container { background:transparent; }&lt;br /&gt;
body.skin-timeless #mw-content {&lt;br /&gt;
 background-color:var(--gd-paper);&lt;br /&gt;
 border:1px solid #c8b694;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 4px 14px rgba(0,0,0,.24);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-content-text,&lt;br /&gt;
body.skin-timeless .mw-body { color:var(--gd-ink); }&lt;br /&gt;
body.skin-timeless .mw-body h1,&lt;br /&gt;
body.skin-timeless .mw-body h2,&lt;br /&gt;
body.skin-timeless .mw-body h3,&lt;br /&gt;
body.skin-timeless .mw-body h4 {&lt;br /&gt;
 color:#243744;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .mw-body h1,&lt;br /&gt;
body.skin-timeless .mw-body h2 { border-color:var(--gd-rule); }&lt;br /&gt;
body.skin-timeless .mw-body a { color:var(--gd-blue); }&lt;br /&gt;
body.skin-timeless .mw-body a:visited { color:#624f75; }&lt;br /&gt;
body.skin-timeless .mw-body a:hover { color:#8a4f25; }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-site-navigation .timeless-logo {&lt;br /&gt;
 padding:.55rem;&lt;br /&gt;
 background:#efe2c9;&lt;br /&gt;
 border:1px solid #b78d50;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 2px 8px rgba(0,0,0,.25);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-site-navigation .timeless-logo img { border-radius:3px; }&lt;br /&gt;
body.skin-timeless .sidebar-chunk {&lt;br /&gt;
 color:#2b3942;&lt;br /&gt;
 background:linear-gradient(160deg,#fbf4e6,#e8d8bc);&lt;br /&gt;
 border:1px solid #bfa77f;&lt;br /&gt;
 border-radius:6px;&lt;br /&gt;
 box-shadow:0 2px 7px rgba(0,0,0,.2);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .sidebar-chunk h2 {&lt;br /&gt;
 color:#354652;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
 letter-spacing:.025em;&lt;br /&gt;
 border-color:#bda57e;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .sidebar-chunk a { color:#315d7a; }&lt;br /&gt;
body.skin-timeless .sidebar-chunk a:hover { color:#8a4f25; }&lt;br /&gt;
body.skin-timeless #site-tools { display:none; }&lt;br /&gt;
body.skin-timeless #mw-page-header-links { border-color:var(--gd-rule); }&lt;br /&gt;
body.skin-timeless #mw-page-header-links a { color:#365d78; }&lt;br /&gt;
body.skin-timeless #mw-footer-container {&lt;br /&gt;
 color:#cabda8;&lt;br /&gt;
 background:transparent;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-footer-container a { color:#e2c38d; }&lt;br /&gt;
&lt;br /&gt;
/* Campaign components inherit the archive materials. */&lt;br /&gt;
.gd-home,.gd-article {&lt;br /&gt;
 --gd-ink:#25313a;&lt;br /&gt;
 --gd-muted:#657079;&lt;br /&gt;
 --gd-accent:#9a612c;&lt;br /&gt;
 --gd-line:#cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
.gd-kicker { color:#895727; }&lt;br /&gt;
.gd-hero { border-color:var(--gd-rule); }&lt;br /&gt;
.gd-card {&lt;br /&gt;
 background:linear-gradient(160deg,#fffaf0,#f0e4ce);&lt;br /&gt;
 border-color:#c5ad83;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 2px 6px rgba(62,43,23,.12);&lt;br /&gt;
 transition:transform .16s ease,box-shadow .16s ease,border-color .16s ease;&lt;br /&gt;
}&lt;br /&gt;
.gd-card:hover {&lt;br /&gt;
 transform:translateY(-2px);&lt;br /&gt;
 border-color:#a9783c;&lt;br /&gt;
 box-shadow:0 6px 14px rgba(41,30,18,.18);&lt;br /&gt;
}&lt;br /&gt;
.gd-card-art { background:#283542; border-bottom:2px solid var(--gd-brass); }&lt;br /&gt;
.gd-card-copy { background:linear-gradient(180deg,rgba(255,255,255,.22),transparent); }&lt;br /&gt;
.gd-card p { color:#626b70; }&lt;br /&gt;
.gd-card .gd-enter a { color:#765020; }&lt;br /&gt;
.gd-campaign-menu a {&lt;br /&gt;
 color:#31546b;&lt;br /&gt;
 background:#eadcc2;&lt;br /&gt;
 border:1px solid #cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
.gd-campaign-menu a:hover { color:#70461e; background:#f4e8d2; }&lt;br /&gt;
.gd-facts,.gd-panel,.gd-infobox {&lt;br /&gt;
 background:rgba(255,250,240,.72);&lt;br /&gt;
 border-color:#c9b48f;&lt;br /&gt;
 box-shadow:0 2px 8px rgba(68,46,23,.08);&lt;br /&gt;
}&lt;br /&gt;
.gd-facts { border-left-color:var(--gd-brass); }&lt;br /&gt;
.gd-note { background:#efe2c8; border-left-color:#a9783c; }&lt;br /&gt;
.gd-sequence { background:rgba(255,250,240,.5); border-color:#c9b48f; }&lt;br /&gt;
.gd-context,.gd-article-footer { border-color:var(--gd-rule); }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless table.wikitable {&lt;br /&gt;
 color:var(--gd-ink);&lt;br /&gt;
 background:#fbf5e8;&lt;br /&gt;
 border-color:#bda780;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; tr &amp;gt; th,&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; * &amp;gt; tr &amp;gt; th { background:#e5d4b5; border-color:#bda780; }&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; tr &amp;gt; td,&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; * &amp;gt; tr &amp;gt; td { border-color:#cbb998; }&lt;br /&gt;
&lt;br /&gt;
@media(max-width:850px) {&lt;br /&gt;
 body.skin-timeless #mw-content { border-radius:0; box-shadow:none; }&lt;br /&gt;
 body.skin-timeless #mw-site-navigation .timeless-logo { background:#efe2c9; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media print {&lt;br /&gt;
 body.skin-timeless,&lt;br /&gt;
 body.skin-timeless #mw-content { background:#fff; color:#000; box-shadow:none; }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=File:Age_of_Ashes_Front_Page.jpg&amp;diff=2132</id>
		<title>File:Age of Ashes Front Page.jpg</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=File:Age_of_Ashes_Front_Page.jpg&amp;diff=2132"/>
		<updated>2026-09-09T11:56:09Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: == Summary ==
New front-page campaign cover artwork
&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
New front-page campaign cover artwork&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=File:Polycism_Front_Page.jpg&amp;diff=2131</id>
		<title>File:Polycism Front Page.jpg</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=File:Polycism_Front_Page.jpg&amp;diff=2131"/>
		<updated>2026-09-09T11:56:08Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: == Summary ==
New front-page campaign cover artwork
&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
New front-page campaign cover artwork&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Main_Page&amp;diff=2130</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Main_Page&amp;diff=2130"/>
		<updated>2026-09-09T01:32:48Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Add campaign metadata and improve front-page descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;gd-home&amp;quot;&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero-copy&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gd-kicker&amp;quot;&amp;gt;The Games Day campaign library&amp;lt;/div&amp;gt;&amp;lt;h1&amp;gt;Every world has a story.&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose your campaign to find its characters, places, session records, and handouts. Each world has its own library and navigation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero-art&amp;quot;&amp;gt;[[File:GamesDayBanner.png|720px|link=|alt=Games Day]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Fortis Prime Front Page.jpg|360px|link=|alt=Archimedes IV setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Warhammer 40,000&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Lore &amp;amp; sessions&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Archimedes IV|Archimedes IV]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inquisitorial missions, Imperial factions, and life on Fortis Prime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Dathomir Front Page.jpg|360px|link=|alt=Star Wars setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Star Wars&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Setting guide&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Star Wars|Star Wars]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Je’daii traditions, galactic factions, and criminal syndicates · 300 ABY.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Vyrras Nest Front Page Splash.jpg|360px|link=|alt=Cartoon view of the growing Vyrra’s Nest kobold hamlet beside the swamp]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Pathfinder&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Later timeline&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Vyrra&#039;s Nest|Vyrra’s Nest]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A growing kobold hamlet, Breachill, and Kyrecliff Roost · two years after Age of Ashes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Header-cerritos-docked.jpg|360px|link=|alt=Star Trek: Lower Decks setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Star Trek&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Mission archive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Lower Decks|Star Trek: Lower Decks]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second-contact missions and support-ship mishaps aboard the USS San Diego.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Breachill (new).jpeg|360px|link=|alt=Age of Ashes setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Pathfinder&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Earlier timeline&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Age of Ashes|Age of Ashes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breachill, ancient gates, and the fight against the Scarlet Triad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Axeholm_Fortress.jpg|360px|link=|alt=Polycism setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Fantasy&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Setting guide&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Polycism|Polycism]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clan Frostaxe, Axeholm, and the search for a permanent home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:LethrainRuins.jpeg|360px|link=|alt=Lord of the Rings setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Middle-earth&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Setting guide&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Lord of the Rings|Lord of the Rings]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rohan’s wandering defenders and the lost kingdom of Lethrain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:felswardtown.jpeg|360px|link=|alt=Chaos Beneath the Stones setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Dark fantasy&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Campaign archive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Chaos Beneath the Stones|Chaos Beneath the Stones]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felswald’s people, landmarks, legends, and the Altdorf Gazette.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:USS_Thelin.jpg|360px|link=|alt=Star Trek: Those Old Scientists setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-meta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gd-badge&amp;quot;&amp;gt;Star Trek&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;gd-badge gd-badge-secondary&amp;quot;&amp;gt;Lore &amp;amp; sessions&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Those Old Scientists|Star Trek: Those Old Scientists]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The USS Thelin and the Secondary Protocol Initiative · early 2270s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;Enter campaign →&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Games Day:Club|About Games Day]] · [[Help:Contributing|Add to the wiki]] · [[Games Day:Resources|Club resources]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Common.css&amp;diff=2129</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Common.css&amp;diff=2129"/>
		<updated>2026-09-09T01:32:37Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Add campaign badges and full-card navigation styles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Games Day campaign organization — scoped, no JavaScript required. */&lt;br /&gt;
.gd-home,.gd-article { --gd-ink:#172c3a; --gd-muted:#566673; --gd-accent:#8a552c; --gd-line:#d8dfe3; color:var(--gd-ink); }&lt;br /&gt;
.gd-home a,.gd-article a,.gd-context a { text-decoration:none; }&lt;br /&gt;
.gd-home a:hover,.gd-article a:hover,.gd-context a:hover { text-decoration:underline; }&lt;br /&gt;
.gd-kicker { color:#8a552c; font:700 .76rem/1.5 sans-serif; letter-spacing:.14em; text-transform:uppercase; }&lt;br /&gt;
.gd-hero { display:grid; grid-template-columns:minmax(0,1fr) minmax(300px,420px); align-items:center; gap:clamp(2rem,4vw,4rem); padding:1.5rem 0 2rem; margin-bottom:1rem; border-bottom:1px solid #d8dfe3; }&lt;br /&gt;
.gd-hero-copy { min-width:0; }&lt;br /&gt;
.gd-hero h1 { font:normal 2.7rem/1.12 Georgia,serif; border:0; margin:.4rem 0 1rem; }&lt;br /&gt;
.gd-hero p { font-size:1.08rem; line-height:1.65; max-width:65ch; }&lt;br /&gt;
.gd-hero-art { width:100%; max-width:420px; justify-self:end; }&lt;br /&gt;
.gd-hero-art img { display:block; width:100%; max-width:100%; height:auto; }&lt;br /&gt;
.gd-grid { display:grid; grid-template-columns:repeat(3,minmax(0,1fr)); gap:1.2rem; margin:1.3rem 0 2rem; clear:both; }&lt;br /&gt;
.gd-card { position:relative; display:flex; flex-direction:column; border:1px solid #d8dfe3; border-radius:8px; overflow:hidden; background:#fff; box-shadow:0 2px 8px #172c3a0a; cursor:pointer; }&lt;br /&gt;
.gd-card-art { height:155px; overflow:hidden; background:#e9edef; }&lt;br /&gt;
.gd-card-art img { width:100%; height:155px; object-fit:cover; display:block; }&lt;br /&gt;
.gd-card-art a,.gd-card-art span { display:block; }&lt;br /&gt;
.gd-card-copy { display:flex; flex:1; flex-direction:column; padding:1.1rem 1.2rem 1.2rem; }&lt;br /&gt;
.gd-card-meta { display:flex; flex-wrap:wrap; gap:.35rem; margin:0 0 .65rem; }&lt;br /&gt;
.gd-badge { display:inline-flex; align-items:center; padding:.2rem .5rem; border:1px solid #b98a4f; border-radius:999px; background:#f4e4c6; color:#68451f; font:700 .68rem/1.35 sans-serif; letter-spacing:.025em; }&lt;br /&gt;
.gd-badge-secondary { border-color:#a9b8c1; background:#edf2f4; color:#405b6a; }&lt;br /&gt;
.gd-card h2 { font:normal 1.45rem/1.25 Georgia,serif; border:0; margin:0 0 .6rem; padding:0; }&lt;br /&gt;
.gd-card h2 a::after { content:&amp;quot;&amp;quot;; position:absolute; inset:0; z-index:2; }&lt;br /&gt;
.gd-card p { margin:.5rem 0 1rem; color:#566673; font-size:.93rem; line-height:1.5; }&lt;br /&gt;
.gd-card .gd-enter { margin-top:auto; color:#765020; font-weight:700; font-size:.9rem; }&lt;br /&gt;
.gd-card:focus-within { outline:3px solid #315d7a; outline-offset:3px; }&lt;br /&gt;
.gd-context { margin:.5rem 0 1.3rem; border-bottom:1px solid #d8dfe3; padding-bottom:1rem; }&lt;br /&gt;
.gd-breadcrumb { font-size:.84rem; line-height:1.7; color:#667683; margin-bottom:.8rem; }&lt;br /&gt;
.gd-breadcrumb span { margin:0 .45rem; color:#8b969e; }&lt;br /&gt;
.gd-context-title { font:700 .78rem/1.5 sans-serif; letter-spacing:.09em; text-transform:uppercase; margin-bottom:.55rem; color:#566673; }&lt;br /&gt;
.gd-campaign-menu { display:flex; flex-wrap:wrap; gap:.4rem; }&lt;br /&gt;
.gd-campaign-menu a { display:inline-block; padding:.45rem .7rem; background:#f1f4f5; border-radius:4px; color:#264f67; font-size:.9rem; }&lt;br /&gt;
.gd-campaign-menu a:hover { background:#e4edf2; }&lt;br /&gt;
.gd-article { line-height:1.7; font-size:1rem; }&lt;br /&gt;
.gd-article h1.gd-page-title { font:normal 2.35rem/1.2 Georgia,serif; border:0; margin:.6rem 0 1.1rem; overflow-wrap:anywhere; }&lt;br /&gt;
.gd-article h2 { margin-top:1.7rem; font-size:1.55rem; }&lt;br /&gt;
.gd-article h3 { margin-top:1.3rem; }&lt;br /&gt;
.gd-article p { margin:.7rem 0 1rem; }&lt;br /&gt;
.gd-article img { max-width:100%; height:auto; }&lt;br /&gt;
.gd-article .thumb { max-width:100%; }&lt;br /&gt;
.gd-article .thumbinner { max-width:100%; box-sizing:border-box; }&lt;br /&gt;
.gd-article .center { max-width:100%; }&lt;br /&gt;
.gd-article pre { white-space:pre-wrap; overflow-wrap:anywhere; max-width:100%; box-sizing:border-box; }&lt;br /&gt;
.gd-article .wikitable { max-width:100%; }&lt;br /&gt;
.gd-facts { padding:.8rem 1rem; background:#f3f6f7; border-left:3px solid #8a552c; margin:0 0 1.4rem; font-size:.94rem; }&lt;br /&gt;
.gd-facts p { margin:.2rem 0; }&lt;br /&gt;
.gd-catalog { display:grid; grid-template-columns:repeat(2,minmax(0,1fr)); gap:1rem; margin:1.2rem 0; }&lt;br /&gt;
.gd-panel { border:1px solid #d8dfe3; border-radius:6px; padding:1.1rem 1.3rem; background:#fff; }&lt;br /&gt;
.gd-panel h2,.gd-panel h3 { border:0; margin:0 0 .7rem; padding:0; }&lt;br /&gt;
.gd-panel ul { margin:.3rem 0 .3rem 1.2rem; }&lt;br /&gt;
.gd-panel li { margin:.35rem 0; }&lt;br /&gt;
.gd-section-links { columns:2; column-gap:2rem; }&lt;br /&gt;
.gd-section-links li { break-inside:avoid; margin:.45rem 0; }&lt;br /&gt;
.gd-article-footer { clear:both; border-top:1px solid #d8dfe3; margin-top:2rem; padding:1rem 0; font-size:.9rem; }&lt;br /&gt;
.gd-sequence { display:flex; flex-wrap:wrap; justify-content:space-between; gap:1rem; border:1px solid #d8dfe3; border-radius:5px; padding:.8rem 1rem; margin:1.5rem 0; font-size:.9rem; }&lt;br /&gt;
.gd-infobox { float:right; clear:right; width:285px; max-width:100%; border:1px solid #d8dfe3; border-radius:5px; background:#f7f8f9; margin:0 0 1.2rem 1.4rem; padding:.7rem; font-size:.9rem; }&lt;br /&gt;
.gd-infobox table { width:100%; border-collapse:collapse; }&lt;br /&gt;
.gd-infobox caption { font:700 1.1rem/1.4 Georgia,serif; padding:.3rem 0 .7rem; }&lt;br /&gt;
.gd-infobox th,.gd-infobox td { padding:.3rem .4rem; border-bottom:1px solid #e2e7ea; vertical-align:top; text-align:left; }&lt;br /&gt;
.gd-infobox th { width:36%; color:#566673; }&lt;br /&gt;
.gd-infobox tr:has(td:empty) { display:none; }&lt;br /&gt;
.gd-note { background:#f8f5ec; border-left:3px solid #b49a61; padding:.8rem 1rem; margin:1rem 0; }&lt;br /&gt;
#mw-content-text .gd-home .mw-heading,#mw-content-text .gd-panel .mw-heading { border:0; margin:0; padding:0; }&lt;br /&gt;
#mw-content-text .gd-hero h1 { font:normal 2.7rem/1.12 Georgia,serif; }&lt;br /&gt;
#mw-content-text .gd-card h2 { font:normal 1.45rem/1.25 Georgia,serif; }&lt;br /&gt;
#mw-content-text .gd-panel h2 { font:normal 1.4rem/1.3 Georgia,serif; }&lt;br /&gt;
@supports selector(body:has(.gd-context)) {&lt;br /&gt;
 body:has(.gd-context) #firstHeading,body:has(.gd-home) #firstHeading { display:none; }&lt;br /&gt;
 [id^=&amp;quot;p-gd-&amp;quot;] { display:none; }&lt;br /&gt;
 body:has(.gd-context-archimedes) #p-gd-archimedes,&lt;br /&gt;
 body:has(.gd-context-star-wars) #p-gd-star-wars,&lt;br /&gt;
 body:has(.gd-context-vyrras-nest) #p-gd-vyrras-nest,&lt;br /&gt;
 body:has(.gd-context-lower-decks) #p-gd-lower-decks,&lt;br /&gt;
 body:has(.gd-context-age-of-ashes) #p-gd-age-of-ashes,&lt;br /&gt;
 body:has(.gd-context-polycism) #p-gd-polycism,&lt;br /&gt;
 body:has(.gd-context-lord-of-the-rings) #p-gd-lord-of-the-rings,&lt;br /&gt;
 body:has(.gd-context-chaos-beneath-the-stones) #p-gd-chaos-beneath-the-stones,&lt;br /&gt;
 body:has(.gd-context-those-old-scientists) #p-gd-those-old-scientists { display:block; }&lt;br /&gt;
}&lt;br /&gt;
@media(max-width:1100px) {&lt;br /&gt;
 .gd-grid { grid-template-columns:repeat(2,minmax(0,1fr)); }&lt;br /&gt;
 .gd-hero { grid-template-columns:minmax(0,1fr) minmax(260px,360px); gap:2rem; }&lt;br /&gt;
}&lt;br /&gt;
@media(max-width:650px) {&lt;br /&gt;
 .gd-grid,.gd-catalog { grid-template-columns:1fr; }&lt;br /&gt;
 .gd-hero { grid-template-columns:1fr; gap:1.1rem; padding:.7rem 0 1.25rem; }&lt;br /&gt;
 .gd-hero-art { display:block; width:min(100%,360px); justify-self:center; }&lt;br /&gt;
 #mw-content-text .gd-hero h1 { font-size:2rem; }&lt;br /&gt;
 .gd-hero h1 { font-size:2rem; }&lt;br /&gt;
 .gd-article h1.gd-page-title { font-size:1.9rem; }&lt;br /&gt;
 .gd-section-links { columns:1; }&lt;br /&gt;
 .gd-infobox { float:none; margin:1rem 0; width:auto; }&lt;br /&gt;
 .gd-campaign-menu a { padding:.55rem .65rem; }&lt;br /&gt;
 .gd-article .thumb { float:none; margin:1rem auto; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Games Day campaign archive theme — global Timeless skin layer. */&lt;br /&gt;
:root {&lt;br /&gt;
 --gd-shell:#111824;&lt;br /&gt;
 --gd-shell-2:#1c2735;&lt;br /&gt;
 --gd-paper:#f7f0df;&lt;br /&gt;
 --gd-paper-deep:#eadcc2;&lt;br /&gt;
 --gd-ink:#25313a;&lt;br /&gt;
 --gd-muted:#657079;&lt;br /&gt;
 --gd-brass:#a76f32;&lt;br /&gt;
 --gd-brass-light:#d1a660;&lt;br /&gt;
 --gd-blue:#315d7a;&lt;br /&gt;
 --gd-rule:#cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless {&lt;br /&gt;
 color:var(--gd-ink);&lt;br /&gt;
 background-color:var(--gd-shell);&lt;br /&gt;
 background-image:linear-gradient(180deg,var(--gd-shell-2),var(--gd-shell));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-header-container {&lt;br /&gt;
 color:#f7eedb;&lt;br /&gt;
 background:rgba(13,20,30,.96);&lt;br /&gt;
 border-bottom:3px solid var(--gd-brass);&lt;br /&gt;
 box-shadow:0 3px 14px rgba(0,0,0,.38);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-header { min-height:3.7rem; }&lt;br /&gt;
body.skin-timeless #p-banner {&lt;br /&gt;
 color:#fff4db;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
 font-size:1.55rem;&lt;br /&gt;
 font-variant:small-caps;&lt;br /&gt;
 letter-spacing:.055em;&lt;br /&gt;
 text-shadow:0 1px 0 #000;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #p-banner:hover { color:var(--gd-brass-light); text-decoration:none; }&lt;br /&gt;
body.skin-timeless #user-tools,&lt;br /&gt;
body.skin-timeless #user-tools a { color:#f2e4ca; }&lt;br /&gt;
body.skin-timeless #user-tools h2,&lt;br /&gt;
body.skin-timeless #user-tools h2 span { color:#f2e4ca; }&lt;br /&gt;
body.skin-timeless #simpleSearch {&lt;br /&gt;
 background:#f7f0e4;&lt;br /&gt;
 border:1px solid #b99867;&lt;br /&gt;
 border-radius:4px;&lt;br /&gt;
 box-shadow:inset 0 1px 3px rgba(45,32,18,.18);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #searchInput { color:#28333c; }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-content-container { background:transparent; }&lt;br /&gt;
body.skin-timeless #mw-content {&lt;br /&gt;
 background-color:var(--gd-paper);&lt;br /&gt;
 border:1px solid #c8b694;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 4px 14px rgba(0,0,0,.24);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-content-text,&lt;br /&gt;
body.skin-timeless .mw-body { color:var(--gd-ink); }&lt;br /&gt;
body.skin-timeless .mw-body h1,&lt;br /&gt;
body.skin-timeless .mw-body h2,&lt;br /&gt;
body.skin-timeless .mw-body h3,&lt;br /&gt;
body.skin-timeless .mw-body h4 {&lt;br /&gt;
 color:#243744;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .mw-body h1,&lt;br /&gt;
body.skin-timeless .mw-body h2 { border-color:var(--gd-rule); }&lt;br /&gt;
body.skin-timeless .mw-body a { color:var(--gd-blue); }&lt;br /&gt;
body.skin-timeless .mw-body a:visited { color:#624f75; }&lt;br /&gt;
body.skin-timeless .mw-body a:hover { color:#8a4f25; }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-site-navigation .timeless-logo {&lt;br /&gt;
 padding:.55rem;&lt;br /&gt;
 background:#efe2c9;&lt;br /&gt;
 border:1px solid #b78d50;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 2px 8px rgba(0,0,0,.25);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-site-navigation .timeless-logo img { border-radius:3px; }&lt;br /&gt;
body.skin-timeless .sidebar-chunk {&lt;br /&gt;
 color:#2b3942;&lt;br /&gt;
 background:linear-gradient(160deg,#fbf4e6,#e8d8bc);&lt;br /&gt;
 border:1px solid #bfa77f;&lt;br /&gt;
 border-radius:6px;&lt;br /&gt;
 box-shadow:0 2px 7px rgba(0,0,0,.2);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .sidebar-chunk h2 {&lt;br /&gt;
 color:#354652;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
 letter-spacing:.025em;&lt;br /&gt;
 border-color:#bda57e;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .sidebar-chunk a { color:#315d7a; }&lt;br /&gt;
body.skin-timeless .sidebar-chunk a:hover { color:#8a4f25; }&lt;br /&gt;
body.skin-timeless #site-tools { display:none; }&lt;br /&gt;
body.skin-timeless #mw-page-header-links { border-color:var(--gd-rule); }&lt;br /&gt;
body.skin-timeless #mw-page-header-links a { color:#365d78; }&lt;br /&gt;
body.skin-timeless #mw-footer-container {&lt;br /&gt;
 color:#cabda8;&lt;br /&gt;
 background:transparent;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-footer-container a { color:#e2c38d; }&lt;br /&gt;
&lt;br /&gt;
/* Campaign components inherit the archive materials. */&lt;br /&gt;
.gd-home,.gd-article {&lt;br /&gt;
 --gd-ink:#25313a;&lt;br /&gt;
 --gd-muted:#657079;&lt;br /&gt;
 --gd-accent:#9a612c;&lt;br /&gt;
 --gd-line:#cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
.gd-kicker { color:#895727; }&lt;br /&gt;
.gd-hero { border-color:var(--gd-rule); }&lt;br /&gt;
.gd-card {&lt;br /&gt;
 background:linear-gradient(160deg,#fffaf0,#f0e4ce);&lt;br /&gt;
 border-color:#c5ad83;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 2px 6px rgba(62,43,23,.12);&lt;br /&gt;
 transition:transform .16s ease,box-shadow .16s ease,border-color .16s ease;&lt;br /&gt;
}&lt;br /&gt;
.gd-card:hover {&lt;br /&gt;
 transform:translateY(-2px);&lt;br /&gt;
 border-color:#a9783c;&lt;br /&gt;
 box-shadow:0 6px 14px rgba(41,30,18,.18);&lt;br /&gt;
}&lt;br /&gt;
.gd-card-art { background:#283542; border-bottom:2px solid var(--gd-brass); }&lt;br /&gt;
.gd-card-copy { background:linear-gradient(180deg,rgba(255,255,255,.22),transparent); }&lt;br /&gt;
.gd-card p { color:#626b70; }&lt;br /&gt;
.gd-card .gd-enter a { color:#765020; }&lt;br /&gt;
.gd-campaign-menu a {&lt;br /&gt;
 color:#31546b;&lt;br /&gt;
 background:#eadcc2;&lt;br /&gt;
 border:1px solid #cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
.gd-campaign-menu a:hover { color:#70461e; background:#f4e8d2; }&lt;br /&gt;
.gd-facts,.gd-panel,.gd-infobox {&lt;br /&gt;
 background:rgba(255,250,240,.72);&lt;br /&gt;
 border-color:#c9b48f;&lt;br /&gt;
 box-shadow:0 2px 8px rgba(68,46,23,.08);&lt;br /&gt;
}&lt;br /&gt;
.gd-facts { border-left-color:var(--gd-brass); }&lt;br /&gt;
.gd-note { background:#efe2c8; border-left-color:#a9783c; }&lt;br /&gt;
.gd-sequence { background:rgba(255,250,240,.5); border-color:#c9b48f; }&lt;br /&gt;
.gd-context,.gd-article-footer { border-color:var(--gd-rule); }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless table.wikitable {&lt;br /&gt;
 color:var(--gd-ink);&lt;br /&gt;
 background:#fbf5e8;&lt;br /&gt;
 border-color:#bda780;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; tr &amp;gt; th,&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; * &amp;gt; tr &amp;gt; th { background:#e5d4b5; border-color:#bda780; }&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; tr &amp;gt; td,&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; * &amp;gt; tr &amp;gt; td { border-color:#cbb998; }&lt;br /&gt;
&lt;br /&gt;
@media(max-width:850px) {&lt;br /&gt;
 body.skin-timeless #mw-content { border-radius:0; box-shadow:none; }&lt;br /&gt;
 body.skin-timeless #mw-site-navigation .timeless-logo { background:#efe2c9; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media print {&lt;br /&gt;
 body.skin-timeless,&lt;br /&gt;
 body.skin-timeless #mw-content { background:#fff; color:#000; box-shadow:none; }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Main_Page&amp;diff=2128</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Main_Page&amp;diff=2128"/>
		<updated>2026-09-09T01:14:46Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Serve a larger source image for the Games Day hero logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;gd-home&amp;quot;&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero-copy&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gd-kicker&amp;quot;&amp;gt;The Games Day campaign library&amp;lt;/div&amp;gt;&amp;lt;h1&amp;gt;Every world has a story.&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose your campaign to find its characters, places, session records, and handouts. Each world has its own library and navigation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero-art&amp;quot;&amp;gt;[[File:GamesDayBanner.png|720px|link=|alt=Games Day]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Fortis Prime Front Page.jpg|360px|link=Archimedes IV|alt=Archimedes IV setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Archimedes IV|Archimedes IV]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inquisitorial records, Imperial factions, and life on Fortis Prime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Archimedes IV|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Dathomir Front Page.jpg|360px|link=Star Wars|alt=Star Wars setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Star Wars|Star Wars]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Je’daii era · 300 ABY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Star Wars|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Vyrras Nest Front Page Splash.jpg|360px|link=Vyrra&#039;s Nest|alt=Cartoon view of the growing Vyrra’s Nest kobold hamlet beside the swamp]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Vyrra&#039;s Nest|Vyrra’s Nest]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scorchtail clan, Breachill, and Kyrecliff Roost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Vyrra&#039;s Nest|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Header-cerritos-docked.jpg|360px|link=Lower Decks|alt=Star Trek: Lower Decks setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Lower Decks|Star Trek: Lower Decks]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second contact aboard the USS San Diego.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Lower Decks|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Breachill (new).jpeg|360px|link=Age of Ashes|alt=Age of Ashes setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Age of Ashes|Age of Ashes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breachill, ancient gates, and the struggle against the Scarlet Triad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Age of Ashes|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:Axeholm_Fortress.jpg|360px|link=Polycism|alt=Polycism setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Polycism|Polycism]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clan Frostaxe and the search for a home at Axeholm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Polycism|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:LethrainRuins.jpeg|360px|link=Lord of the Rings|alt=Lord of the Rings setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Lord of the Rings|Lord of the Rings]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Riders of Rohan, the lost kingdom of Lethrain, and its legacy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Lord of the Rings|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:felswardtown.jpeg|360px|link=Chaos Beneath the Stones|alt=Chaos Beneath the Stones setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Chaos Beneath the Stones|Chaos Beneath the Stones]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felswald, local legends, and the Altdorf Gazette.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Chaos Beneath the Stones|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-art&amp;quot;&amp;gt;[[File:USS_Thelin.jpg|360px|link=Those Old Scientists|alt=Star Trek: Those Old Scientists setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-card-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Those Old Scientists|Star Trek: Those Old Scientists]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Secondary Protocol Initiative · early 2270s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-enter&amp;quot;&amp;gt;[[Those Old Scientists|Enter campaign →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Games Day:Club|About Games Day]] · [[Help:Contributing|Add to the wiki]] · [[Games Day:Resources|Club resources]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Common.css&amp;diff=2127</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Common.css&amp;diff=2127"/>
		<updated>2026-09-09T01:14:40Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Enlarge and improve responsive Games Day hero logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Games Day campaign organization — scoped, no JavaScript required. */&lt;br /&gt;
.gd-home,.gd-article { --gd-ink:#172c3a; --gd-muted:#566673; --gd-accent:#8a552c; --gd-line:#d8dfe3; color:var(--gd-ink); }&lt;br /&gt;
.gd-home a,.gd-article a,.gd-context a { text-decoration:none; }&lt;br /&gt;
.gd-home a:hover,.gd-article a:hover,.gd-context a:hover { text-decoration:underline; }&lt;br /&gt;
.gd-kicker { color:#8a552c; font:700 .76rem/1.5 sans-serif; letter-spacing:.14em; text-transform:uppercase; }&lt;br /&gt;
.gd-hero { display:grid; grid-template-columns:minmax(0,1fr) minmax(300px,420px); align-items:center; gap:clamp(2rem,4vw,4rem); padding:1.5rem 0 2rem; margin-bottom:1rem; border-bottom:1px solid #d8dfe3; }&lt;br /&gt;
.gd-hero-copy { min-width:0; }&lt;br /&gt;
.gd-hero h1 { font:normal 2.7rem/1.12 Georgia,serif; border:0; margin:.4rem 0 1rem; }&lt;br /&gt;
.gd-hero p { font-size:1.08rem; line-height:1.65; max-width:65ch; }&lt;br /&gt;
.gd-hero-art { width:100%; max-width:420px; justify-self:end; }&lt;br /&gt;
.gd-hero-art img { display:block; width:100%; max-width:100%; height:auto; }&lt;br /&gt;
.gd-grid { display:grid; grid-template-columns:repeat(3,minmax(0,1fr)); gap:1.2rem; margin:1.3rem 0 2rem; clear:both; }&lt;br /&gt;
.gd-card { border:1px solid #d8dfe3; border-radius:8px; overflow:hidden; background:#fff; box-shadow:0 2px 8px #172c3a0a; }&lt;br /&gt;
.gd-card-art { height:155px; overflow:hidden; background:#e9edef; }&lt;br /&gt;
.gd-card-art img { width:100%; height:155px; object-fit:cover; display:block; }&lt;br /&gt;
.gd-card-art a,.gd-card-art span { display:block; }&lt;br /&gt;
.gd-card-copy { padding:1.1rem 1.2rem 1.2rem; }&lt;br /&gt;
.gd-card h2 { font:normal 1.45rem/1.25 Georgia,serif; border:0; margin:0 0 .6rem; padding:0; }&lt;br /&gt;
.gd-card p { margin:.5rem 0 1rem; color:#566673; font-size:.93rem; line-height:1.5; }&lt;br /&gt;
.gd-card .gd-enter a { font-weight:700; font-size:.9rem; }&lt;br /&gt;
.gd-context { margin:.5rem 0 1.3rem; border-bottom:1px solid #d8dfe3; padding-bottom:1rem; }&lt;br /&gt;
.gd-breadcrumb { font-size:.84rem; line-height:1.7; color:#667683; margin-bottom:.8rem; }&lt;br /&gt;
.gd-breadcrumb span { margin:0 .45rem; color:#8b969e; }&lt;br /&gt;
.gd-context-title { font:700 .78rem/1.5 sans-serif; letter-spacing:.09em; text-transform:uppercase; margin-bottom:.55rem; color:#566673; }&lt;br /&gt;
.gd-campaign-menu { display:flex; flex-wrap:wrap; gap:.4rem; }&lt;br /&gt;
.gd-campaign-menu a { display:inline-block; padding:.45rem .7rem; background:#f1f4f5; border-radius:4px; color:#264f67; font-size:.9rem; }&lt;br /&gt;
.gd-campaign-menu a:hover { background:#e4edf2; }&lt;br /&gt;
.gd-article { line-height:1.7; font-size:1rem; }&lt;br /&gt;
.gd-article h1.gd-page-title { font:normal 2.35rem/1.2 Georgia,serif; border:0; margin:.6rem 0 1.1rem; overflow-wrap:anywhere; }&lt;br /&gt;
.gd-article h2 { margin-top:1.7rem; font-size:1.55rem; }&lt;br /&gt;
.gd-article h3 { margin-top:1.3rem; }&lt;br /&gt;
.gd-article p { margin:.7rem 0 1rem; }&lt;br /&gt;
.gd-article img { max-width:100%; height:auto; }&lt;br /&gt;
.gd-article .thumb { max-width:100%; }&lt;br /&gt;
.gd-article .thumbinner { max-width:100%; box-sizing:border-box; }&lt;br /&gt;
.gd-article .center { max-width:100%; }&lt;br /&gt;
.gd-article pre { white-space:pre-wrap; overflow-wrap:anywhere; max-width:100%; box-sizing:border-box; }&lt;br /&gt;
.gd-article .wikitable { max-width:100%; }&lt;br /&gt;
.gd-facts { padding:.8rem 1rem; background:#f3f6f7; border-left:3px solid #8a552c; margin:0 0 1.4rem; font-size:.94rem; }&lt;br /&gt;
.gd-facts p { margin:.2rem 0; }&lt;br /&gt;
.gd-catalog { display:grid; grid-template-columns:repeat(2,minmax(0,1fr)); gap:1rem; margin:1.2rem 0; }&lt;br /&gt;
.gd-panel { border:1px solid #d8dfe3; border-radius:6px; padding:1.1rem 1.3rem; background:#fff; }&lt;br /&gt;
.gd-panel h2,.gd-panel h3 { border:0; margin:0 0 .7rem; padding:0; }&lt;br /&gt;
.gd-panel ul { margin:.3rem 0 .3rem 1.2rem; }&lt;br /&gt;
.gd-panel li { margin:.35rem 0; }&lt;br /&gt;
.gd-section-links { columns:2; column-gap:2rem; }&lt;br /&gt;
.gd-section-links li { break-inside:avoid; margin:.45rem 0; }&lt;br /&gt;
.gd-article-footer { clear:both; border-top:1px solid #d8dfe3; margin-top:2rem; padding:1rem 0; font-size:.9rem; }&lt;br /&gt;
.gd-sequence { display:flex; flex-wrap:wrap; justify-content:space-between; gap:1rem; border:1px solid #d8dfe3; border-radius:5px; padding:.8rem 1rem; margin:1.5rem 0; font-size:.9rem; }&lt;br /&gt;
.gd-infobox { float:right; clear:right; width:285px; max-width:100%; border:1px solid #d8dfe3; border-radius:5px; background:#f7f8f9; margin:0 0 1.2rem 1.4rem; padding:.7rem; font-size:.9rem; }&lt;br /&gt;
.gd-infobox table { width:100%; border-collapse:collapse; }&lt;br /&gt;
.gd-infobox caption { font:700 1.1rem/1.4 Georgia,serif; padding:.3rem 0 .7rem; }&lt;br /&gt;
.gd-infobox th,.gd-infobox td { padding:.3rem .4rem; border-bottom:1px solid #e2e7ea; vertical-align:top; text-align:left; }&lt;br /&gt;
.gd-infobox th { width:36%; color:#566673; }&lt;br /&gt;
.gd-infobox tr:has(td:empty) { display:none; }&lt;br /&gt;
.gd-note { background:#f8f5ec; border-left:3px solid #b49a61; padding:.8rem 1rem; margin:1rem 0; }&lt;br /&gt;
#mw-content-text .gd-home .mw-heading,#mw-content-text .gd-panel .mw-heading { border:0; margin:0; padding:0; }&lt;br /&gt;
#mw-content-text .gd-hero h1 { font:normal 2.7rem/1.12 Georgia,serif; }&lt;br /&gt;
#mw-content-text .gd-card h2 { font:normal 1.45rem/1.25 Georgia,serif; }&lt;br /&gt;
#mw-content-text .gd-panel h2 { font:normal 1.4rem/1.3 Georgia,serif; }&lt;br /&gt;
@supports selector(body:has(.gd-context)) {&lt;br /&gt;
 body:has(.gd-context) #firstHeading,body:has(.gd-home) #firstHeading { display:none; }&lt;br /&gt;
 [id^=&amp;quot;p-gd-&amp;quot;] { display:none; }&lt;br /&gt;
 body:has(.gd-context-archimedes) #p-gd-archimedes,&lt;br /&gt;
 body:has(.gd-context-star-wars) #p-gd-star-wars,&lt;br /&gt;
 body:has(.gd-context-vyrras-nest) #p-gd-vyrras-nest,&lt;br /&gt;
 body:has(.gd-context-lower-decks) #p-gd-lower-decks,&lt;br /&gt;
 body:has(.gd-context-age-of-ashes) #p-gd-age-of-ashes,&lt;br /&gt;
 body:has(.gd-context-polycism) #p-gd-polycism,&lt;br /&gt;
 body:has(.gd-context-lord-of-the-rings) #p-gd-lord-of-the-rings,&lt;br /&gt;
 body:has(.gd-context-chaos-beneath-the-stones) #p-gd-chaos-beneath-the-stones,&lt;br /&gt;
 body:has(.gd-context-those-old-scientists) #p-gd-those-old-scientists { display:block; }&lt;br /&gt;
}&lt;br /&gt;
@media(max-width:1100px) {&lt;br /&gt;
 .gd-grid { grid-template-columns:repeat(2,minmax(0,1fr)); }&lt;br /&gt;
 .gd-hero { grid-template-columns:minmax(0,1fr) minmax(260px,360px); gap:2rem; }&lt;br /&gt;
}&lt;br /&gt;
@media(max-width:650px) {&lt;br /&gt;
 .gd-grid,.gd-catalog { grid-template-columns:1fr; }&lt;br /&gt;
 .gd-hero { grid-template-columns:1fr; gap:1.1rem; padding:.7rem 0 1.25rem; }&lt;br /&gt;
 .gd-hero-art { display:block; width:min(100%,360px); justify-self:center; }&lt;br /&gt;
 #mw-content-text .gd-hero h1 { font-size:2rem; }&lt;br /&gt;
 .gd-hero h1 { font-size:2rem; }&lt;br /&gt;
 .gd-article h1.gd-page-title { font-size:1.9rem; }&lt;br /&gt;
 .gd-section-links { columns:1; }&lt;br /&gt;
 .gd-infobox { float:none; margin:1rem 0; width:auto; }&lt;br /&gt;
 .gd-campaign-menu a { padding:.55rem .65rem; }&lt;br /&gt;
 .gd-article .thumb { float:none; margin:1rem auto; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Games Day campaign archive theme — global Timeless skin layer. */&lt;br /&gt;
:root {&lt;br /&gt;
 --gd-shell:#111824;&lt;br /&gt;
 --gd-shell-2:#1c2735;&lt;br /&gt;
 --gd-paper:#f7f0df;&lt;br /&gt;
 --gd-paper-deep:#eadcc2;&lt;br /&gt;
 --gd-ink:#25313a;&lt;br /&gt;
 --gd-muted:#657079;&lt;br /&gt;
 --gd-brass:#a76f32;&lt;br /&gt;
 --gd-brass-light:#d1a660;&lt;br /&gt;
 --gd-blue:#315d7a;&lt;br /&gt;
 --gd-rule:#cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless {&lt;br /&gt;
 color:var(--gd-ink);&lt;br /&gt;
 background-color:var(--gd-shell);&lt;br /&gt;
 background-image:linear-gradient(180deg,var(--gd-shell-2),var(--gd-shell));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-header-container {&lt;br /&gt;
 color:#f7eedb;&lt;br /&gt;
 background:rgba(13,20,30,.96);&lt;br /&gt;
 border-bottom:3px solid var(--gd-brass);&lt;br /&gt;
 box-shadow:0 3px 14px rgba(0,0,0,.38);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-header { min-height:3.7rem; }&lt;br /&gt;
body.skin-timeless #p-banner {&lt;br /&gt;
 color:#fff4db;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
 font-size:1.55rem;&lt;br /&gt;
 font-variant:small-caps;&lt;br /&gt;
 letter-spacing:.055em;&lt;br /&gt;
 text-shadow:0 1px 0 #000;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #p-banner:hover { color:var(--gd-brass-light); text-decoration:none; }&lt;br /&gt;
body.skin-timeless #user-tools,&lt;br /&gt;
body.skin-timeless #user-tools a { color:#f2e4ca; }&lt;br /&gt;
body.skin-timeless #user-tools h2,&lt;br /&gt;
body.skin-timeless #user-tools h2 span { color:#f2e4ca; }&lt;br /&gt;
body.skin-timeless #simpleSearch {&lt;br /&gt;
 background:#f7f0e4;&lt;br /&gt;
 border:1px solid #b99867;&lt;br /&gt;
 border-radius:4px;&lt;br /&gt;
 box-shadow:inset 0 1px 3px rgba(45,32,18,.18);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #searchInput { color:#28333c; }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-content-container { background:transparent; }&lt;br /&gt;
body.skin-timeless #mw-content {&lt;br /&gt;
 background-color:var(--gd-paper);&lt;br /&gt;
 border:1px solid #c8b694;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 4px 14px rgba(0,0,0,.24);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-content-text,&lt;br /&gt;
body.skin-timeless .mw-body { color:var(--gd-ink); }&lt;br /&gt;
body.skin-timeless .mw-body h1,&lt;br /&gt;
body.skin-timeless .mw-body h2,&lt;br /&gt;
body.skin-timeless .mw-body h3,&lt;br /&gt;
body.skin-timeless .mw-body h4 {&lt;br /&gt;
 color:#243744;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .mw-body h1,&lt;br /&gt;
body.skin-timeless .mw-body h2 { border-color:var(--gd-rule); }&lt;br /&gt;
body.skin-timeless .mw-body a { color:var(--gd-blue); }&lt;br /&gt;
body.skin-timeless .mw-body a:visited { color:#624f75; }&lt;br /&gt;
body.skin-timeless .mw-body a:hover { color:#8a4f25; }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless #mw-site-navigation .timeless-logo {&lt;br /&gt;
 padding:.55rem;&lt;br /&gt;
 background:#efe2c9;&lt;br /&gt;
 border:1px solid #b78d50;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 2px 8px rgba(0,0,0,.25);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-site-navigation .timeless-logo img { border-radius:3px; }&lt;br /&gt;
body.skin-timeless .sidebar-chunk {&lt;br /&gt;
 color:#2b3942;&lt;br /&gt;
 background:linear-gradient(160deg,#fbf4e6,#e8d8bc);&lt;br /&gt;
 border:1px solid #bfa77f;&lt;br /&gt;
 border-radius:6px;&lt;br /&gt;
 box-shadow:0 2px 7px rgba(0,0,0,.2);&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .sidebar-chunk h2 {&lt;br /&gt;
 color:#354652;&lt;br /&gt;
 font-family:Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&lt;br /&gt;
 letter-spacing:.025em;&lt;br /&gt;
 border-color:#bda57e;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless .sidebar-chunk a { color:#315d7a; }&lt;br /&gt;
body.skin-timeless .sidebar-chunk a:hover { color:#8a4f25; }&lt;br /&gt;
body.skin-timeless #site-tools { display:none; }&lt;br /&gt;
body.skin-timeless #mw-page-header-links { border-color:var(--gd-rule); }&lt;br /&gt;
body.skin-timeless #mw-page-header-links a { color:#365d78; }&lt;br /&gt;
body.skin-timeless #mw-footer-container {&lt;br /&gt;
 color:#cabda8;&lt;br /&gt;
 background:transparent;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless #mw-footer-container a { color:#e2c38d; }&lt;br /&gt;
&lt;br /&gt;
/* Campaign components inherit the archive materials. */&lt;br /&gt;
.gd-home,.gd-article {&lt;br /&gt;
 --gd-ink:#25313a;&lt;br /&gt;
 --gd-muted:#657079;&lt;br /&gt;
 --gd-accent:#9a612c;&lt;br /&gt;
 --gd-line:#cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
.gd-kicker { color:#895727; }&lt;br /&gt;
.gd-hero { border-color:var(--gd-rule); }&lt;br /&gt;
.gd-card {&lt;br /&gt;
 background:linear-gradient(160deg,#fffaf0,#f0e4ce);&lt;br /&gt;
 border-color:#c5ad83;&lt;br /&gt;
 border-radius:7px;&lt;br /&gt;
 box-shadow:0 2px 6px rgba(62,43,23,.12);&lt;br /&gt;
 transition:transform .16s ease,box-shadow .16s ease,border-color .16s ease;&lt;br /&gt;
}&lt;br /&gt;
.gd-card:hover {&lt;br /&gt;
 transform:translateY(-2px);&lt;br /&gt;
 border-color:#a9783c;&lt;br /&gt;
 box-shadow:0 6px 14px rgba(41,30,18,.18);&lt;br /&gt;
}&lt;br /&gt;
.gd-card-art { background:#283542; border-bottom:2px solid var(--gd-brass); }&lt;br /&gt;
.gd-card-copy { background:linear-gradient(180deg,rgba(255,255,255,.22),transparent); }&lt;br /&gt;
.gd-card p { color:#626b70; }&lt;br /&gt;
.gd-card .gd-enter a { color:#765020; }&lt;br /&gt;
.gd-campaign-menu a {&lt;br /&gt;
 color:#31546b;&lt;br /&gt;
 background:#eadcc2;&lt;br /&gt;
 border:1px solid #cfbd9e;&lt;br /&gt;
}&lt;br /&gt;
.gd-campaign-menu a:hover { color:#70461e; background:#f4e8d2; }&lt;br /&gt;
.gd-facts,.gd-panel,.gd-infobox {&lt;br /&gt;
 background:rgba(255,250,240,.72);&lt;br /&gt;
 border-color:#c9b48f;&lt;br /&gt;
 box-shadow:0 2px 8px rgba(68,46,23,.08);&lt;br /&gt;
}&lt;br /&gt;
.gd-facts { border-left-color:var(--gd-brass); }&lt;br /&gt;
.gd-note { background:#efe2c8; border-left-color:#a9783c; }&lt;br /&gt;
.gd-sequence { background:rgba(255,250,240,.5); border-color:#c9b48f; }&lt;br /&gt;
.gd-context,.gd-article-footer { border-color:var(--gd-rule); }&lt;br /&gt;
&lt;br /&gt;
body.skin-timeless table.wikitable {&lt;br /&gt;
 color:var(--gd-ink);&lt;br /&gt;
 background:#fbf5e8;&lt;br /&gt;
 border-color:#bda780;&lt;br /&gt;
}&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; tr &amp;gt; th,&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; * &amp;gt; tr &amp;gt; th { background:#e5d4b5; border-color:#bda780; }&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; tr &amp;gt; td,&lt;br /&gt;
body.skin-timeless table.wikitable &amp;gt; * &amp;gt; tr &amp;gt; td { border-color:#cbb998; }&lt;br /&gt;
&lt;br /&gt;
@media(max-width:850px) {&lt;br /&gt;
 body.skin-timeless #mw-content { border-radius:0; box-shadow:none; }&lt;br /&gt;
 body.skin-timeless #mw-site-navigation .timeless-logo { background:#efe2c9; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media print {&lt;br /&gt;
 body.skin-timeless,&lt;br /&gt;
 body.skin-timeless #mw-content { background:#fff; color:#000; box-shadow:none; }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=File:GamesDayBanner.png&amp;diff=2126</id>
		<title>File:GamesDayBanner.png</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=File:GamesDayBanner.png&amp;diff=2126"/>
		<updated>2026-09-09T01:07:21Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: EvilGM uploaded a new version of File:GamesDayBanner.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Sidebar&amp;diff=2125</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Sidebar&amp;diff=2125"/>
		<updated>2026-09-06T13:33:50Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Clarify Lord of the Rings campaign history link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** Main Page|Games Day home&lt;br /&gt;
** Campaigns|All campaigns&lt;br /&gt;
** Games Day:Club|Club information&lt;br /&gt;
** Help:Contributing|Editing help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* gd-archimedes&lt;br /&gt;
** Archimedes IV|Overview&lt;br /&gt;
** Archimedes IV/Characters|Characters&lt;br /&gt;
** Archimedes IV/People|People&lt;br /&gt;
** Archimedes IV/Locations|Locations&lt;br /&gt;
** Archimedes IV/Factions|Factions&lt;br /&gt;
** Archimedes IV/Journal|Session journal&lt;br /&gt;
** Archimedes IV/Sentinel|Fortis Prime Sentinel&lt;br /&gt;
* gd-star-wars&lt;br /&gt;
** Star Wars|Overview&lt;br /&gt;
** Star Wars/Characters|Characters&lt;br /&gt;
** Star Wars/Worlds|Worlds&lt;br /&gt;
** Star Wars/Factions|Factions&lt;br /&gt;
** Star Wars/Syndicates|Syndicates&lt;br /&gt;
** Star Wars/Lore|Lore&lt;br /&gt;
* gd-vyrras-nest&lt;br /&gt;
** Vyrra&#039;s Nest|Overview&lt;br /&gt;
** Vyrra&#039;s Nest/Characters|Characters&lt;br /&gt;
** Vyrra&#039;s Nest/Locations|Locations&lt;br /&gt;
** Vyrra&#039;s Nest/Lore|Lore&lt;br /&gt;
* gd-lower-decks&lt;br /&gt;
** Lower Decks|Overview&lt;br /&gt;
** Lower Decks/Crew|Crew&lt;br /&gt;
** Lower Decks/Ships|Ships&lt;br /&gt;
** Lower Decks/Missions|Mission log&lt;br /&gt;
* gd-age-of-ashes&lt;br /&gt;
** Age of Ashes|Overview&lt;br /&gt;
** Age of Ashes/Characters|Characters&lt;br /&gt;
** Age of Ashes/People|People&lt;br /&gt;
** Age of Ashes/Locations|Locations&lt;br /&gt;
** Age of Ashes/Ships|Ships&lt;br /&gt;
** Age of Ashes/Journal|Session journal&lt;br /&gt;
* gd-polycism&lt;br /&gt;
** Polycism|Overview&lt;br /&gt;
** Polycism/Characters|Characters&lt;br /&gt;
** Polycism/Locations|Locations&lt;br /&gt;
** Polycism/Factions|Factions&lt;br /&gt;
* gd-lord-of-the-rings&lt;br /&gt;
** Lord of the Rings|Overview&lt;br /&gt;
** Lord of the Rings/Characters|Characters&lt;br /&gt;
** Lord of the Rings/People|People&lt;br /&gt;
** Lord of the Rings/Locations|Locations&lt;br /&gt;
** Lord of the Rings/History|Campaign history&lt;br /&gt;
** Lord of the Rings/Character Sheets|Character sheets&lt;br /&gt;
* gd-chaos-beneath-the-stones&lt;br /&gt;
** Chaos Beneath the Stones|Overview&lt;br /&gt;
** Chaos Beneath the Stones/Characters|Characters&lt;br /&gt;
** Chaos Beneath the Stones/Locations|Locations&lt;br /&gt;
** Chaos Beneath the Stones/Gazette|Altdorf Gazette&lt;br /&gt;
** Chaos Beneath the Stones/Reference|Calendar &amp;amp; reference&lt;br /&gt;
* gd-those-old-scientists&lt;br /&gt;
** Those Old Scientists|Overview&lt;br /&gt;
** Those Old Scientists/Characters|Characters&lt;br /&gt;
** Those Old Scientists/Crew|Crew&lt;br /&gt;
** Those Old Scientists/Ships|Ships&lt;br /&gt;
** Those Old Scientists/Journal|Session journal&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Sidebar&amp;diff=2124</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=MediaWiki:Sidebar&amp;diff=2124"/>
		<updated>2026-09-06T13:33:34Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Add Lord of the Rings character sheets to campaign navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** Main Page|Games Day home&lt;br /&gt;
** Campaigns|All campaigns&lt;br /&gt;
** Games Day:Club|Club information&lt;br /&gt;
** Help:Contributing|Editing help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* gd-archimedes&lt;br /&gt;
** Archimedes IV|Overview&lt;br /&gt;
** Archimedes IV/Characters|Characters&lt;br /&gt;
** Archimedes IV/People|People&lt;br /&gt;
** Archimedes IV/Locations|Locations&lt;br /&gt;
** Archimedes IV/Factions|Factions&lt;br /&gt;
** Archimedes IV/Journal|Session journal&lt;br /&gt;
** Archimedes IV/Sentinel|Fortis Prime Sentinel&lt;br /&gt;
* gd-star-wars&lt;br /&gt;
** Star Wars|Overview&lt;br /&gt;
** Star Wars/Characters|Characters&lt;br /&gt;
** Star Wars/Worlds|Worlds&lt;br /&gt;
** Star Wars/Factions|Factions&lt;br /&gt;
** Star Wars/Syndicates|Syndicates&lt;br /&gt;
** Star Wars/Lore|Lore&lt;br /&gt;
* gd-vyrras-nest&lt;br /&gt;
** Vyrra&#039;s Nest|Overview&lt;br /&gt;
** Vyrra&#039;s Nest/Characters|Characters&lt;br /&gt;
** Vyrra&#039;s Nest/Locations|Locations&lt;br /&gt;
** Vyrra&#039;s Nest/Lore|Lore&lt;br /&gt;
* gd-lower-decks&lt;br /&gt;
** Lower Decks|Overview&lt;br /&gt;
** Lower Decks/Crew|Crew&lt;br /&gt;
** Lower Decks/Ships|Ships&lt;br /&gt;
** Lower Decks/Missions|Mission log&lt;br /&gt;
* gd-age-of-ashes&lt;br /&gt;
** Age of Ashes|Overview&lt;br /&gt;
** Age of Ashes/Characters|Characters&lt;br /&gt;
** Age of Ashes/People|People&lt;br /&gt;
** Age of Ashes/Locations|Locations&lt;br /&gt;
** Age of Ashes/Ships|Ships&lt;br /&gt;
** Age of Ashes/Journal|Session journal&lt;br /&gt;
* gd-polycism&lt;br /&gt;
** Polycism|Overview&lt;br /&gt;
** Polycism/Characters|Characters&lt;br /&gt;
** Polycism/Locations|Locations&lt;br /&gt;
** Polycism/Factions|Factions&lt;br /&gt;
* gd-lord-of-the-rings&lt;br /&gt;
** Lord of the Rings|Overview&lt;br /&gt;
** Lord of the Rings/Characters|Characters&lt;br /&gt;
** Lord of the Rings/People|People&lt;br /&gt;
** Lord of the Rings/Locations|Locations&lt;br /&gt;
** Lord of the Rings/History|History&lt;br /&gt;
** Lord of the Rings/Character Sheets|Character sheets&lt;br /&gt;
* gd-chaos-beneath-the-stones&lt;br /&gt;
** Chaos Beneath the Stones|Overview&lt;br /&gt;
** Chaos Beneath the Stones/Characters|Characters&lt;br /&gt;
** Chaos Beneath the Stones/Locations|Locations&lt;br /&gt;
** Chaos Beneath the Stones/Gazette|Altdorf Gazette&lt;br /&gt;
** Chaos Beneath the Stones/Reference|Calendar &amp;amp; reference&lt;br /&gt;
* gd-those-old-scientists&lt;br /&gt;
** Those Old Scientists|Overview&lt;br /&gt;
** Those Old Scientists/Characters|Characters&lt;br /&gt;
** Those Old Scientists/Crew|Crew&lt;br /&gt;
** Those Old Scientists/Ships|Ships&lt;br /&gt;
** Those Old Scientists/Journal|Session journal&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Character_Sheets/Ulfrik_%E2%80%94_Starting_Sheet&amp;diff=2123</id>
		<title>Lord of the Rings/Character Sheets/Ulfrik — Starting Sheet</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Character_Sheets/Ulfrik_%E2%80%94_Starting_Sheet&amp;diff=2123"/>
		<updated>2026-09-06T13:32:47Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/Character Sheets|Character sheets]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Ulfrik — Starting Sheet&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Ulfrik — Starting Sheet&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;Starting statistics, preserved as recorded. [[Lord of the Rings/Characters/Ulfrik|Character history]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ulfrik: Ranger of Rohan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;STATS:&#039;&#039;&#039;&lt;br /&gt;
 BRG- 6   +0        Defense- 12           Stamina-   +3&lt;br /&gt;
 NIM- 10  +2        Health-  9            Swiftness- +2&lt;br /&gt;
 PER- 10  +2        Courage- 3            Willpower- +2&lt;br /&gt;
 STR- 8   +1        Renown-  0            Wisdom-    +2&lt;br /&gt;
 VIT- 8   +1        Size- Medium&lt;br /&gt;
 WIT- 10  +2&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;SKILLS:&#039;&#039;&#039;&lt;br /&gt;
 Armed Combat (Long Sword)- +6 (+8)   Lore Realm: Rohan +5&lt;br /&gt;
 Ranged Combat (Short Bow)- +6 (+8)   Lore Realm: Gondor +3&lt;br /&gt;
 Ride- +6                             Lore Race: Orcs +3&lt;br /&gt;
 Climb- +1                            Lore Race: Horses +3&lt;br /&gt;
 Jump- +1                             Lore Group: Animals +2&lt;br /&gt;
 Observe- +4                          Language: Rohirric +5&lt;br /&gt;
 Run- +1                              Language: Westron +3&lt;br /&gt;
 Stealth- +5                          Language: Orcish +3&lt;br /&gt;
 Survival- +7&lt;br /&gt;
 Track- +7&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;ABILITY:&#039;&#039;&#039;&lt;br /&gt;
 Cross Order Skill (Horse Archer = No penalty to ranged attacks from horseback)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;EDGES AND FLAWS:&#039;&#039;&#039;&lt;br /&gt;
 EDGE- Fell-Handed (Orcs)&lt;br /&gt;
 EDGE- Night-Eyed&lt;br /&gt;
 Flaw- Enemy ([[Lord of the Rings/People/Gorbad the Slaughterer|Gorbad the Slaughterer]])&lt;br /&gt;
 Flaw- Hatred (Orcs)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;EQUIPMENT:&#039;&#039;&#039;&lt;br /&gt;
 Long Sword&lt;br /&gt;
 Short Bow and Arrows&lt;br /&gt;
 Chain Hauberk armor&lt;br /&gt;
 Small Round Shield&lt;br /&gt;
 War Horse, Tack and Saddle&lt;br /&gt;
 Blanket&lt;br /&gt;
 Rope, 50&#039;&lt;br /&gt;
 Wood Axe&lt;br /&gt;
 Camp Cooking Spit forged by uncle&lt;br /&gt;
 Pipe-weed&lt;br /&gt;
 Long-stemmed Pipe&lt;br /&gt;
&lt;br /&gt;
 CASH- 1 SP&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/Character Sheets]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/People/Gorbad_the_Slaughterer&amp;diff=2122</id>
		<title>Lord of the Rings/People/Gorbad the Slaughterer</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/People/Gorbad_the_Slaughterer&amp;diff=2122"/>
		<updated>2026-09-06T13:32:47Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/People|People]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Gorbad the Slaughterer&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Gorbad the Slaughterer&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[File:Gorbad.jpg|right|thumb|Gorbad the Slaughterer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Gorbad the Slaughterer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gorbad is a massive Uruk-hai and a lieutenant of the Orc forces occupying Darkhold, a fortress in the southern Misty Mountains. His sudden raids against the settlements of Rohan have made him infamous throughout the Mark.&lt;br /&gt;
&lt;br /&gt;
Gorbad favors nighttime attacks that overwhelm villages before their defenders can gather. His warband kills or captures entire communities and leaves a grisly banner in the village square bearing Gorbad’s mark. These displays earned him the name “the Slaughterer.”&lt;br /&gt;
&lt;br /&gt;
One such raid killed Theor and Dagian, the father and betrothed of [[Lord of the Rings/Characters/Ulfrik|Ulfrik]]. For almost a decade, Gorbad and Ulfrik have answered each other’s attacks with unmistakable signs, turning their conflict into a bitter personal hunt. Gorbad’s band has now joined another Orc party entering the Mark, drawing Ulfrik and [[Lord of the Rings/Characters/Darethor Thornfall|Darethor Thornfall]] into an alliance against him.&lt;br /&gt;
&lt;br /&gt;
[[File:Gorbad2.jpg|center|thumb|The sign of Gorbad the Slaughterer]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/People]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/History/The_Abandonment_of_Itharil&amp;diff=2121</id>
		<title>Lord of the Rings/History/The Abandonment of Itharil</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/History/The_Abandonment_of_Itharil&amp;diff=2121"/>
		<updated>2026-09-06T13:32:47Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/History|History]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; The Abandonment of Itharil&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;The Abandonment of Itharil&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== The Final Abandonment of Itharil ==&lt;br /&gt;
After [[Lord of the Rings/History/The Ring of Power|Borlan Thornfall II became a Nazgûl]], Lethrain entered a long decline. Families left Itharil as the Ring’s shadow lingered over the royal halls. Orc raids and unnatural apparitions drove more people from the surrounding lands, and the former capital slowly became a collection of isolated neighborhoods among spreading ruins.&lt;br /&gt;
&lt;br /&gt;
Over the centuries, Itharil’s buildings crumbled and wilderness overtook its walls. A small population endured through most of the Third Age, supported by descendants of the Lethrain Rangers. Few outsiders visited, and even fewer knew the city’s history.&lt;br /&gt;
&lt;br /&gt;
During the War of the Ring at the end of the Third Age, increasing Orc activity from the Misty Mountains finally forced the remaining inhabitants to flee. Itharil was fully abandoned in T.A. 3019. Its empty streets, overgrown towers, and haunted royal quarter became dangerous ruins known only to rangers and students of forgotten history.&lt;br /&gt;
&lt;br /&gt;
The flight of Itharil’s last inhabitants ended Lethrain as a living community, but not as a lineage. Its memory and the surviving branch of its ruling house continue through [[Lord of the Rings/Characters/Darethor Thornfall|Darethor Thornfall]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/History]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/History/The_Ring_of_Power&amp;diff=2120</id>
		<title>Lord of the Rings/History/The Ring of Power</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/History/The_Ring_of_Power&amp;diff=2120"/>
		<updated>2026-09-06T13:32:46Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/History|History]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; The Ring of Power&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;The Ring of Power&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== The Corruption of Borlan Thornfall II ==&lt;br /&gt;
Generations after the death of Borlan I, his descendant Borlan Thornfall II ruled [[Lord of the Rings/Locations/Lethrain|Lethrain]]. Sometime after S.A. 1700, an emissary of Sauron offered him one of the Nine Rings of Power. Borlan II accepted it in the hope of strengthening his secluded kingdom and extending his life.&lt;br /&gt;
&lt;br /&gt;
At first, the Ring appeared to grant Borlan greater strength, authority, and foresight. Lethrain prospered under his renewed vigor, but the Ring gradually fed his ambition and fear. He became obsessed with control, mistrusted his allies and family, and ruled through increasingly harsh decrees. Shadows gathered in Itharil while its people sensed that something unnatural had entered the royal house.&lt;br /&gt;
&lt;br /&gt;
As the years passed without visibly touching him, Borlan withdrew from public life. He slowly faded from the Seen World until the Ring consumed his will. By the time the Nazgûl first appeared around S.A. 2251, Borlan Thornfall II had become one of Sauron’s Nine servants.&lt;br /&gt;
&lt;br /&gt;
Borlan II was Lethrain’s last crowned king. Members of his family and the kingdom’s rangers preserved scattered communities, but no successor could reunite the realm. The empty throne, lingering influence of the Ring, and recurring Orc attacks began Lethrain’s long decline. One branch of Borlan’s family survived, eventually producing [[Lord of the Rings/Characters/Darethor Thornfall|Darethor Thornfall]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/History]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/History/The_Rise_of_Borlan_I&amp;diff=2119</id>
		<title>Lord of the Rings/History/The Rise of Borlan I</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/History/The_Rise_of_Borlan_I&amp;diff=2119"/>
		<updated>2026-09-06T13:32:46Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/History|History]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; The Rise of Borlan I&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;The Rise of Borlan I&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== The Rise of Borlan I ==&lt;br /&gt;
Around the middle of the Second Age, the region that would become [[Lord of the Rings/Locations/Lethrain|Lethrain]] was wild and divided. Borlan, born among its nomadic clans, became known for his cunning and charisma. He ended their feuds, united them as one people, and founded the kingdom of Lethrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founding of Itharil:&#039;&#039;&#039; Borlan’s greatest achievement was Itharil, a fortified city built on cliffs overlooking the river Lithon. Under his rule, Lethrain prospered through trade and alliances while remaining neutral in the greater conflicts of Middle-earth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lethrain Rangers:&#039;&#039;&#039; Borlan established an order of rangers to protect the kingdom’s borders. They became symbols of Lethrain’s vigilance and independence, defending its settlements against Orcs and other dangers from the Misty Mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark temptation:&#039;&#039;&#039; Borlan rejected promises of power from Sauron’s servants. Generations after his death, however, his descendant Borlan Thornfall II accepted one of the Nine Rings after Sauron recovered them in the war against the Elves.&lt;br /&gt;
&lt;br /&gt;
Borlan I’s rule established an enduring realm. Its decline did not begin with his death, but generations later with [[Lord of the Rings/History/The Ring of Power|the corruption of Borlan II]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/History]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/History&amp;diff=2118</id>
		<title>Lord of the Rings/History</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/History&amp;diff=2118"/>
		<updated>2026-09-06T13:32:46Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; History&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;History&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The history of Lethrain spans the middle of the Second Age through the War of the Ring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-section-links&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lord of the Rings/History/The Rise of Borlan I|The Rise of Borlan I]] — Borlan unites the clans and founds Lethrain around the middle of the Second Age.&lt;br /&gt;
* [[Lord of the Rings/History/The Ring of Power|The Ring of Power]] — After S.A. 1700, Borlan Thornfall II accepts one of the Nine and falls under Sauron’s power.&lt;br /&gt;
* [[Lord of the Rings/History/The Abandonment of Itharil|The Abandonment of Itharil]] — Lethrain declines over centuries, and Itharil is finally deserted during the War of the Ring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/History]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Locations/Lethrain&amp;diff=2117</id>
		<title>Lord of the Rings/Locations/Lethrain</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Locations/Lethrain&amp;diff=2117"/>
		<updated>2026-09-06T13:32:46Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/Locations|Locations]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Lethrain&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Lethrain&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Foothills of the Misty Mountains, Eriador&lt;br /&gt;
&lt;br /&gt;
[[File:LethrainRuins.jpeg|right|thumb|The ruins of Lethrain]]&lt;br /&gt;
[[File:SigelLethrain.jpeg|right|thumb|The sigil of Lethrain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Fallen kingdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Itharil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last crowned ruler:&#039;&#039;&#039; [[Lord of the Rings/History/The Ring of Power|Borlan Thornfall II]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Lethrain was founded around the middle of the Second Age when Borlan I united the region’s nomadic clans. Its peaceful communities prospered for generations. After S.A. 1700, Borlan Thornfall II accepted one of the Nine Rings from Sauron. His corruption and eventual transformation into a Nazgûl shattered the ruling house and began the kingdom’s long decline. Communities survived among the ruins throughout much of the Third Age, but the last inhabitants of Itharil fled during the War of the Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable events:&#039;&#039;&#039;&lt;br /&gt;
* [[Lord of the Rings/History/The Rise of Borlan I|The Rise of Borlan I]]&lt;br /&gt;
* [[Lord of the Rings/History/The Ring of Power|The Ring of Power]]&lt;br /&gt;
* [[Lord of the Rings/History/The Abandonment of Itharil|The Abandonment of Itharil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; Lethrain survives in ruins, scattered records, and the memory of its rangers. [[Lord of the Rings/Characters/Darethor Thornfall|Darethor Thornfall]], the last known heir of its ruling house, carries both its name and the shadow of Borlan II’s Ring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/Locations]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Locations&amp;diff=2116</id>
		<title>Lord of the Rings/Locations</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Locations&amp;diff=2116"/>
		<updated>2026-09-06T13:32:46Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Locations&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Locations&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
* &#039;&#039;&#039;[[Lord of the Rings/Locations/Lethrain|Lethrain]]&#039;&#039;&#039; was a small kingdom in the foothills of the Misty Mountains. Borlan I united its nomadic clans and founded its capital, Itharil, during the Second Age. Generations later, King Borlan Thornfall II accepted one of the Nine Rings and became a Nazgûl. Lethrain declined slowly, and Itharil’s final inhabitants departed during the War of the Ring at the end of the Third Age.&lt;br /&gt;
&lt;br /&gt;
== Browse this section ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-section-links&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lord of the Rings/Locations/Lethrain|Lethrain]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/Locations]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Characters/Snotnose_Hairytoelicker&amp;diff=2115</id>
		<title>Lord of the Rings/Characters/Snotnose Hairytoelicker</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Characters/Snotnose_Hairytoelicker&amp;diff=2115"/>
		<updated>2026-09-06T13:32:46Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/Characters|Characters]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Snotnose Hairytoelicker&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Snotnose Hairytoelicker&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Snotnose is a half-goblin, half-halfling druid of some renown in his corner of the woods. He was born after an ill-advised meeting between a halfling father and a goblin mother. His father insists that the entire episode involved a hollow log and refuses to acknowledge Snotnose without sworn witnesses. Snotnose is infamous for hay-fever sneezes that interrupt the tavern songs he constantly hums.&lt;br /&gt;
&lt;br /&gt;
Accepted by neither side of his family, Snotnose lives on the outskirts of the halfling settlement of Bumblelick. His home is a muddy hole about five feet deep, dug into the side of a pigpen. Snotnose is proud of it; after teaching the pigs that the spot belongs to him, he finally had a place of his own.&lt;br /&gt;
&lt;br /&gt;
A self-appointed druid, Snotnose wanders the countryside away from crowds and tries to speak with animals. He believes he is making progress, having so far been bitten by a squirrel, scratched by a rabbit, and sprayed by a skunk. He enjoyed the last encounter because he thought it improved his smell. The inhabitants of Bumblelick appreciate his constant humming because it warns them of his approach and gives them time to hide, a fact Snotnose attributes to everyone being busy in the fields.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/Characters]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Characters/Ulfrik&amp;diff=2114</id>
		<title>Lord of the Rings/Characters/Ulfrik</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Characters/Ulfrik&amp;diff=2114"/>
		<updated>2026-09-06T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/Characters|Characters]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Ulfrik&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Ulfrik&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;A rider of Rohan, his family history, his enemies, and his starting character sheet.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Ulfrik2.jpg|right|thumb|Ulfrik]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Ulfrik&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Son of Theor and Frigga; brother of Theoval&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born high on the plains of Rohan to Theor and Frigga, Ulfrik is a strapping man of twenty-five summers. From the beginning, he had an affinity with animals, including the family’s wolfhounds and the horses they guarded. When he was three summers old, his father gave him an old Rohirric name rendered as “Wolf King” in the Common Speech.&lt;br /&gt;
&lt;br /&gt;
As Ulfrik grew, Theor taught him the ways of the plains and the bordering forests: how to hunt, trap, track, and read the signs of the land, especially the signs of Orcs. This life ended in Ulfrik’s sixteenth summer, when a raid led by [[Lord of the Rings/People/Gorbad the Slaughterer|Gorbad the Slaughterer]] claimed the lives of Theor and Ulfrik’s betrothed, Dagian, a young woman with hair the color of golden straw. Beside his father’s body lay the family’s broken sword. Its blade remained intact and sharp, but its hilt and crossguard were shattered. His loss and his father’s lessons instilled in Ulfrik a fierce responsibility to protect Rohan and avenge the dead.&lt;br /&gt;
&lt;br /&gt;
Ulfrik took the sword to his uncle Aethalsted, the local smith. Over the winter they repaired it, fitting a new hilt shaped like a snarling wolf’s head with the blade extending from its mouth. Ulfrik named the reforged heirloom Fang. Carrying the sword and wearing Dagian’s ring on a chain around his neck, he left the family lands, horse herd, and care of Frigga to his brother Theoval, his elder by three seasons.&lt;br /&gt;
&lt;br /&gt;
Nine summers later, Ulfrik patrols the breadth of the Mark. He seldom sees his family and lives from the land while hunting thieves, murderers, Wargs, spiders, and other threats. He hates Orcs above all, especially Gorbad. Their hunt has continued for almost a decade. When Ulfrik destroys one of Gorbad’s bands, he leaves an Orc corpse on an X-shaped wooden frame with the Rohirric rune for wolf cut into its chest. Gorbad answers with signs of his own, and the enmity between them deepens with every raid.&lt;br /&gt;
&lt;br /&gt;
While tracking Gorbad’s warband through the plains, Ulfrik encountered [[Lord of the Rings/Characters/Darethor Thornfall|Darethor Thornfall]], a ranger following a separate Orc party into the Mark. The two bands converged and formed a larger threat. Ulfrik and Darethor therefore joined forces and began tracking the united warband across Rohan.&lt;br /&gt;
&lt;br /&gt;
[[Lord of the Rings/Character Sheets/Ulfrik — Starting Sheet|Ulfrik — Starting Sheet]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/Characters]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Characters/Darethor_Thornfall&amp;diff=2113</id>
		<title>Lord of the Rings/Characters/Darethor Thornfall</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Characters/Darethor_Thornfall&amp;diff=2113"/>
		<updated>2026-09-06T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Lord of the Rings/Characters|Characters]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Darethor Thornfall&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Darethor Thornfall&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[File:Darethor.jpeg|right|thumb|Darethor Thornfall]]&lt;br /&gt;
[[File:Handscar.jpeg|right|thumb|Darethor’s scar]]&lt;br /&gt;
&lt;br /&gt;
Darethor Thornfall is the last known heir of the ruling house of [[Lord of the Rings/Locations/Lethrain|Lethrain]]. He was trained as a ranger by his father and grew up with the knowledge that King [[Lord of the Rings/History/The Ring of Power|Borlan Thornfall II]], one of his ancestors, had fallen under Sauron’s influence and become one of the Nazgûl.&lt;br /&gt;
&lt;br /&gt;
During a quest to reclaim his heritage, Darethor discovered an ancient sword connected to Borlan II and his cursed Ring. When Darethor touched it, the sword seared his hand and left a jagged black-and-red scar that glows faintly in the presence of evil. The wound tethered him lightly to the Ringwraith’s power. He began to experience visions, hear whispers from the Unseen Realm, and sense nearby servants of the Shadow.&lt;br /&gt;
&lt;br /&gt;
Although the scar heightens his perception, Darethor constantly resists its influence. Known as the “Shadow of Lethrain,” he wanders Middle-earth hunting evil and searching for a way to sever his bond with the Ringwraiths before it consumes him.&lt;br /&gt;
&lt;br /&gt;
While crossing Rohan, Darethor followed an Orc band entering the Mark. He met [[Lord of the Rings/Characters/Ulfrik|Ulfrik]], who was tracking [[Lord of the Rings/People/Gorbad the Slaughterer|Gorbad the Slaughterer]]. The two Orc parties joined into a larger warband, prompting the rangers to combine Darethor’s stealth and unnatural perception with Ulfrik’s knowledge of Rohan and skill in battle. They now hunt the united force across the plains of the Mark.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/Characters]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Characters&amp;diff=2112</id>
		<title>Lord of the Rings/Characters</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings/Characters&amp;diff=2112"/>
		<updated>2026-09-06T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Lord of the Rings|Lord of the Rings]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Characters&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Characters&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
* &#039;&#039;&#039;[[Lord of the Rings/Characters/Darethor Thornfall|Darethor Thornfall]]&#039;&#039;&#039; is a rugged ranger and the last known heir of [[Lord of the Rings/Locations/Lethrain|Lethrain’s]] ruling house. A scar left by a cursed sword binds him faintly to the power of his Ringwraith ancestor.&lt;br /&gt;
* &#039;&#039;&#039;[[Lord of the Rings/Characters/Ulfrik|Ulfrik]]&#039;&#039;&#039; is a rider of Rohan who patrols the Mark, protects its people, and hunts [[Lord of the Rings/People/Gorbad the Slaughterer|Gorbad the Slaughterer]].&lt;br /&gt;
* &#039;&#039;&#039;[[Lord of the Rings/Characters/Snotnose Hairytoelicker|Snotnose Hairytoelicker]]&#039;&#039;&#039; is a half-goblin, half-halfling druid known for hay-fever sneezes, persistent tavern songs, and unsuccessful conversations with woodland animals.&lt;br /&gt;
&lt;br /&gt;
== Browse this section ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-section-links&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lord of the Rings/Characters/Darethor Thornfall|Darethor Thornfall]]&lt;br /&gt;
* [[Lord of the Rings/Characters/Snotnose Hairytoelicker|Snotnose Hairytoelicker]]&lt;br /&gt;
* [[Lord of the Rings/Characters/Ulfrik|Ulfrik]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;br /&gt;
[[Category:Lord of the Rings/Characters]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings&amp;diff=2111</id>
		<title>Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Lord_of_the_Rings&amp;diff=2111"/>
		<updated>2026-09-06T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord of the Rings navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Lord of the Rings&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero-copy&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gd-kicker&amp;quot;&amp;gt;Riders of Rohan, the lost kingdom of Lethrain, and its legacy.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the characters and places of this Middle-earth campaign, including Rohan’s wandering defenders and the history of Lethrain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-hero-art&amp;quot;&amp;gt;[[File:LethrainRuins.jpeg|180px|link=|alt=Lord of the Rings setting artwork]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-catalog&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-panel&amp;quot;&amp;gt;&lt;br /&gt;
== Start exploring ==&lt;br /&gt;
* [[Lord of the Rings/Characters|Characters]]&lt;br /&gt;
* [[Lord of the Rings/Locations/Lethrain|Lethrain]]&lt;br /&gt;
* [[Lord of the Rings/Characters/Ulfrik|Ulfrik]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-panel&amp;quot;&amp;gt;&lt;br /&gt;
== Campaign library ==&lt;br /&gt;
* [[Lord of the Rings/Characters|Characters]]&lt;br /&gt;
* [[Lord of the Rings/People|People]]&lt;br /&gt;
* [[Lord of the Rings/Locations|Locations]]&lt;br /&gt;
* [[Lord of the Rings/History|History]]&lt;br /&gt;
* [[Lord of the Rings/Character Sheets|Character sheets]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Lord of the Rings|Back to Lord of the Rings]] · [[:Category:Lord of the Rings|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Template:Lord_of_the_Rings_navigation&amp;diff=2110</id>
		<title>Template:Lord of the Rings navigation</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Template:Lord_of_the_Rings_navigation&amp;diff=2110"/>
		<updated>2026-09-06T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Reconcile Lord of the Rings chronology, names, navigation, and terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;gd-context gd-context-lord-of-the-rings&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Main Page|Games Day]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Campaigns|All campaigns]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-context-title&amp;quot;&amp;gt;Lord of the Rings&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-campaign-menu&amp;quot;&amp;gt;[[Lord of the Rings|Overview]] [[Lord of the Rings/Characters|Characters]] [[Lord of the Rings/People|People]] [[Lord of the Rings/Locations|Locations]] [[Lord of the Rings/History|History]] [[Lord of the Rings/Character Sheets|Character sheets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;Navigation for Lord of the Rings.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Central_Republic&amp;diff=2109</id>
		<title>Star Wars/Factions/Central Republic</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Central_Republic&amp;diff=2109"/>
		<updated>2026-09-06T02:17:11Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Use a direct-size emblem image to avoid Safari thumbnail failures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Factions|Factions]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Central Republic&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Central Republic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The largest recognized galactic government in 300 ABY: decentralized, treaty-based, and headquartered on Coruscant.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:15px; width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Central Republic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:Central Republic Emblem 260.png|link=File:Central Republic Emblem.png|alt=Central Republic emblem]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Era&#039;&#039;&#039; || [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capital&#039;&#039;&#039; || [[Star Wars/Worlds/Coruscant|Coruscant]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039; || Decentralized representative republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legislature&#039;&#039;&#039; || Central Senate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security authority&#039;&#039;&#039; || Republic Defense Council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armed forces&#039;&#039;&#039; || [[Star Wars/Factions/Republic Army|Republic Army]] and regional defense forces&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Largest widely recognized galactic government&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Republic&#039;&#039;&#039; is the principal interstellar government of the known galaxy in 300 ABY. It grew from the New Republic through centuries of reconstruction, decentralization, and political reform. Its capital remains [[Star Wars/Worlds/Coruscant|Coruscant]], but practical authority is shared among member worlds, regional blocs, sector assemblies, and treaty organizations.&lt;br /&gt;
&lt;br /&gt;
The Central Republic provides a common framework for law, diplomacy, trade standards, mutual defense, and crisis response. It does not rule every inhabited system, and it cannot simply command the regional governments that recognize it. Its continued strength depends on negotiation, legitimacy, and the willingness of its members to cooperate.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Battle of Yavin began the Galactic Empire’s final decline. The Rebel Alliance and its allies eventually established the New Republic, restoring representative government after Imperial rule.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, the New Republic confronted a recurring problem: a government concentrated in one capital was vulnerable to invasion, coups, institutional collapse, and the political domination of distant systems. Successive reforms transferred greater authority to sectors and member worlds while preserving shared galactic institutions.&lt;br /&gt;
&lt;br /&gt;
The reformed government gradually adopted the name &#039;&#039;&#039;Central Republic&#039;&#039;&#039;. The name describes its function rather than its reach: it supplies the central institutions through which autonomous regions cooperate, but it is no longer the galaxy’s single center of power.&lt;br /&gt;
&lt;br /&gt;
By 300 ABY, this arrangement has produced long-term stability. It has also created a government that moves slowly and must continually bargain with the worlds it represents.&lt;br /&gt;
&lt;br /&gt;
== Government Structure ==&lt;br /&gt;
&lt;br /&gt;
=== The Central Senate ===&lt;br /&gt;
The &#039;&#039;&#039;Central Senate&#039;&#039;&#039; is the Republic’s primary legislative body. Its members represent individual worlds, regional blocs, and sector assemblies. The Senate establishes common law, approves major treaties, sets shared trade standards, funds Republic institutions, and authorizes large-scale emergency action.&lt;br /&gt;
&lt;br /&gt;
Representation is deliberately broad, but the arrangement creates constant disputes over population, economic contribution, regional autonomy, and the influence of wealthy member systems.&lt;br /&gt;
&lt;br /&gt;
=== Executive Ministries ===&lt;br /&gt;
Civilian ministries administer diplomacy, interstellar law, transportation standards, public relief, archives, and economic coordination. Their principal offices are distributed across multiple worlds, although Coruscant hosts the most visible diplomatic and ceremonial institutions.&lt;br /&gt;
&lt;br /&gt;
This distribution prevents a single attack or political crisis from disabling the entire government. It also produces overlapping authority and a bureaucracy that can be difficult to navigate.&lt;br /&gt;
&lt;br /&gt;
=== Sector Councils and Member Worlds ===&lt;br /&gt;
Most daily government occurs below the galactic level. Sector councils coordinate neighboring systems, while member worlds retain control over local law, taxation, policing, education, and planetary defense.&lt;br /&gt;
&lt;br /&gt;
Regional blocs may negotiate collectively with the Central Senate. Some are closely aligned with Coruscant; others recognize the Republic mainly for trade access, diplomatic legitimacy, or mutual defense.&lt;br /&gt;
&lt;br /&gt;
=== Republic Defense Council ===&lt;br /&gt;
The &#039;&#039;&#039;Republic Defense Council&#039;&#039;&#039; oversees shared security policy. It includes civilian leaders, military commanders, and representatives from regional defense organizations. Je’daii observers may be invited when a crisis involves the Force, but they possess no permanent command authority.&lt;br /&gt;
&lt;br /&gt;
The Council supervises the [[Star Wars/Factions/Republic Army|Republic Army]], coordinates sector forces during emergencies, and negotiates defensive cooperation with independent governments.&lt;br /&gt;
&lt;br /&gt;
== Coruscant ==&lt;br /&gt;
[[Star Wars/Worlds/Coruscant|Coruscant]] is the official capital and symbolic heart of the Central Republic. It contains the Senate, high courts, major ministries, embassies, archives, and diplomatic districts.&lt;br /&gt;
&lt;br /&gt;
Coruscant speaks with the Republic’s most recognizable voice, but it does not possess unquestioned authority. Regional governments expect consultation, and many will resist any policy they consider an intrusion on local sovereignty.&lt;br /&gt;
&lt;br /&gt;
== Membership and Territory ==&lt;br /&gt;
The Central Republic extends across much of known space through treaties rather than direct territorial control. Membership commonly provides:&lt;br /&gt;
&lt;br /&gt;
* Representation in shared institutions&lt;br /&gt;
* Recognition of common legal and commercial standards&lt;br /&gt;
* Access to Republic diplomatic networks&lt;br /&gt;
* Mutual-defense guarantees&lt;br /&gt;
* Emergency relief and reconstruction assistance&lt;br /&gt;
* Participation in major transportation and communications systems&lt;br /&gt;
&lt;br /&gt;
Not every allied world is a full member. Independent powers may maintain embassies, defense agreements, or trade accords without accepting Central Republic law. [[Star Wars/Worlds/Mandalore|Mandalore]], for example, remains a sovereign monarchy while cooperating with the Republic on security and diplomacy.&lt;br /&gt;
&lt;br /&gt;
== Military and Security ==&lt;br /&gt;
The [[Star Wars/Factions/Republic Army|Republic Army]] is the Central Republic’s professional standing force. It protects member worlds, responds to major crises, suppresses piracy, and supports regional forces without serving as an occupation army.&lt;br /&gt;
&lt;br /&gt;
Sector and planetary defense forces handle most local security. They may be placed under federal coordination during a declared emergency, but they normally answer to their own governments. This structure limits the danger of military centralization while allowing the Republic to assemble a larger coalition when necessary.&lt;br /&gt;
&lt;br /&gt;
The Republic also relies on investigators, customs agencies, diplomatic security, and intelligence partnerships to counter syndicates and political subversion.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
The [[Star Wars/Factions/Je’daii Order|Je’daii Order]] remains independent of the Central Republic. Je’daii may advise leaders, mediate disputes, investigate disturbances, or assist in extraordinary crises, but they do not enforce Republic law or command its armed forces.&lt;br /&gt;
&lt;br /&gt;
Many officials value their insight. Others resent the influence of an organization that accepts no public oversight and intervenes only according to its own understanding of harmony.&lt;br /&gt;
&lt;br /&gt;
== Relationship with Other Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Regional Governments ===&lt;br /&gt;
Regional alliances and sector governments are the Republic’s essential partners and its greatest political constraint. They provide practical authority while preventing Coruscant from becoming dominant.&lt;br /&gt;
&lt;br /&gt;
=== Trade Powers ===&lt;br /&gt;
The Republic depends on banks, shipping combines, and logistics networks to sustain commerce across its territory. These organizations stabilize the economy but can use debt, access, and supply chains to influence public policy.&lt;br /&gt;
&lt;br /&gt;
=== Syndicates ===&lt;br /&gt;
The [[Star Wars/Syndicates|galactic syndicates]] exploit differences between Republic, sector, and planetary law. Some hide behind legitimate corporations; others corrupt officials, manipulate records, control transportation routes, or traffic in Force artifacts.&lt;br /&gt;
&lt;br /&gt;
=== The Sisters of Dathomir ===&lt;br /&gt;
The [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]] are officially an independent cultural and Force tradition. Their covert placement within courts, ministries, and noble households makes their actual influence impossible to measure.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
* Broad diplomatic recognition&lt;br /&gt;
* Institutions designed to survive political and military shocks&lt;br /&gt;
* Strong traditions of representative government and civilian control&lt;br /&gt;
* Shared economic, legal, and transportation standards&lt;br /&gt;
* Access to professional and regional defense forces&lt;br /&gt;
* Ability to coordinate relief across many systems&lt;br /&gt;
&lt;br /&gt;
== Weaknesses and Tensions ==&lt;br /&gt;
* Slow decisions caused by negotiation among many governments&lt;br /&gt;
* Unequal influence between rich core systems and distant frontier worlds&lt;br /&gt;
* Conflicting sector laws and chains of authority&lt;br /&gt;
* Dependence on commercial and financial powers&lt;br /&gt;
* Syndicate infiltration and political corruption&lt;br /&gt;
* Public suspicion of secretive Force traditions&lt;br /&gt;
* Fear that emergency powers could recreate the centralization of earlier regimes&lt;br /&gt;
&lt;br /&gt;
== Campaign Use ==&lt;br /&gt;
The Central Republic can appear as an ally, employer, obstacle, or contested institution. Campaign stories may involve:&lt;br /&gt;
&lt;br /&gt;
* A Senate investigation undermined by competing regional interests&lt;br /&gt;
* A member world refusing a lawful Republic request&lt;br /&gt;
* Emergency military powers that threaten local autonomy&lt;br /&gt;
* Syndicate influence inside a ministry or sector council&lt;br /&gt;
* A diplomatic mission to an independent power&lt;br /&gt;
* Conflict between the Republic Defense Council and the Je’daii&lt;br /&gt;
* Evidence that the Sisters have shaped a policy across generations&lt;br /&gt;
&lt;br /&gt;
The Central Republic is powerful enough to matter throughout the galaxy, but too decentralized to solve every problem from Coruscant. Its survival depends on keeping cooperation stronger than fear, ambition, and regional division.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[Star Wars/Factions|Back to factions]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Factions]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=File:Central_Republic_Emblem_260.png&amp;diff=2108</id>
		<title>File:Central Republic Emblem 260.png</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=File:Central_Republic_Emblem_260.png&amp;diff=2108"/>
		<updated>2026-09-06T02:17:10Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Add direct-size Safari-compatible Central Republic emblem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A 260-pixel transparent display copy of the Central Republic emblem. Links to the full-resolution original.&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Central_Republic&amp;diff=2107</id>
		<title>Star Wars/Factions/Central Republic</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Central_Republic&amp;diff=2107"/>
		<updated>2026-09-06T02:15:53Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Use the pre-generated Safari-compatible Central Republic emblem thumbnail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Factions|Factions]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Central Republic&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Central Republic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The largest recognized galactic government in 300 ABY: decentralized, treaty-based, and headquartered on Coruscant.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:15px; width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Central Republic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:Central Republic Seal.png|260px|alt=Central Republic emblem]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Era&#039;&#039;&#039; || [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capital&#039;&#039;&#039; || [[Star Wars/Worlds/Coruscant|Coruscant]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039; || Decentralized representative republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legislature&#039;&#039;&#039; || Central Senate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security authority&#039;&#039;&#039; || Republic Defense Council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armed forces&#039;&#039;&#039; || [[Star Wars/Factions/Republic Army|Republic Army]] and regional defense forces&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Largest widely recognized galactic government&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Republic&#039;&#039;&#039; is the principal interstellar government of the known galaxy in 300 ABY. It grew from the New Republic through centuries of reconstruction, decentralization, and political reform. Its capital remains [[Star Wars/Worlds/Coruscant|Coruscant]], but practical authority is shared among member worlds, regional blocs, sector assemblies, and treaty organizations.&lt;br /&gt;
&lt;br /&gt;
The Central Republic provides a common framework for law, diplomacy, trade standards, mutual defense, and crisis response. It does not rule every inhabited system, and it cannot simply command the regional governments that recognize it. Its continued strength depends on negotiation, legitimacy, and the willingness of its members to cooperate.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Battle of Yavin began the Galactic Empire’s final decline. The Rebel Alliance and its allies eventually established the New Republic, restoring representative government after Imperial rule.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, the New Republic confronted a recurring problem: a government concentrated in one capital was vulnerable to invasion, coups, institutional collapse, and the political domination of distant systems. Successive reforms transferred greater authority to sectors and member worlds while preserving shared galactic institutions.&lt;br /&gt;
&lt;br /&gt;
The reformed government gradually adopted the name &#039;&#039;&#039;Central Republic&#039;&#039;&#039;. The name describes its function rather than its reach: it supplies the central institutions through which autonomous regions cooperate, but it is no longer the galaxy’s single center of power.&lt;br /&gt;
&lt;br /&gt;
By 300 ABY, this arrangement has produced long-term stability. It has also created a government that moves slowly and must continually bargain with the worlds it represents.&lt;br /&gt;
&lt;br /&gt;
== Government Structure ==&lt;br /&gt;
&lt;br /&gt;
=== The Central Senate ===&lt;br /&gt;
The &#039;&#039;&#039;Central Senate&#039;&#039;&#039; is the Republic’s primary legislative body. Its members represent individual worlds, regional blocs, and sector assemblies. The Senate establishes common law, approves major treaties, sets shared trade standards, funds Republic institutions, and authorizes large-scale emergency action.&lt;br /&gt;
&lt;br /&gt;
Representation is deliberately broad, but the arrangement creates constant disputes over population, economic contribution, regional autonomy, and the influence of wealthy member systems.&lt;br /&gt;
&lt;br /&gt;
=== Executive Ministries ===&lt;br /&gt;
Civilian ministries administer diplomacy, interstellar law, transportation standards, public relief, archives, and economic coordination. Their principal offices are distributed across multiple worlds, although Coruscant hosts the most visible diplomatic and ceremonial institutions.&lt;br /&gt;
&lt;br /&gt;
This distribution prevents a single attack or political crisis from disabling the entire government. It also produces overlapping authority and a bureaucracy that can be difficult to navigate.&lt;br /&gt;
&lt;br /&gt;
=== Sector Councils and Member Worlds ===&lt;br /&gt;
Most daily government occurs below the galactic level. Sector councils coordinate neighboring systems, while member worlds retain control over local law, taxation, policing, education, and planetary defense.&lt;br /&gt;
&lt;br /&gt;
Regional blocs may negotiate collectively with the Central Senate. Some are closely aligned with Coruscant; others recognize the Republic mainly for trade access, diplomatic legitimacy, or mutual defense.&lt;br /&gt;
&lt;br /&gt;
=== Republic Defense Council ===&lt;br /&gt;
The &#039;&#039;&#039;Republic Defense Council&#039;&#039;&#039; oversees shared security policy. It includes civilian leaders, military commanders, and representatives from regional defense organizations. Je’daii observers may be invited when a crisis involves the Force, but they possess no permanent command authority.&lt;br /&gt;
&lt;br /&gt;
The Council supervises the [[Star Wars/Factions/Republic Army|Republic Army]], coordinates sector forces during emergencies, and negotiates defensive cooperation with independent governments.&lt;br /&gt;
&lt;br /&gt;
== Coruscant ==&lt;br /&gt;
[[Star Wars/Worlds/Coruscant|Coruscant]] is the official capital and symbolic heart of the Central Republic. It contains the Senate, high courts, major ministries, embassies, archives, and diplomatic districts.&lt;br /&gt;
&lt;br /&gt;
Coruscant speaks with the Republic’s most recognizable voice, but it does not possess unquestioned authority. Regional governments expect consultation, and many will resist any policy they consider an intrusion on local sovereignty.&lt;br /&gt;
&lt;br /&gt;
== Membership and Territory ==&lt;br /&gt;
The Central Republic extends across much of known space through treaties rather than direct territorial control. Membership commonly provides:&lt;br /&gt;
&lt;br /&gt;
* Representation in shared institutions&lt;br /&gt;
* Recognition of common legal and commercial standards&lt;br /&gt;
* Access to Republic diplomatic networks&lt;br /&gt;
* Mutual-defense guarantees&lt;br /&gt;
* Emergency relief and reconstruction assistance&lt;br /&gt;
* Participation in major transportation and communications systems&lt;br /&gt;
&lt;br /&gt;
Not every allied world is a full member. Independent powers may maintain embassies, defense agreements, or trade accords without accepting Central Republic law. [[Star Wars/Worlds/Mandalore|Mandalore]], for example, remains a sovereign monarchy while cooperating with the Republic on security and diplomacy.&lt;br /&gt;
&lt;br /&gt;
== Military and Security ==&lt;br /&gt;
The [[Star Wars/Factions/Republic Army|Republic Army]] is the Central Republic’s professional standing force. It protects member worlds, responds to major crises, suppresses piracy, and supports regional forces without serving as an occupation army.&lt;br /&gt;
&lt;br /&gt;
Sector and planetary defense forces handle most local security. They may be placed under federal coordination during a declared emergency, but they normally answer to their own governments. This structure limits the danger of military centralization while allowing the Republic to assemble a larger coalition when necessary.&lt;br /&gt;
&lt;br /&gt;
The Republic also relies on investigators, customs agencies, diplomatic security, and intelligence partnerships to counter syndicates and political subversion.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
The [[Star Wars/Factions/Je’daii Order|Je’daii Order]] remains independent of the Central Republic. Je’daii may advise leaders, mediate disputes, investigate disturbances, or assist in extraordinary crises, but they do not enforce Republic law or command its armed forces.&lt;br /&gt;
&lt;br /&gt;
Many officials value their insight. Others resent the influence of an organization that accepts no public oversight and intervenes only according to its own understanding of harmony.&lt;br /&gt;
&lt;br /&gt;
== Relationship with Other Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Regional Governments ===&lt;br /&gt;
Regional alliances and sector governments are the Republic’s essential partners and its greatest political constraint. They provide practical authority while preventing Coruscant from becoming dominant.&lt;br /&gt;
&lt;br /&gt;
=== Trade Powers ===&lt;br /&gt;
The Republic depends on banks, shipping combines, and logistics networks to sustain commerce across its territory. These organizations stabilize the economy but can use debt, access, and supply chains to influence public policy.&lt;br /&gt;
&lt;br /&gt;
=== Syndicates ===&lt;br /&gt;
The [[Star Wars/Syndicates|galactic syndicates]] exploit differences between Republic, sector, and planetary law. Some hide behind legitimate corporations; others corrupt officials, manipulate records, control transportation routes, or traffic in Force artifacts.&lt;br /&gt;
&lt;br /&gt;
=== The Sisters of Dathomir ===&lt;br /&gt;
The [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]] are officially an independent cultural and Force tradition. Their covert placement within courts, ministries, and noble households makes their actual influence impossible to measure.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
* Broad diplomatic recognition&lt;br /&gt;
* Institutions designed to survive political and military shocks&lt;br /&gt;
* Strong traditions of representative government and civilian control&lt;br /&gt;
* Shared economic, legal, and transportation standards&lt;br /&gt;
* Access to professional and regional defense forces&lt;br /&gt;
* Ability to coordinate relief across many systems&lt;br /&gt;
&lt;br /&gt;
== Weaknesses and Tensions ==&lt;br /&gt;
* Slow decisions caused by negotiation among many governments&lt;br /&gt;
* Unequal influence between rich core systems and distant frontier worlds&lt;br /&gt;
* Conflicting sector laws and chains of authority&lt;br /&gt;
* Dependence on commercial and financial powers&lt;br /&gt;
* Syndicate infiltration and political corruption&lt;br /&gt;
* Public suspicion of secretive Force traditions&lt;br /&gt;
* Fear that emergency powers could recreate the centralization of earlier regimes&lt;br /&gt;
&lt;br /&gt;
== Campaign Use ==&lt;br /&gt;
The Central Republic can appear as an ally, employer, obstacle, or contested institution. Campaign stories may involve:&lt;br /&gt;
&lt;br /&gt;
* A Senate investigation undermined by competing regional interests&lt;br /&gt;
* A member world refusing a lawful Republic request&lt;br /&gt;
* Emergency military powers that threaten local autonomy&lt;br /&gt;
* Syndicate influence inside a ministry or sector council&lt;br /&gt;
* A diplomatic mission to an independent power&lt;br /&gt;
* Conflict between the Republic Defense Council and the Je’daii&lt;br /&gt;
* Evidence that the Sisters have shaped a policy across generations&lt;br /&gt;
&lt;br /&gt;
The Central Republic is powerful enough to matter throughout the galaxy, but too decentralized to solve every problem from Coruscant. Its survival depends on keeping cooperation stronger than fear, ambition, and regional division.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[Star Wars/Factions|Back to factions]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Factions]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=File:Central_Republic_Seal.png&amp;diff=2106</id>
		<title>File:Central Republic Seal.png</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=File:Central_Republic_Seal.png&amp;diff=2106"/>
		<updated>2026-09-06T02:15:53Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Add Safari-compatible display copy of the Central Republic emblem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Optimized transparent display copy of the approved Central Republic emblem.&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Central_Republic&amp;diff=2105</id>
		<title>Star Wars/Factions/Central Republic</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Central_Republic&amp;diff=2105"/>
		<updated>2026-09-06T02:13:06Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Add the approved Central Republic emblem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Factions|Factions]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Central Republic&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Central Republic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The largest recognized galactic government in 300 ABY: decentralized, treaty-based, and headquartered on Coruscant.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:15px; width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Central Republic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:Central Republic Emblem.png|260px|alt=Central Republic emblem]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Era&#039;&#039;&#039; || [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capital&#039;&#039;&#039; || [[Star Wars/Worlds/Coruscant|Coruscant]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039; || Decentralized representative republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legislature&#039;&#039;&#039; || Central Senate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security authority&#039;&#039;&#039; || Republic Defense Council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armed forces&#039;&#039;&#039; || [[Star Wars/Factions/Republic Army|Republic Army]] and regional defense forces&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Largest widely recognized galactic government&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Republic&#039;&#039;&#039; is the principal interstellar government of the known galaxy in 300 ABY. It grew from the New Republic through centuries of reconstruction, decentralization, and political reform. Its capital remains [[Star Wars/Worlds/Coruscant|Coruscant]], but practical authority is shared among member worlds, regional blocs, sector assemblies, and treaty organizations.&lt;br /&gt;
&lt;br /&gt;
The Central Republic provides a common framework for law, diplomacy, trade standards, mutual defense, and crisis response. It does not rule every inhabited system, and it cannot simply command the regional governments that recognize it. Its continued strength depends on negotiation, legitimacy, and the willingness of its members to cooperate.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Battle of Yavin began the Galactic Empire’s final decline. The Rebel Alliance and its allies eventually established the New Republic, restoring representative government after Imperial rule.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, the New Republic confronted a recurring problem: a government concentrated in one capital was vulnerable to invasion, coups, institutional collapse, and the political domination of distant systems. Successive reforms transferred greater authority to sectors and member worlds while preserving shared galactic institutions.&lt;br /&gt;
&lt;br /&gt;
The reformed government gradually adopted the name &#039;&#039;&#039;Central Republic&#039;&#039;&#039;. The name describes its function rather than its reach: it supplies the central institutions through which autonomous regions cooperate, but it is no longer the galaxy’s single center of power.&lt;br /&gt;
&lt;br /&gt;
By 300 ABY, this arrangement has produced long-term stability. It has also created a government that moves slowly and must continually bargain with the worlds it represents.&lt;br /&gt;
&lt;br /&gt;
== Government Structure ==&lt;br /&gt;
&lt;br /&gt;
=== The Central Senate ===&lt;br /&gt;
The &#039;&#039;&#039;Central Senate&#039;&#039;&#039; is the Republic’s primary legislative body. Its members represent individual worlds, regional blocs, and sector assemblies. The Senate establishes common law, approves major treaties, sets shared trade standards, funds Republic institutions, and authorizes large-scale emergency action.&lt;br /&gt;
&lt;br /&gt;
Representation is deliberately broad, but the arrangement creates constant disputes over population, economic contribution, regional autonomy, and the influence of wealthy member systems.&lt;br /&gt;
&lt;br /&gt;
=== Executive Ministries ===&lt;br /&gt;
Civilian ministries administer diplomacy, interstellar law, transportation standards, public relief, archives, and economic coordination. Their principal offices are distributed across multiple worlds, although Coruscant hosts the most visible diplomatic and ceremonial institutions.&lt;br /&gt;
&lt;br /&gt;
This distribution prevents a single attack or political crisis from disabling the entire government. It also produces overlapping authority and a bureaucracy that can be difficult to navigate.&lt;br /&gt;
&lt;br /&gt;
=== Sector Councils and Member Worlds ===&lt;br /&gt;
Most daily government occurs below the galactic level. Sector councils coordinate neighboring systems, while member worlds retain control over local law, taxation, policing, education, and planetary defense.&lt;br /&gt;
&lt;br /&gt;
Regional blocs may negotiate collectively with the Central Senate. Some are closely aligned with Coruscant; others recognize the Republic mainly for trade access, diplomatic legitimacy, or mutual defense.&lt;br /&gt;
&lt;br /&gt;
=== Republic Defense Council ===&lt;br /&gt;
The &#039;&#039;&#039;Republic Defense Council&#039;&#039;&#039; oversees shared security policy. It includes civilian leaders, military commanders, and representatives from regional defense organizations. Je’daii observers may be invited when a crisis involves the Force, but they possess no permanent command authority.&lt;br /&gt;
&lt;br /&gt;
The Council supervises the [[Star Wars/Factions/Republic Army|Republic Army]], coordinates sector forces during emergencies, and negotiates defensive cooperation with independent governments.&lt;br /&gt;
&lt;br /&gt;
== Coruscant ==&lt;br /&gt;
[[Star Wars/Worlds/Coruscant|Coruscant]] is the official capital and symbolic heart of the Central Republic. It contains the Senate, high courts, major ministries, embassies, archives, and diplomatic districts.&lt;br /&gt;
&lt;br /&gt;
Coruscant speaks with the Republic’s most recognizable voice, but it does not possess unquestioned authority. Regional governments expect consultation, and many will resist any policy they consider an intrusion on local sovereignty.&lt;br /&gt;
&lt;br /&gt;
== Membership and Territory ==&lt;br /&gt;
The Central Republic extends across much of known space through treaties rather than direct territorial control. Membership commonly provides:&lt;br /&gt;
&lt;br /&gt;
* Representation in shared institutions&lt;br /&gt;
* Recognition of common legal and commercial standards&lt;br /&gt;
* Access to Republic diplomatic networks&lt;br /&gt;
* Mutual-defense guarantees&lt;br /&gt;
* Emergency relief and reconstruction assistance&lt;br /&gt;
* Participation in major transportation and communications systems&lt;br /&gt;
&lt;br /&gt;
Not every allied world is a full member. Independent powers may maintain embassies, defense agreements, or trade accords without accepting Central Republic law. [[Star Wars/Worlds/Mandalore|Mandalore]], for example, remains a sovereign monarchy while cooperating with the Republic on security and diplomacy.&lt;br /&gt;
&lt;br /&gt;
== Military and Security ==&lt;br /&gt;
The [[Star Wars/Factions/Republic Army|Republic Army]] is the Central Republic’s professional standing force. It protects member worlds, responds to major crises, suppresses piracy, and supports regional forces without serving as an occupation army.&lt;br /&gt;
&lt;br /&gt;
Sector and planetary defense forces handle most local security. They may be placed under federal coordination during a declared emergency, but they normally answer to their own governments. This structure limits the danger of military centralization while allowing the Republic to assemble a larger coalition when necessary.&lt;br /&gt;
&lt;br /&gt;
The Republic also relies on investigators, customs agencies, diplomatic security, and intelligence partnerships to counter syndicates and political subversion.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
The [[Star Wars/Factions/Je’daii Order|Je’daii Order]] remains independent of the Central Republic. Je’daii may advise leaders, mediate disputes, investigate disturbances, or assist in extraordinary crises, but they do not enforce Republic law or command its armed forces.&lt;br /&gt;
&lt;br /&gt;
Many officials value their insight. Others resent the influence of an organization that accepts no public oversight and intervenes only according to its own understanding of harmony.&lt;br /&gt;
&lt;br /&gt;
== Relationship with Other Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Regional Governments ===&lt;br /&gt;
Regional alliances and sector governments are the Republic’s essential partners and its greatest political constraint. They provide practical authority while preventing Coruscant from becoming dominant.&lt;br /&gt;
&lt;br /&gt;
=== Trade Powers ===&lt;br /&gt;
The Republic depends on banks, shipping combines, and logistics networks to sustain commerce across its territory. These organizations stabilize the economy but can use debt, access, and supply chains to influence public policy.&lt;br /&gt;
&lt;br /&gt;
=== Syndicates ===&lt;br /&gt;
The [[Star Wars/Syndicates|galactic syndicates]] exploit differences between Republic, sector, and planetary law. Some hide behind legitimate corporations; others corrupt officials, manipulate records, control transportation routes, or traffic in Force artifacts.&lt;br /&gt;
&lt;br /&gt;
=== The Sisters of Dathomir ===&lt;br /&gt;
The [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]] are officially an independent cultural and Force tradition. Their covert placement within courts, ministries, and noble households makes their actual influence impossible to measure.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
* Broad diplomatic recognition&lt;br /&gt;
* Institutions designed to survive political and military shocks&lt;br /&gt;
* Strong traditions of representative government and civilian control&lt;br /&gt;
* Shared economic, legal, and transportation standards&lt;br /&gt;
* Access to professional and regional defense forces&lt;br /&gt;
* Ability to coordinate relief across many systems&lt;br /&gt;
&lt;br /&gt;
== Weaknesses and Tensions ==&lt;br /&gt;
* Slow decisions caused by negotiation among many governments&lt;br /&gt;
* Unequal influence between rich core systems and distant frontier worlds&lt;br /&gt;
* Conflicting sector laws and chains of authority&lt;br /&gt;
* Dependence on commercial and financial powers&lt;br /&gt;
* Syndicate infiltration and political corruption&lt;br /&gt;
* Public suspicion of secretive Force traditions&lt;br /&gt;
* Fear that emergency powers could recreate the centralization of earlier regimes&lt;br /&gt;
&lt;br /&gt;
== Campaign Use ==&lt;br /&gt;
The Central Republic can appear as an ally, employer, obstacle, or contested institution. Campaign stories may involve:&lt;br /&gt;
&lt;br /&gt;
* A Senate investigation undermined by competing regional interests&lt;br /&gt;
* A member world refusing a lawful Republic request&lt;br /&gt;
* Emergency military powers that threaten local autonomy&lt;br /&gt;
* Syndicate influence inside a ministry or sector council&lt;br /&gt;
* A diplomatic mission to an independent power&lt;br /&gt;
* Conflict between the Republic Defense Council and the Je’daii&lt;br /&gt;
* Evidence that the Sisters have shaped a policy across generations&lt;br /&gt;
&lt;br /&gt;
The Central Republic is powerful enough to matter throughout the galaxy, but too decentralized to solve every problem from Coruscant. Its survival depends on keeping cooperation stronger than fear, ambition, and regional division.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[Star Wars/Factions|Back to factions]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Factions]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=File:Central_Republic_Emblem.png&amp;diff=2104</id>
		<title>File:Central Republic Emblem.png</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=File:Central_Republic_Emblem.png&amp;diff=2104"/>
		<updated>2026-09-06T02:13:05Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Upload the approved Central Republic emblem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official campaign emblem for the Central Republic faction. Original artwork created for the Games Day wiki.&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Mandalore&amp;diff=2103</id>
		<title>Star Wars/Worlds/Mandalore</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Mandalore&amp;diff=2103"/>
		<updated>2026-09-06T02:05:56Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Link the Central Republic faction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Worlds|Worlds]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Mandalore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Mandalore&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The restored Mandalorian monarchy, its cities, defenses, and relationships in 300 ABY.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Mandalore === &lt;br /&gt;
Mandalore is the restored homeworld of the Mandalorian people and the heart of the reunified Mandalorian monarchy in the year &#039;&#039;&#039;300 ABY&#039;&#039;&#039;. Once known across galactic history for clan warfare, conquest, and martial tradition, Mandalore has entered a new era defined by restraint, reconstruction, and guarded peace.&lt;br /&gt;
By 300 ABY, the Mandalorian clans have been reunited under a monarch. The old internal clan wars have ended, the major cities have been rebuilt, and Mandalorian society has returned to an older tradition of disciplined non-violence. The warriors of Mandalore still exist, but they now serve as a standing defense force rather than raiders, conquerors, or mercenaries.&lt;br /&gt;
Mandalore is no longer a world seeking war. It is a world that remembers war clearly enough to prevent it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In 300 ABY, Mandalore is an independent monarchy ruled by a sovereign traditionally known as the &#039;&#039;&#039;Mandalore&#039;&#039;&#039;. Unlike the war-leaders of older eras, the modern Mandalore is both a monarch and a peacekeeper, responsible for preserving unity among the clans, protecting Mandalorian territory, and ensuring that the mistakes of the past are not repeated.&lt;br /&gt;
&lt;br /&gt;
The planet itself has undergone a major restoration. Cities once scarred by war have been rebuilt into bright, modern urban centers of civic life, trade, defense, culture, and government. Mandalorian architecture blends clean modern lines with traditional clan symbolism, using strong geometric designs, fortified civic structures, ceremonial plazas, and public memorials dedicated to the cost of the old wars.&lt;br /&gt;
&lt;br /&gt;
Mandalore remains proud and heavily defended, but it is no longer aggressive. Its strength is expressed through discipline, readiness, and restraint.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
Mandalore is ruled by a hereditary or elected monarchy, depending on the traditions of the royal house and the consent of the major clans. The monarch serves as the symbolic and political center of Mandalorian unity.&lt;br /&gt;
The modern Mandalorian government is built around three major pillars:&lt;br /&gt;
* &#039;&#039;&#039;The Crown&#039;&#039;&#039; - The monarch of Mandalore, serving as head of state, guardian of peace, and commander of the defense force.&lt;br /&gt;
* &#039;&#039;&#039;The Clan Council&#039;&#039;&#039; - A council of clan representatives that advises the monarch, resolves disputes, and preserves clan rights.&lt;br /&gt;
* &#039;&#039;&#039;The Civic Assembly&#039;&#039;&#039; - A civil body representing cities, trade guilds, agricultural settlements, academies, and non-clan citizens.&lt;br /&gt;
This system allows Mandalore to honor its clan-based heritage while preventing any single clan from dragging the world back into civil war.&lt;br /&gt;
== The Monarch ==&lt;br /&gt;
The modern Mandalore is not simply a warrior ruler. The monarch is expected to be a protector, mediator, and symbol of restraint.&lt;br /&gt;
The monarch’s duties include:&lt;br /&gt;
* Maintaining peace between the clans&lt;br /&gt;
* Commanding the defense force only when necessary&lt;br /&gt;
* Representing Mandalore in galactic diplomacy&lt;br /&gt;
* Protecting Mandalorian culture and law&lt;br /&gt;
* Preventing the return of clan warfare&lt;br /&gt;
* Preserving Mandalore’s independence from outside control&lt;br /&gt;
The crown is viewed as a sacred burden rather than a prize. To rule Mandalore is not to claim the right to wage war, but to accept the duty of preventing one.&lt;br /&gt;
== Society ==&lt;br /&gt;
Mandalorian society in 300 ABY is civic, disciplined, and deeply tied to heritage. Clan identity remains important, but clans no longer operate as independent warbands. Instead, they function as cultural houses, family lineages, regional communities, and political blocs within the larger kingdom.&lt;br /&gt;
Most Mandalorians do not wear full armor in daily life. Civilian clothing tends to be practical, elegant, and durable, often marked by clan colors, heirloom metalwork, ceremonial clasps, or subtle armored elements. Beskar is no longer used only for war. It appears in civic monuments, royal regalia, architecture, heirloom jewelry, and ceremonial armor.&lt;br /&gt;
The old Mandalorian saying has changed in meaning:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“The armor is worn so the blade may remain sheathed.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== The Mandalorian Defense Force ==&lt;br /&gt;
The Mandalorian Defense Force is the standing army of the monarchy. It exists strictly for self-defense, planetary security, protection of Mandalorian colonies, and treaty-based defensive obligations.&lt;br /&gt;
The Defense Force does not conduct raids, conquest campaigns, or mercenary operations. Its deployment beyond Mandalorian space requires royal authorization and, in most cases, approval from the Clan Council.&lt;br /&gt;
Defense Force warriors are among the most highly trained soldiers in the galaxy, but their doctrine emphasizes prevention, protection, and restraint.&lt;br /&gt;
Their role includes:&lt;br /&gt;
* Defending Mandalore from invasion&lt;br /&gt;
* Protecting Mandalorian trade routes&lt;br /&gt;
* Guarding royal and civic institutions&lt;br /&gt;
* Responding to piracy and syndicate threats&lt;br /&gt;
* Supporting allied worlds under defensive treaties&lt;br /&gt;
* Preventing clan disputes from becoming armed conflict&lt;br /&gt;
Modern Mandalorian armor is brighter and more ceremonial than the armor of older eras. It is designed to signal protection rather than aggression. Defense Force armor often includes polished alloy plating, smooth helmets, rank mantles, clan markings, and defensive shield technology.&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
=== Sundari ===&lt;br /&gt;
&#039;&#039;&#039;Sundari&#039;&#039;&#039; is the capital of Mandalore and the seat of the monarchy. Once associated with Mandalore’s older pacifist traditions, Sundari has become the symbolic center of the restored kingdom.&lt;br /&gt;
The rebuilt city is bright, orderly, and monumental. Its central districts include the Royal Hall, the Clan Council chambers, civic gardens, defense academies, and memorial plazas dedicated to the victims of Mandalore’s long history of internal wars.&lt;br /&gt;
=== Keldabe ===&lt;br /&gt;
&#039;&#039;&#039;Keldabe&#039;&#039;&#039; remains one of Mandalore’s most culturally important cities. It is known for its artisan foundries, clan archives, and ceremonial armor halls. While it no longer serves as a center of clan warfare, it remains a place where Mandalorian heritage is preserved and taught.&lt;br /&gt;
=== New Concordia Districts ===&lt;br /&gt;
The &#039;&#039;&#039;New Concordia Districts&#039;&#039;&#039; are modern rebuilt urban zones designed after the reunification. They include residential towers, defense installations, universities, transport hubs, and restored ecological preserves.&lt;br /&gt;
These districts symbolize the new Mandalorian ideal: strength, beauty, discipline, and peace held together in the same hand.&lt;br /&gt;
== Culture ==&lt;br /&gt;
Mandalorian culture in 300 ABY is shaped by memory. The people do not deny their warrior past, but they no longer worship it.&lt;br /&gt;
Honor is now measured by restraint. Courage is measured by the ability to protect without provoking. Strength is measured by what one refuses to destroy.&lt;br /&gt;
Important cultural values include:&lt;br /&gt;
* Clan loyalty without clan warfare&lt;br /&gt;
* Defense without conquest&lt;br /&gt;
* Honor through service&lt;br /&gt;
* Discipline in speech and action&lt;br /&gt;
* Respect for ancestry without obedience to old hatred&lt;br /&gt;
* Civic duty to Mandalore as a whole&lt;br /&gt;
Mandalorians still train in combat arts, survival, engineering, and defense tactics, but these skills are treated as responsibilities rather than excuses for violence.&lt;br /&gt;
== Relationship with the Republic ==&lt;br /&gt;
Mandalore is not directly ruled by the Republic. It maintains its independence as a sovereign monarchy while keeping diplomatic and defensive relations with the [[Star Wars/Factions/Central Republic|Central Republic]].&lt;br /&gt;
The Republic views Mandalore as a valuable stabilizing power. Mandalore views the Republic as an important partner, but not a master.&lt;br /&gt;
Mandalorian diplomats are careful, formal, and direct. They are willing to cooperate with the Republic on piracy, border defense, syndicate suppression, and humanitarian crises, but they resist any attempt to absorb Mandalore into a larger galactic command structure.&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
The Je’daii are respected but treated cautiously by Mandalore. The Mandalorians remember the damage caused by ancient conflicts involving Force orders, empires, crusades, and ideological wars.&lt;br /&gt;
Modern Mandalore does not oppose the Je’daii, but it does not submit to them either. Je’daii visitors are expected to respect Mandalorian sovereignty, law, and neutrality.&lt;br /&gt;
Some Mandalorian philosophers admire the Je’daii pursuit of balance, seeing it as similar to Mandalore’s own rejection of endless violence.&lt;br /&gt;
== Threats and Tensions ==&lt;br /&gt;
Although Mandalore is peaceful in 300 ABY, peace is not the same as safety. The restored kingdom faces many possible threats.&lt;br /&gt;
Potential conflicts include:&lt;br /&gt;
* Former warrior traditionalists who believe Mandalore has become weak&lt;br /&gt;
* Exiled clans that refuse the authority of the monarch&lt;br /&gt;
* Syndicates attempting to infiltrate rebuilt cities&lt;br /&gt;
* Republic officials pressuring Mandalore for military commitments&lt;br /&gt;
* Foreign powers testing Mandalore’s restraint&lt;br /&gt;
* Ancient weapons or war vaults hidden beneath restored cities&lt;br /&gt;
* Young Defense Force officers tempted by old glory&lt;br /&gt;
* Political rivals seeking to fracture the Clan Council&lt;br /&gt;
The central tension of Mandalore is simple: the planet has chosen peace, but the galaxy may not allow it to remain peaceful.&lt;br /&gt;
== Timeline ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Era / Date&lt;br /&gt;
! Event&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Era&lt;br /&gt;
| Mandalore develops early traditions of clan identity, discipline, armorcraft, and martial service. Older non-violent traditions also emerge, teaching that strength should exist in service to protection rather than conquest.&lt;br /&gt;
|-&lt;br /&gt;
| Pre-Imperial Eras&lt;br /&gt;
| Mandalorian society repeatedly shifts between warrior expansion, clan rivalry, reform movements, and attempts at peaceful government.&lt;br /&gt;
|-&lt;br /&gt;
| Clone Wars Era&lt;br /&gt;
| Mandalore becomes a major symbol of the struggle between pacifist ideals, warrior traditionalists, and outside galactic interference.&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Era&lt;br /&gt;
| Mandalore suffers under occupation, suppression, and devastation. The planet and its people are scattered, wounded, and politically fractured.&lt;br /&gt;
|-&lt;br /&gt;
| Early New Republic Era&lt;br /&gt;
| Surviving Mandalorian groups attempt to reclaim identity and territory. Clan divisions remain strong, and the dream of reunification remains distant.&lt;br /&gt;
|-&lt;br /&gt;
| Later Post-Imperial Centuries&lt;br /&gt;
| Mandalorian clans continue to spread across the galaxy. Some cling to older warrior traditions, while others begin advocating for reconstruction, diplomacy, and cultural renewal.&lt;br /&gt;
|-&lt;br /&gt;
| Reunification Period&lt;br /&gt;
| A royal house rises as a neutral force capable of ending the old clan wars. Through diplomacy, ritual settlement, political compromise, and carefully limited military action, the clans are brought under one crown.&lt;br /&gt;
|-&lt;br /&gt;
| Restoration Period&lt;br /&gt;
| Mandalore’s cities are rebuilt. Sundari is restored as the capital. Keldabe and other major cities are reconstructed as civic, cultural, and defensive centers.&lt;br /&gt;
|-&lt;br /&gt;
| Formation of the Defense Force&lt;br /&gt;
| The old clan warbands are reorganized into the Mandalorian Defense Force. Warriors now serve the crown and the people rather than individual clan ambitions.&lt;br /&gt;
|-&lt;br /&gt;
| 300 ABY&lt;br /&gt;
| Mandalore stands as a restored, peaceful monarchy. The clans are united, the cities rebuilt, and the Mandalorian people have returned to a disciplined non-violent way of life, keeping a standing army only for self-defense.&lt;br /&gt;
|}&lt;br /&gt;
== Campaign Role ==&lt;br /&gt;
Mandalore in 300 ABY serves as a powerful contrast to the more chaotic parts of the galaxy. It is peaceful, rebuilt, and honorable, but it is not naive. Its people know violence intimately and have chosen restraint as an act of strength.&lt;br /&gt;
For player characters, Mandalore can serve as:&lt;br /&gt;
* A diplomatic destination&lt;br /&gt;
* A source of elite defensive allies&lt;br /&gt;
* A kingdom under quiet political pressure&lt;br /&gt;
* A cultural mirror for characters struggling with violence and duty&lt;br /&gt;
* A place where old weapons, old grudges, and old identities refuse to stay buried&lt;br /&gt;
== Summary ==&lt;br /&gt;
By 300 ABY, Mandalore is no longer a broken battleground or a loose collection of feuding clans. It is a restored monarchy, a rebuilt homeworld, and a civilization that has chosen peace without abandoning strength.&lt;br /&gt;
Its warriors stand ready, but not eager.&lt;br /&gt;
Its cities shine, but remember the ashes beneath them.&lt;br /&gt;
Its monarch rules not by promising victory, but by keeping Mandalore from needing one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Worlds]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Virelya&amp;diff=2102</id>
		<title>Star Wars/Worlds/Virelya</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Virelya&amp;diff=2102"/>
		<updated>2026-09-06T02:05:56Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Link the Central Republic faction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Worlds|Worlds]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Virelya&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Virelya&amp;lt;/h1&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
[[file:Virelya.jpg|thumbnail|right|Virelya]]&lt;br /&gt;
&#039;&#039;“The world does not speak… yet all who listen hear it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Virelya&#039;&#039;&#039; is a remote, Force-rich world located beyond the borders of known [[Star Wars/Factions/Central Republic|Central Republic]] space. It serves as the hidden headquarters of the [[Star Wars/Factions/Je’daii Order|Je’daii Order]], the birthplace of their modern philosophy of harmony, and the primary site for advanced training and the Order’s highest rites.&lt;br /&gt;
&lt;br /&gt;
Discovered during the Great Departure of the former Jedi and Sith, Virelya is believed to be one of the most Force-attuned planets in the galaxy, rivaling even [[Star Wars/Worlds/Tython|Tython]] in its connection to the Force.&lt;br /&gt;
&lt;br /&gt;
To most of the galaxy, Virelya is unknown.  &lt;br /&gt;
To those who seek it… it rarely reveals itself.&lt;br /&gt;
----&lt;br /&gt;
== Planetary Data ==&lt;br /&gt;
* &#039;&#039;&#039;Region:&#039;&#039;&#039; Unknown Regions  &lt;br /&gt;
* &#039;&#039;&#039;Climate:&#039;&#039;&#039; Temperate, with localized extremes  &lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; Mountains, forests, crystalline valleys, ancient stone formations  &lt;br /&gt;
* &#039;&#039;&#039;Population:&#039;&#039;&#039; Sparse (primarily Je’daii)  &lt;br /&gt;
* &#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[Star Wars/Factions/Je’daii Order|Je’daii Order]]  &lt;br /&gt;
----&lt;br /&gt;
== Description ==&lt;br /&gt;
Virelya is not merely a planet… it is a living convergence of the Force.&lt;br /&gt;
&lt;br /&gt;
The world exists in a state of natural harmony, where opposing environments and energies coexist:&lt;br /&gt;
&lt;br /&gt;
* Lush forests beside barren stone plains  &lt;br /&gt;
* Calm waters alongside violent storms  &lt;br /&gt;
* Regions of deep stillness near areas of intense energy  &lt;br /&gt;
&lt;br /&gt;
Travelers often report:&lt;br /&gt;
* Shifting landscapes  &lt;br /&gt;
* Heightened emotional awareness  &lt;br /&gt;
* Visions or echoes of past and future  &lt;br /&gt;
&lt;br /&gt;
Some Je’daii believe the planet itself is &#039;&#039;&#039;aware&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
== The Nature of the Force on Virelya ==&lt;br /&gt;
On Virelya, the Force does not feel divided.&lt;br /&gt;
&lt;br /&gt;
There is no distinction between light and dark.  &lt;br /&gt;
Only presence, intensity, and movement.&lt;br /&gt;
&lt;br /&gt;
The Force manifests as:&lt;br /&gt;
* Emotional amplification  &lt;br /&gt;
* Environmental response  &lt;br /&gt;
* Subtle guidance or resistance  &lt;br /&gt;
&lt;br /&gt;
A Je’daii on Virelya does not command the Force.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;move with it&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
== Major Regions ==&lt;br /&gt;
&lt;br /&gt;
=== The Circle Basin ===&lt;br /&gt;
The central gathering place of the Je’daii.&lt;br /&gt;
&lt;br /&gt;
* A vast, open stone formation shaped in a circular pattern  &lt;br /&gt;
* Used for training, meditation, and rites  &lt;br /&gt;
* Location of the &#039;&#039;&#039;Rite of Harmony&#039;&#039;&#039;  &lt;br /&gt;
----&lt;br /&gt;
=== The Shifting Wilds ===&lt;br /&gt;
A region where the terrain subtly changes over time.&lt;br /&gt;
&lt;br /&gt;
* Paths appear and vanish  &lt;br /&gt;
* Landforms shift slowly  &lt;br /&gt;
* Navigation requires connection to the Force  &lt;br /&gt;
&lt;br /&gt;
Used for advanced training and trials.&lt;br /&gt;
----&lt;br /&gt;
=== The Still Expanse ===&lt;br /&gt;
A vast, quiet desert-like region.&lt;br /&gt;
&lt;br /&gt;
* Minimal sound or movement  &lt;br /&gt;
* Strong presence of calm and reflection  &lt;br /&gt;
* Used for deep meditation and the &#039;&#039;&#039;Trial of Stillness&#039;&#039;&#039;  &lt;br /&gt;
----&lt;br /&gt;
=== The Stormward Peaks ===&lt;br /&gt;
Mountain ranges where violent energy storms are common.&lt;br /&gt;
&lt;br /&gt;
* Lightning and atmospheric disturbances  &lt;br /&gt;
* Strong emotional and energetic amplification  &lt;br /&gt;
* Used for the &#039;&#039;&#039;Trial of Motion&#039;&#039;&#039; and endurance training  &lt;br /&gt;
----&lt;br /&gt;
=== The Mirror Vale ===&lt;br /&gt;
A valley known for inducing visions.&lt;br /&gt;
&lt;br /&gt;
* Forces individuals to confront inner truths  &lt;br /&gt;
* Often used during the &#039;&#039;&#039;Trial of Reflection&#039;&#039;&#039;  &lt;br /&gt;
* Many Je’daii consider this the most difficult trial  &lt;br /&gt;
----&lt;br /&gt;
== The Je’daii Presence ==&lt;br /&gt;
The Je’daii do not build cities on Virelya.&lt;br /&gt;
&lt;br /&gt;
Instead:&lt;br /&gt;
* Structures are minimal and integrated into the environment  &lt;br /&gt;
* Temples are open-air or partially natural  &lt;br /&gt;
* Technology is used sparingly  &lt;br /&gt;
&lt;br /&gt;
The planet itself is considered the primary teacher.&lt;br /&gt;
----&lt;br /&gt;
== Access and Secrecy ==&lt;br /&gt;
Virelya is deliberately hidden.&lt;br /&gt;
&lt;br /&gt;
* Navigation data is incomplete or altered  &lt;br /&gt;
* Hyperspace routes shift or become unstable near its location  &lt;br /&gt;
* Only Je’daii or those guided by them can reliably find it  &lt;br /&gt;
&lt;br /&gt;
Some believe the planet actively resists discovery.&lt;br /&gt;
----&lt;br /&gt;
== Role in the Modern Era ==&lt;br /&gt;
By 300 ABY, Virelya is:&lt;br /&gt;
&lt;br /&gt;
* The secluded headquarters and sanctuary of the Je’daii  &lt;br /&gt;
* The primary site for advanced training, trials, and the Rite of Harmony  &lt;br /&gt;
* A center of philosophical evolution  &lt;br /&gt;
* A counterpart to Tython, which serves as the Order’s more accessible world of pilgrimage, foundational study, and spiritual renewal  &lt;br /&gt;
&lt;br /&gt;
However, it is not isolated from the galaxy’s growing tensions.&lt;br /&gt;
&lt;br /&gt;
Disturbances in the Force have begun to reach even Virelya…  &lt;br /&gt;
and the planet itself may be reacting.&lt;br /&gt;
----&lt;br /&gt;
== Rumors and Legends ==&lt;br /&gt;
* The planet chooses who may land upon it  &lt;br /&gt;
* Some who arrive uninvited are never seen again  &lt;br /&gt;
* Ancient structures predate the arrival of the Je’daii  &lt;br /&gt;
* The Force on Virelya can reveal truths… or break those unprepared  &lt;br /&gt;
----&lt;br /&gt;
== Quote ==&lt;br /&gt;
&#039;&#039;“You do not come to Virelya to learn the Force.  &lt;br /&gt;
You come to discover how little you understand it.”&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Worlds]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds&amp;diff=2101</id>
		<title>Star Wars/Worlds</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds&amp;diff=2101"/>
		<updated>2026-09-06T02:05:56Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Link the Central Republic faction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Worlds&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Worlds&amp;lt;/h1&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== Known Planets of the Je’daii Era ==&lt;br /&gt;
&#039;&#039;A catalog of confirmed worlds relevant to the Age of Harmony&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the Age of the Je’daii, much of the galaxy remains mapped and inhabited, but only a small number of worlds hold direct significance to the study of the Force and the evolution of harmony.&lt;br /&gt;
&lt;br /&gt;
This page catalogs planets that are known, confirmed, and relevant to current historical and philosophical understanding within this campaign setting.&lt;br /&gt;
----&lt;br /&gt;
== Confirmed Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== [[Star Wars/Worlds/Virelya|Virelya]] ===&lt;br /&gt;
The hidden world of the [[Star Wars/Factions/Je’daii Order|Je’daii Order]].&lt;br /&gt;
&lt;br /&gt;
* Located beyond known Republic space  &lt;br /&gt;
* Strongly attuned to the Force  &lt;br /&gt;
* Serves as the primary training and philosophical center of the Je’daii  &lt;br /&gt;
* Believed to influence those who travel upon it  &lt;br /&gt;
&lt;br /&gt;
Virelya is not widely known and is considered myth by most of the galaxy.&lt;br /&gt;
----&lt;br /&gt;
=== [[Star Wars/Worlds/Tython|Tython]] ===&lt;br /&gt;
The ancient birthplace of the original Je’daii philosophy.&lt;br /&gt;
&lt;br /&gt;
* Site of early Force study traditions  &lt;br /&gt;
* Origin of the unified understanding of the Force  &lt;br /&gt;
* Historical foundation for the modern Je’daii Order  &lt;br /&gt;
* Accessible center for pilgrimage, foundational training, and spiritual renewal  &lt;br /&gt;
&lt;br /&gt;
Tython remains spiritually active, but the hidden world of Virelya serves as the Order’s headquarters and primary center for advanced training.&lt;br /&gt;
----&lt;br /&gt;
=== [[Star Wars/Worlds/Dathomir|Dathomir]] ===&lt;br /&gt;
&lt;br /&gt;
The shadowed root-world of the Sisters of Dathomir.&lt;br /&gt;
&lt;br /&gt;
* Remote and dangerous Outer Rim world&lt;br /&gt;
* Sacred home of Dathomiri magick and spirit ichor&lt;br /&gt;
* Now serves as the hidden spiritual anchor of the Sisters of Dathomir&lt;br /&gt;
* Its ancient power has weakened, but not vanished&lt;br /&gt;
* Believed to remember, test, and influence those who walk upon it&lt;br /&gt;
&lt;br /&gt;
Dathomir is no longer an open seat of witch-clan power. By 300 ABY, it has become a guarded world of red wilds, hidden villages, rancor-bonded clans, ancient ruins, and buried Green Wells. The Sisters have spread into the galaxy as advisors and political operatives, but Dathomir remains their place of training, judgment, memory, and old power.&lt;br /&gt;
----&lt;br /&gt;
=== [[Star Wars/Worlds/Coruscant|Coruscant]] ===&lt;br /&gt;
&lt;br /&gt;
The official capital of the [[Star Wars/Factions/Central Republic|Central Republic]].&lt;br /&gt;
&lt;br /&gt;
* Official seat of the Central Republic&lt;br /&gt;
* Home to the Senate, courts, ministries, and embassies&lt;br /&gt;
* Symbolic center of galactic law and diplomacy&lt;br /&gt;
* Powerful but no longer the sole center of galactic authority&lt;br /&gt;
&lt;br /&gt;
Coruscant remains one of the most important worlds in the galaxy, but by 300 ABY its power is shared with regional governments, trade powers, Virelya, and hidden influence networks.&lt;br /&gt;
----&lt;br /&gt;
=== [[Star Wars/Worlds/Mandalore|Mandalore]] ===&lt;br /&gt;
&lt;br /&gt;
The restored crown-world of the Mandalorian people.&lt;br /&gt;
&lt;br /&gt;
* Reunited under a peaceful Mandalorian monarchy&lt;br /&gt;
* Ancient clan wars have ended under royal rule&lt;br /&gt;
* Cities have been rebuilt into bright civic and cultural centers&lt;br /&gt;
* Mandalorian warriors now serve only as a standing defense force&lt;br /&gt;
* Has returned to an older tradition of disciplined non-violence&lt;br /&gt;
* Remains proud, independent, and heavily defended&lt;br /&gt;
&lt;br /&gt;
By 300 ABY, Mandalore is no longer a world of feuding war-clans or endless conquest. It has become a restored monarchy where clan identity survives without clan warfare. Its people still honor armor, discipline, and defense, but violence is no longer treated as the heart of Mandalorian identity. Mandalore now stands as a peaceful but guarded world, choosing restraint without forgetting how to protect itself.&lt;br /&gt;
&lt;br /&gt;
== Browse this section ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-section-links&amp;quot;&amp;gt;&lt;br /&gt;
* [[Star Wars/Worlds/Coruscant|Coruscant]]&lt;br /&gt;
* [[Star Wars/Worlds/Dathomir|Dathomir]]&lt;br /&gt;
* [[Star Wars/Worlds/Mandalore|Mandalore]]&lt;br /&gt;
* [[Star Wars/Worlds/Tython|Tython]]&lt;br /&gt;
* [[Star Wars/Worlds/Virelya|Virelya]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Worlds]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Republic_Army&amp;diff=2100</id>
		<title>Star Wars/Factions/Republic Army</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Republic_Army&amp;diff=2100"/>
		<updated>2026-09-06T02:05:32Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Link the Central Republic faction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Factions|Factions]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Republic Army&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Republic Army&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The Republic’s military organization, equipment, doctrine, and role in the 300 ABY campaign.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The Republic and Its Army in 300 ABY ==&lt;br /&gt;
&lt;br /&gt;
[[File:Republic Army Article.jpg|thumb|right|350px|The Republic Army of 300 ABY, wearing modern modular combat armor.]]&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;300 ABY&#039;&#039;&#039;, the [[Star Wars/Factions/Central Republic|Central Republic]] is an old and deeply reformed galactic government. It is no longer ruled from a single political heartworld, nor does it depend on one central military structure to defend the galaxy. Centuries of war, collapse, rebuilding, and reform have shaped the Republic into a distributed government supported by regional blocs, sector councils, and a professional standing army.&lt;br /&gt;
&lt;br /&gt;
The Republic Army of this era is not a clone force, an imperial occupation army, or a loose rebel coalition. It is a layered defense organization built to protect member worlds, respond to crises, suppress piracy, and preserve galactic stability without becoming the kind of power it was created to prevent.&lt;br /&gt;
&lt;br /&gt;
== Government Structure ==&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Central Republic|Central Republic]] is governed by the &#039;&#039;&#039;Central Senate&#039;&#039;&#039;, a large political body made up of representatives from member worlds, regional blocs, and sector assemblies. While Coruscant remains historically important, it is no longer the sole center of galactic power. The Republic deliberately spreads its political functions across multiple worlds to prevent any single attack, coup, or disaster from crippling the entire government.&lt;br /&gt;
&lt;br /&gt;
The highest executive officer is the &#039;&#039;&#039;High Chancellor&#039;&#039;&#039;, though the office is much more limited than in past eras. The Chancellor guides foreign policy, emergency response, and major Republic initiatives, but military authority is restricted by law and Senate oversight.&lt;br /&gt;
&lt;br /&gt;
The Republic’s security policy is managed through the &#039;&#039;&#039;Republic Defense Council&#039;&#039;&#039;, which includes civilian leaders, military commanders, regional defense representatives, and Je’daii observers when Force-related matters are involved.&lt;br /&gt;
&lt;br /&gt;
The Je’daii do not command the Republic Army. They may advise, mediate, investigate, or assist during major crises, but they remain outside the military chain of command.&lt;br /&gt;
&lt;br /&gt;
== Structure of the Republic Army ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army is organized into three major layers.&lt;br /&gt;
&lt;br /&gt;
=== Republic Regular Army ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Republic Regular Army&#039;&#039;&#039; is the central professional army of the Republic. Its soldiers are recruited from member worlds across Republic space and trained under standardized military doctrine.&lt;br /&gt;
&lt;br /&gt;
Regular Army units are deployed to major warzones, frontier crises, planetary invasions, disaster zones, and high-priority security operations.&lt;br /&gt;
&lt;br /&gt;
=== Sector Defense Forces ===&lt;br /&gt;
&lt;br /&gt;
Each major region of Republic space maintains a &#039;&#039;&#039;Sector Defense Force&#039;&#039;&#039;. These forces handle local security, border defense, anti-piracy patrols, and first response operations.&lt;br /&gt;
&lt;br /&gt;
Sector Defense Forces can be federalized during major Republic emergencies, but most of the time they answer to regional authorities.&lt;br /&gt;
&lt;br /&gt;
Because of this, their equipment and appearance vary widely. Core sector troops may appear polished and uniform, while frontier units often use rugged, customized armor suited to harsh environments.&lt;br /&gt;
&lt;br /&gt;
=== Planetary Defense Forces ===&lt;br /&gt;
&lt;br /&gt;
Member worlds are allowed to maintain their own &#039;&#039;&#039;Planetary Defense Forces&#039;&#039;&#039;. These forces are loyal to their homeworlds but bound by Republic treaty.&lt;br /&gt;
&lt;br /&gt;
Some planetary forces are elite military organizations. Others are local militias with limited training and older equipment. In wartime, they provide the Republic with enormous manpower, though their quality varies greatly.&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army uses a layered command structure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank or Position&lt;br /&gt;
! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supreme Defense Marshal&#039;&#039;&#039;&lt;br /&gt;
| Highest uniformed officer of the Republic military.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Theater Marshal&#039;&#039;&#039;&lt;br /&gt;
| Commands a major region of conflict or military theater.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sector General&#039;&#039;&#039;&lt;br /&gt;
| Commands Republic Army assets within a specific sector.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legion Commander&#039;&#039;&#039;&lt;br /&gt;
| Commands a large operational formation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battalion Commander&#039;&#039;&#039;&lt;br /&gt;
| Commands several companies of troops.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Company Captain&#039;&#039;&#039;&lt;br /&gt;
| Commands a company-sized force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Platoon Lieutenant&#039;&#039;&#039;&lt;br /&gt;
| Commands a platoon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Sergeant&#039;&#039;&#039;&lt;br /&gt;
| Commands a squad of soldiers in the field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Republic Army places strong trust in experienced non-commissioned officers. Squad sergeants and field leaders are expected to adapt quickly, especially during frontier deployments where communication with higher command may be delayed.&lt;br /&gt;
&lt;br /&gt;
== Unit Organization ==&lt;br /&gt;
&lt;br /&gt;
A standard Republic Army squad usually contains &#039;&#039;&#039;8 to 10 soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A typical squad may include:&lt;br /&gt;
&lt;br /&gt;
* Squad Sergeant&lt;br /&gt;
* Assistant Squad Leader&lt;br /&gt;
* Rifle Troopers&lt;br /&gt;
* Heavy Weapons Specialist&lt;br /&gt;
* Combat Technician&lt;br /&gt;
* Field Medic&lt;br /&gt;
* Marksman, drone operator, or shield specialist&lt;br /&gt;
&lt;br /&gt;
A platoon usually contains &#039;&#039;&#039;3 to 4 squads&#039;&#039;&#039;.  &lt;br /&gt;
A company usually contains &#039;&#039;&#039;3 to 5 platoons&#039;&#039;&#039;.  &lt;br /&gt;
A battalion usually contains &#039;&#039;&#039;4 to 6 companies&#039;&#039;&#039;.  &lt;br /&gt;
A legion contains several battalions, along with armor, artillery, engineers, scouts, medical units, and support elements.&lt;br /&gt;
&lt;br /&gt;
== Major Branches ==&lt;br /&gt;
&lt;br /&gt;
=== Line Infantry ===&lt;br /&gt;
&lt;br /&gt;
The backbone of the Republic Army. Line infantry are trained for flexible battlefield operations, planetary defense, urban combat, and peacekeeping missions.&lt;br /&gt;
&lt;br /&gt;
=== Recon Troopers ===&lt;br /&gt;
&lt;br /&gt;
Lightly equipped scouts used for infiltration, wilderness patrol, surveillance, and long-range reconnaissance.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Troopers ===&lt;br /&gt;
&lt;br /&gt;
Armored shock troops used for boarding actions, fortress assaults, anti-droid warfare, and high-risk urban combat.&lt;br /&gt;
&lt;br /&gt;
=== Republic Rangers ===&lt;br /&gt;
&lt;br /&gt;
Elite frontier soldiers trained to operate far from major Republic support. Rangers serve as scouts, investigators, survival specialists, and rapid-response troops in remote regions.&lt;br /&gt;
&lt;br /&gt;
=== Combat Engineers ===&lt;br /&gt;
&lt;br /&gt;
Specialists in demolitions, fortifications, shield systems, battlefield repairs, mine clearing, and emergency infrastructure work.&lt;br /&gt;
&lt;br /&gt;
=== Armor Corps ===&lt;br /&gt;
&lt;br /&gt;
The branch responsible for walkers, repulsor tanks, mobile shield carriers, artillery platforms, and armored transport vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Orbital Drop Infantry ===&lt;br /&gt;
&lt;br /&gt;
Specialized troops trained to deploy from high atmosphere or low orbit using armored descent pods and powered drop armor.&lt;br /&gt;
&lt;br /&gt;
=== Medical and Relief Corps ===&lt;br /&gt;
&lt;br /&gt;
A major part of the modern Republic military. These units provide battlefield medicine, disaster relief, refugee support, and humanitarian aid after major conflicts.&lt;br /&gt;
&lt;br /&gt;
== Armor Evolution ==&lt;br /&gt;
&lt;br /&gt;
Republic armor in 300 ABY has evolved far beyond the old white battlefield armor associated with earlier galactic wars. While ancient military designs influenced its earliest development, the modern Republic deliberately moved away from the image of identical soldiers in faceless armor.&lt;br /&gt;
&lt;br /&gt;
The armor of 300 ABY is designed to communicate protection, professionalism, and individuality. It is modular, practical, and regionalized. Soldiers are recognizable as Republic troops, but not as blank copies of one another.&lt;br /&gt;
&lt;br /&gt;
The Republic wants its soldiers to look like defenders of member worlds, not instruments of occupation.&lt;br /&gt;
&lt;br /&gt;
== Republic Modular Combat Harness ==&lt;br /&gt;
&lt;br /&gt;
The standard armor system is known as the &#039;&#039;&#039;Republic Modular Combat Harness&#039;&#039;&#039;, often called &#039;&#039;&#039;Republic Plate&#039;&#039;&#039; by soldiers.&lt;br /&gt;
&lt;br /&gt;
The system includes:&lt;br /&gt;
&lt;br /&gt;
* Armored body glove&lt;br /&gt;
* Modular chest and shoulder plating&lt;br /&gt;
* Reinforced bracers and greaves&lt;br /&gt;
* Sealed helmet with tactical visor&lt;br /&gt;
* Integrated communications&lt;br /&gt;
* Squad tracking system&lt;br /&gt;
* Environmental protection&lt;br /&gt;
* Optional shield emitter&lt;br /&gt;
* Optional drone-control node&lt;br /&gt;
* Optional jet-assisted movement pack&lt;br /&gt;
&lt;br /&gt;
Standard infantry usually wear partial armor over a sealed combat suit. Heavy units wear more complete plating. Frontier units often modify their armor based on climate, terrain, and local mission needs.&lt;br /&gt;
&lt;br /&gt;
== Armor Appearance in 300 ABY ==&lt;br /&gt;
&lt;br /&gt;
Modern Republic armor is less rounded and uniform than ancient clone-style armor. It uses layered plates, darker undersuits, angular chest protection, and flexible armored fabric. Helmets often have narrow illuminated visors rather than large black faceplates.&lt;br /&gt;
&lt;br /&gt;
Many helmets include retractable lower face guards, allowing soldiers to reveal their faces during peacekeeping or civilian operations. This is intentional. The Republic does not want its soldiers to appear faceless unless the mission requires full environmental sealing.&lt;br /&gt;
&lt;br /&gt;
Common armor colors include:&lt;br /&gt;
&lt;br /&gt;
* Pearl gray&lt;br /&gt;
* Warm silver&lt;br /&gt;
* Deep navy&lt;br /&gt;
* Charcoal&lt;br /&gt;
* Sand beige&lt;br /&gt;
* Forest green&lt;br /&gt;
* Sector-specific accent colors&lt;br /&gt;
&lt;br /&gt;
Central Republic units often use gray, blue, and silver markings. Sector forces use regional colors and symbols.&lt;br /&gt;
&lt;br /&gt;
== Armor Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Scout Armor ===&lt;br /&gt;
&lt;br /&gt;
Scout armor is light, quiet, and built for mobility. It often includes a sensor-dampening cloak, survival gear, long-range communications, and camouflage systems.&lt;br /&gt;
&lt;br /&gt;
=== Line Infantry Armor ===&lt;br /&gt;
&lt;br /&gt;
The most common Republic armor. It balances protection, mobility, and environmental sealing. It is used by standard army troops across Republic space.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Armor ===&lt;br /&gt;
&lt;br /&gt;
Heavy assault armor uses reinforced plating, sealed helmets, wrist-mounted shield emitters, and heavy weapon support systems. It is common among boarding teams and shock units.&lt;br /&gt;
&lt;br /&gt;
=== Drop Trooper Armor ===&lt;br /&gt;
&lt;br /&gt;
Drop armor is built for orbital and high-atmosphere insertion. It includes impact frames, heat shielding, descent thrusters, emergency beacons, and crash protection.&lt;br /&gt;
&lt;br /&gt;
=== Command Armor ===&lt;br /&gt;
&lt;br /&gt;
Command armor includes enhanced battlefield communication systems, tactical projection tools, and defensive shield nodes. Officers may also wear cloaks, pauldrons, or ceremonial markings connected to their legion or sector.&lt;br /&gt;
&lt;br /&gt;
== Weapons and Equipment ==&lt;br /&gt;
&lt;br /&gt;
The standard Republic soldier carries a modular blaster platform that can be configured as a rifle, carbine, or marksman weapon.&lt;br /&gt;
&lt;br /&gt;
Common equipment includes:&lt;br /&gt;
&lt;br /&gt;
* Modular blaster rifle&lt;br /&gt;
* Sidearm&lt;br /&gt;
* Vibroknife or utility blade&lt;br /&gt;
* Compact shield puck&lt;br /&gt;
* Recon microdrone&lt;br /&gt;
* Field med patch kit&lt;br /&gt;
* Ion grenade&lt;br /&gt;
* Data spike&lt;br /&gt;
* Commlink&lt;br /&gt;
* Environmental cloak or poncho&lt;br /&gt;
&lt;br /&gt;
Ion weapons are common because the Republic continues to prepare for droid armies, rogue defense networks, and heavily automated syndicate forces.&lt;br /&gt;
&lt;br /&gt;
== Military Doctrine ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army of 300 ABY avoids massive frontal warfare whenever possible. Its doctrine emphasizes rapid deployment, civilian protection, coalition warfare, anti-piracy operations, and stabilization after conflict.&lt;br /&gt;
&lt;br /&gt;
Modern Republic soldiers are trained not only to fight, but also to secure evacuation zones, protect infrastructure, support relief operations, and coordinate with local governments.&lt;br /&gt;
&lt;br /&gt;
This doctrine gives the Republic Army a strong public image, though it also creates tension. On frontier worlds, even a defensive Republic deployment can be seen as political pressure or occupation.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
&lt;br /&gt;
The Je’daii Order works with the Republic but does not serve as its military leadership.&lt;br /&gt;
&lt;br /&gt;
Je’daii may act as:&lt;br /&gt;
&lt;br /&gt;
* Peace envoys&lt;br /&gt;
* Force investigators&lt;br /&gt;
* Diplomatic mediators&lt;br /&gt;
* Crisis advisors&lt;br /&gt;
* Emergency battlefield allies&lt;br /&gt;
* Trainers in discipline and conflict resolution&lt;br /&gt;
&lt;br /&gt;
Some Republic commanders respect the Je’daii deeply. Others distrust their influence, seeing them as powerful outsiders without direct Senate accountability.&lt;br /&gt;
&lt;br /&gt;
The Je’daii are careful to avoid becoming battlefield commanders. Their role is to preserve harmony, not to lead armies.&lt;br /&gt;
&lt;br /&gt;
== Campaign Use ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army can appear in many ways during a campaign.&lt;br /&gt;
&lt;br /&gt;
They may serve as allies, arriving to stabilize a crisis or protect civilians. They may become obstacles, restricting access to a world, enforcing a blockade, or seizing dangerous evidence. They may also create political complications when Senate orders conflict with what is happening on the ground.&lt;br /&gt;
&lt;br /&gt;
Possible campaign uses include:&lt;br /&gt;
&lt;br /&gt;
* A Republic Ranger unit disappears on Dathomir.&lt;br /&gt;
* A frontier world refuses Republic military aid.&lt;br /&gt;
* A Sector Defense Force is secretly compromised by a syndicate.&lt;br /&gt;
* A Republic general asks the Je’daii for help with a Force-related battlefield anomaly.&lt;br /&gt;
* A lost battalion is found with its armor intact, but no soldiers inside.&lt;br /&gt;
* A relief mission becomes a military standoff between local forces and Republic troops.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army of 300 ABY is a professional, layered, and politically restrained military force. It is built from centuries of lessons about war, tyranny, collapse, and reconstruction.&lt;br /&gt;
&lt;br /&gt;
Its armor has evolved away from the faceless designs of the past into something more modular, regional, and human. Republic soldiers are meant to look like defenders of worlds, not servants of conquest.&lt;br /&gt;
&lt;br /&gt;
The Republic Army stands as one of the great powers of the galaxy, but its greatest challenge remains unchanged:&lt;br /&gt;
&lt;br /&gt;
How does it defend the Republic without becoming the next threat to it?&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Factions]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Coruscant&amp;diff=2099</id>
		<title>Star Wars/Worlds/Coruscant</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Coruscant&amp;diff=2099"/>
		<updated>2026-09-06T02:05:31Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Link the Central Republic faction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Worlds|Worlds]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Coruscant&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Coruscant&amp;lt;/h1&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== Galactic Power in 300 ABY ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:15px; width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Galactic Power in 300 ABY&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Era&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Official Capital&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Worlds/Coruscant|Coruscant]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Major Government&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Factions/Central Republic|Central Republic]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual Center&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Worlds/Virelya|Virelya]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Order&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Factions/Je’daii Order|Je’daii Order]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Structure&#039;&#039;&#039;&lt;br /&gt;
| Decentralized, divided, networked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
By the era of &#039;&#039;&#039;[[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&#039;&#039;&#039;, the galaxy no longer has a single center of power. [[Star Wars/Worlds/Coruscant|Coruscant]] remains the official capital of the [[Star Wars/Factions/Central Republic|Central Republic]], but it is no longer the unquestioned heart of galactic authority.&lt;br /&gt;
&lt;br /&gt;
The age when one world could claim to rule the galaxy has ended.&lt;br /&gt;
&lt;br /&gt;
Power now exists as a web. Law, diplomacy, faith, trade, military strength, secrets, and regional loyalty are spread across many worlds and many hidden networks. Coruscant still speaks with the voice of the Republic, but the galaxy no longer obeys simply because Coruscant has spoken.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In earlier eras, galactic power often centered on a single world, throne, senate, temple, or empire. By 300 ABY, that structure has fractured. The old conflicts between the Jedi and Sith are over, and neither order exists as a separate active power. In their place stands the [[Star Wars/Factions/Je’daii Order|Je’daii Order]], a new tradition shaped by harmony rather than division.&lt;br /&gt;
&lt;br /&gt;
The political galaxy has changed as well.&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Central Republic|Central Republic]] remains important, but it is not absolute. Regional governments, sector alliances, trade powers, syndicates, noble houses, corporate interests, and hidden factions all hold pieces of influence.&lt;br /&gt;
&lt;br /&gt;
The result is a galaxy that has no single throne.&lt;br /&gt;
&lt;br /&gt;
It has many hands on the wheel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Wars/Worlds/Coruscant|Coruscant]]&#039;&#039;&#039; remains the official capital of the [[Star Wars/Factions/Central Republic|Central Republic]].&lt;br /&gt;
&lt;br /&gt;
It is home to the Senate, courts, ministries, embassies, archives, diplomatic districts, and old institutions of galactic government. The planet still carries enormous symbolic weight. For many citizens, Coruscant represents the memory of galactic unity, law, and civilization.&lt;br /&gt;
&lt;br /&gt;
However, Coruscant is no longer the true center of all galactic power.&lt;br /&gt;
&lt;br /&gt;
Its authority is real, but limited. Many worlds respect the Central Republic while still demanding greater independence. Regional governments no longer accept every decision made in the capital without question.&lt;br /&gt;
&lt;br /&gt;
Coruscant remains powerful because of history, ceremony, law, and diplomacy.&lt;br /&gt;
&lt;br /&gt;
It no longer rules the future alone.&lt;br /&gt;
&lt;br /&gt;
== Virelya ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Wars/Worlds/Virelya|Virelya]]&#039;&#039;&#039; is the hidden spiritual and philosophical center of the [[Star Wars/Factions/Je’daii Order|Je’daii Order]].&lt;br /&gt;
&lt;br /&gt;
Located beyond known Republic space, Virelya is not widely known to the galaxy. Most citizens consider it a myth, if they have heard of it at all. Yet among those who understand the deeper currents of the Force, Virelya may be one of the most important worlds in existence.&lt;br /&gt;
&lt;br /&gt;
The Je’daii do not rule the galaxy from Virelya. They do not function as a government, empire, or military authority. Their influence is quieter and more lasting.&lt;br /&gt;
&lt;br /&gt;
Virelya shapes belief, training, philosophy, and the future understanding of the Force.&lt;br /&gt;
&lt;br /&gt;
Where Coruscant makes law, Virelya shapes meaning.&lt;br /&gt;
&lt;br /&gt;
== Regional Powers ==&lt;br /&gt;
&lt;br /&gt;
Regional alliances and sector governments hold much of the practical power in 300 ABY.&lt;br /&gt;
&lt;br /&gt;
Many systems still recognize the Central Republic, but they expect local autonomy. Planetary leagues, defense compacts, trade coalitions, and sector councils now handle many issues that once would have been controlled directly from Coruscant.&lt;br /&gt;
&lt;br /&gt;
These powers manage local defense, commerce, infrastructure, justice, and diplomacy within their own regions.&lt;br /&gt;
&lt;br /&gt;
This has made the galaxy more stable in some ways and more complicated in others. Local governments can respond quickly to local problems, but they may also resist Republic authority when it conflicts with their interests.&lt;br /&gt;
&lt;br /&gt;
In 300 ABY, the galaxy is governed as much by negotiation as by law.&lt;br /&gt;
&lt;br /&gt;
== Trade Worlds and Hyperlane Hubs ==&lt;br /&gt;
&lt;br /&gt;
Economic power is one of the strongest forces in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Worlds and organizations that control shipping lanes, fuel, food, banking, shipyards, communications, and hyperlane access can shape events without holding formal political office.&lt;br /&gt;
&lt;br /&gt;
A world that controls a major trade route may influence entire sectors. A banking house may decide which governments survive a crisis. A shipyard may determine which alliances can defend themselves. A fuel consortium may hold more practical power than a senator.&lt;br /&gt;
&lt;br /&gt;
In 300 ABY, the hand on the hyperlane can matter more than the hand on the Senate seal.&lt;br /&gt;
&lt;br /&gt;
== Hidden Networks ==&lt;br /&gt;
&lt;br /&gt;
Not all power is public.&lt;br /&gt;
&lt;br /&gt;
Behind the official governments and trade agreements are hidden networks that influence galactic events from the shadows. These include the [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]], syndicates, intelligence groups, noble bloodlines, corporate houses, private military forces, and secret societies.&lt;br /&gt;
&lt;br /&gt;
These groups often do not seek open rule. Instead, they shape decisions before they become public.&lt;br /&gt;
&lt;br /&gt;
They control secrets, favors, blackmail, appointments, debts, marriages, scandals, smuggling routes, and forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]] are especially skilled at this form of influence. Their members often serve as advisors, attendants, tutors, healers, and political aides to powerful figures across the galaxy. They do not need to sit on a throne to shape what the throne decides.&lt;br /&gt;
&lt;br /&gt;
== The Je’daii and Galactic Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Je’daii Order|Je’daii Order]] is the only major Force order active in 300 ABY. It emerged after the end of the ancient divide between Jedi and Sith. The Je’daii seek harmony rather than victory, and their teachings are rooted in the belief that the Force cannot be understood through division alone.&lt;br /&gt;
&lt;br /&gt;
The Je’daii are influential, but they are not rulers.&lt;br /&gt;
&lt;br /&gt;
They advise, teach, mediate, and preserve. Their presence can legitimize a peace treaty, calm a conflict, or guide a leader through crisis. However, they do not claim direct authority over the Central Republic or the regional powers.&lt;br /&gt;
&lt;br /&gt;
This makes them respected by some, distrusted by others, and carefully watched by groups such as the Sisters of Dathomir.&lt;br /&gt;
&lt;br /&gt;
== The Central Republic ==&lt;br /&gt;
&lt;br /&gt;
The Central Republic remains the largest and most recognized galactic government. Its capital is still [[Star Wars/Worlds/Coruscant|Coruscant]], and its institutions continue to provide law, diplomacy, trade standards, and political structure across much of known space.&lt;br /&gt;
&lt;br /&gt;
However, the Central Republic is not the same kind of power that earlier Republics once were.&lt;br /&gt;
&lt;br /&gt;
It is more decentralized, more cautious, and more dependent on cooperation from its member worlds. It must negotiate with regional blocs, economic powers, and independent systems rather than simply command them.&lt;br /&gt;
&lt;br /&gt;
The Central Republic remains the official face of galactic order.&lt;br /&gt;
&lt;br /&gt;
It is not the only force shaping that order.&lt;br /&gt;
&lt;br /&gt;
== Political Reality ==&lt;br /&gt;
&lt;br /&gt;
The true power structure of 300 ABY can be understood through several centers of influence:&lt;br /&gt;
&lt;br /&gt;
* Coruscant is the political and symbolic center of the [[Star Wars/Factions/Central Republic|Central Republic]].&lt;br /&gt;
* [[Star Wars/Worlds/Virelya|Virelya]] is the hidden spiritual center of the [[Star Wars/Factions/Je’daii Order|Je’daii Order]].&lt;br /&gt;
* Regional alliances control much of the day-to-day authority across the galaxy.&lt;br /&gt;
* Trade worlds and hyperlane hubs control economic survival and movement.&lt;br /&gt;
* Hidden networks influence decisions through secrets, loyalty, fear, and favors.&lt;br /&gt;
&lt;br /&gt;
No single world controls all of these.&lt;br /&gt;
&lt;br /&gt;
That is what defines the age.&lt;br /&gt;
&lt;br /&gt;
== Common Saying ==&lt;br /&gt;
&lt;br /&gt;
A common political saying in 300 ABY is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Coruscant writes the law. Virelya guards the spirit. The sectors keep the peace. The syndicates move the goods. The Sisters know who asked for all of it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
In 300 ABY, [[Star Wars/Worlds/Coruscant|Coruscant]] remains the official capital of the [[Star Wars/Factions/Central Republic|Central Republic]], but it is no longer the true center of galactic power. Real power is divided between Coruscant, [[Star Wars/Worlds/Virelya|Virelya]], regional governments, trade powers, syndicates, and hidden influence networks such as the [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]].&lt;br /&gt;
&lt;br /&gt;
The galaxy no longer has one throne.&lt;br /&gt;
&lt;br /&gt;
It has many hands on the wheel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Worlds]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Lore/History_of_the_Je%E2%80%99daii&amp;diff=2098</id>
		<title>Star Wars/Lore/History of the Je’daii</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Lore/History_of_the_Je%E2%80%99daii&amp;diff=2098"/>
		<updated>2026-09-06T02:05:31Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Link the Central Republic faction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Lore|Lore]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; History of the Je’daii&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;History of the Je’daii&amp;lt;/h1&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
[[file:jedaiisymbol.jpg|thumbnail|right|Je’daii Symbol]]&lt;br /&gt;
== The Age of the Je’daii ==&lt;br /&gt;
&#039;&#039;A Historical Overview of the Galaxy from 0 BBY to 300 ABY&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Age of the Je’daii marks a profound transformation in the understanding of the Force and the structure of galactic civilization. The Battle of Yavin began the Empire’s final decline. Its eventual fall and the rise of the New Republic opened a long period of reconstruction, political reform, and changing ideas about the Force.&lt;br /&gt;
&lt;br /&gt;
Unlike prior eras defined by conflict between the Jedi and the Sith, this age is characterized by the rediscovery of harmony through the ancient philosophy of the &#039;&#039;&#039;Je’daii&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 0–10 ABY: The Final Balance ==&lt;br /&gt;
The Galactic Empire begins to collapse, and the Rebel Alliance establishes the New Republic as Imperial power recedes. Luke Skywalker begins rebuilding the Jedi Order, seeking to restore what was lost.&lt;br /&gt;
&lt;br /&gt;
However, the legacy of Anakin Skywalker raises a deeper question:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What does it truly mean to bring harmony to the Force?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 10–40 ABY: The Age of Questions ==&lt;br /&gt;
Under Luke’s guidance, the new Jedi begin to evolve beyond the rigid doctrines of the past.&lt;br /&gt;
&lt;br /&gt;
* Emotional suppression is reconsidered  &lt;br /&gt;
* Curiosity about the darker aspects of the Force emerges  &lt;br /&gt;
* Independent Force traditions begin to surface  &lt;br /&gt;
&lt;br /&gt;
The Jedi are no longer certain that the old ways were entirely correct.&lt;br /&gt;
&lt;br /&gt;
== 40–70 ABY: The Quiet Convergence ==&lt;br /&gt;
Fragments of Jedi and Sith philosophy begin to overlap.&lt;br /&gt;
&lt;br /&gt;
Small, secret groups experiment with using both aspects of the Force without succumbing to corruption. As understanding grows, large-scale conflict diminishes.&lt;br /&gt;
&lt;br /&gt;
War fades not through victory… but through the loss of ideological certainty.&lt;br /&gt;
&lt;br /&gt;
== 70–100 ABY: The Great Departure ==&lt;br /&gt;
Recognizing the limitations of their past, both Jedi and Sith traditions undergo a radical transformation.&lt;br /&gt;
&lt;br /&gt;
* The Jedi Order formally dissolves  &lt;br /&gt;
* Sith traditions abandon titles and hierarchy  &lt;br /&gt;
* Both groups depart Republic space  &lt;br /&gt;
&lt;br /&gt;
They settle on a distant, Force-rich world:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virelya&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, they begin anew.&lt;br /&gt;
&lt;br /&gt;
== 100–150 ABY: The Birth of the Je’daii ==&lt;br /&gt;
On Virelya, ancient teachings originating from [[Star Wars/Worlds/Tython|Tython]] are rediscovered.&lt;br /&gt;
&lt;br /&gt;
The name &#039;&#039;&#039;Je’daii&#039;&#039;&#039; is adopted, not as a revival, but as a recognition of a deeper truth.&lt;br /&gt;
&lt;br /&gt;
The Force is no longer divided into light and dark. Instead, it is understood as a unified whole, expressed through different aspects.&lt;br /&gt;
&lt;br /&gt;
The first &#039;&#039;&#039;Je’daii Knights&#039;&#039;&#039; emerge, trained not in opposition, but in harmony.&lt;br /&gt;
&lt;br /&gt;
== 150–200 ABY: The Age of Withdrawal ==&lt;br /&gt;
The Je’daii choose a path of non-intervention.&lt;br /&gt;
&lt;br /&gt;
They do not govern.  &lt;br /&gt;
They do not enforce peace.  &lt;br /&gt;
They do not involve themselves in galactic politics.&lt;br /&gt;
&lt;br /&gt;
Instead, they observe and act only when the fundamental nature of the Force itself is threatened.&lt;br /&gt;
&lt;br /&gt;
To the wider galaxy, they become:&lt;br /&gt;
&lt;br /&gt;
* Legends  &lt;br /&gt;
* Myths  &lt;br /&gt;
* Forgotten guardians&lt;br /&gt;
&lt;br /&gt;
== Galactic Evolution ==&lt;br /&gt;
&lt;br /&gt;
=== From the New Republic to the Central Republic ===&lt;br /&gt;
Without the Jedi, the New Republic is forced to evolve. Over the following centuries it decentralizes, grants greater authority to sectors and member worlds, and gradually adopts the name &#039;&#039;&#039;[[Star Wars/Factions/Central Republic|Central Republic]]&#039;&#039;&#039; to distinguish its shared institutions from the regional governments around it.&lt;br /&gt;
&lt;br /&gt;
* Regional autonomy increases  &lt;br /&gt;
* Bureaucratic systems expand  &lt;br /&gt;
* Stability is achieved through governance rather than guardianship  &lt;br /&gt;
&lt;br /&gt;
By 300 ABY, the [[Star Wars/Factions/Central Republic|Central Republic]] remains based on Coruscant, but it governs through treaties, sector councils, and shared institutions rather than a single political center.&lt;br /&gt;
&lt;br /&gt;
=== InterGalactic Banking Clan ===&lt;br /&gt;
The InterGalactic Banking Clan emerges as the primary stabilizer of the galactic economy.&lt;br /&gt;
&lt;br /&gt;
* Standardizes currency across systems  &lt;br /&gt;
* Prevents economic collapse and instability  &lt;br /&gt;
* Develops predictive financial models  &lt;br /&gt;
&lt;br /&gt;
While not overt rulers, they influence the galaxy through subtle economic pressure.&lt;br /&gt;
&lt;br /&gt;
=== Trade Federation ===&lt;br /&gt;
The Trade Federation reinvents itself as a legitimate and essential logistical power.&lt;br /&gt;
&lt;br /&gt;
* Controls major hyperspace trade routes  &lt;br /&gt;
* Maintains supply chains across the galaxy  &lt;br /&gt;
* Enforces trade stability  &lt;br /&gt;
&lt;br /&gt;
Their influence determines which systems prosper.&lt;br /&gt;
&lt;br /&gt;
=== The Hutts ===&lt;br /&gt;
The [[Star Wars/Syndicates/Hutt Cartels|Hutt Cartels]] evolve into powerful merchant lords.&lt;br /&gt;
&lt;br /&gt;
* Control luxury goods and rare resources  &lt;br /&gt;
* Dominate gray-market economies  &lt;br /&gt;
* Operate beyond strict Republic oversight  &lt;br /&gt;
&lt;br /&gt;
Their power is no longer fear, but dependence.&lt;br /&gt;
&lt;br /&gt;
=== Crime Syndicates ===&lt;br /&gt;
Organized crime adapts to a peaceful galaxy.&lt;br /&gt;
&lt;br /&gt;
* Black Sun’s Solar Courts combine elite commerce, debt, political access, and discreet coercion  &lt;br /&gt;
* Crimson Dawn uses terror, propaganda, and stolen history to control symbols and public belief  &lt;br /&gt;
* The Pyke Syndicate dominates spice routes while expanding into pharmaceuticals, stimulants, and memory-altering compounds  &lt;br /&gt;
* The Glass Choir controls stolen identities, forged records, and illicit information networks  &lt;br /&gt;
&lt;br /&gt;
Crime becomes subtle, systemic, and difficult to eliminate.&lt;br /&gt;
&lt;br /&gt;
== 200–260 ABY: The Age of Harmony ==&lt;br /&gt;
The galaxy experiences an unprecedented era of peace.&lt;br /&gt;
&lt;br /&gt;
* Large-scale war disappears  &lt;br /&gt;
* Trade flourishes  &lt;br /&gt;
* Systems prosper  &lt;br /&gt;
&lt;br /&gt;
The Force fades from common awareness, becoming myth to most citizens.&lt;br /&gt;
&lt;br /&gt;
Peace exists… without guardians.&lt;br /&gt;
&lt;br /&gt;
== 260–300 ABY: The Hidden Fracture ==&lt;br /&gt;
Beneath the surface of harmony, subtle tensions begin to emerge.&lt;br /&gt;
&lt;br /&gt;
* Some believe the Je’daii abandoned the galaxy  &lt;br /&gt;
* Others seek to restore Jedi or Sith traditions  &lt;br /&gt;
* Scientific attempts to replicate the Force begin  &lt;br /&gt;
* Unnatural disturbances ripple through the Force  &lt;br /&gt;
&lt;br /&gt;
These disturbances are not chaotic… but something far more concerning:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are controlled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Je’daii in the Modern Era ==&lt;br /&gt;
The Je’daii are neither rulers nor saviors.&lt;br /&gt;
&lt;br /&gt;
They are:&lt;br /&gt;
&lt;br /&gt;
* Observers of harmony  &lt;br /&gt;
* Guardians of the Force itself  &lt;br /&gt;
* Agents of intervention only when necessary  &lt;br /&gt;
&lt;br /&gt;
To most beings in the galaxy:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the Je’daii still exist… they have chosen not to help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Campaign Era ==&lt;br /&gt;
The current campaign is set in &#039;&#039;&#039;300 ABY&#039;&#039;&#039;, at the height of galactic harmony.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Lore]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions&amp;diff=2097</id>
		<title>Star Wars/Factions</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions&amp;diff=2097"/>
		<updated>2026-09-06T02:05:31Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Link the Central Republic faction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Factions&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Factions&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The major governments, military organizations, and Force traditions active in the campaign era.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-section-links&amp;quot;&amp;gt;&lt;br /&gt;
* [[Star Wars/Factions/Central Republic|Central Republic]] — The decentralized galactic government based on Coruscant.&lt;br /&gt;
* [[Star Wars/Factions/Je’daii Order|Je’daii Order]] — Independent guardians of harmony within the Force.&lt;br /&gt;
* [[Star Wars/Factions/Republic Army|Republic Army]] — The Republic’s professional standing military and crisis-response force.&lt;br /&gt;
* [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]] — A hidden Dathomiri tradition working through ritual, bloodlines, and political influence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Factions]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Central_Republic&amp;diff=2096</id>
		<title>Star Wars/Factions/Central Republic</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Central_Republic&amp;diff=2096"/>
		<updated>2026-09-06T02:05:31Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Create the Central Republic faction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Factions|Factions]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Central Republic&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Central Republic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The largest recognized galactic government in 300 ABY: decentralized, treaty-based, and headquartered on Coruscant.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:15px; width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Central Republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Era&#039;&#039;&#039; || [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capital&#039;&#039;&#039; || [[Star Wars/Worlds/Coruscant|Coruscant]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039; || Decentralized representative republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legislature&#039;&#039;&#039; || Central Senate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security authority&#039;&#039;&#039; || Republic Defense Council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armed forces&#039;&#039;&#039; || [[Star Wars/Factions/Republic Army|Republic Army]] and regional defense forces&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Largest widely recognized galactic government&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Republic&#039;&#039;&#039; is the principal interstellar government of the known galaxy in 300 ABY. It grew from the New Republic through centuries of reconstruction, decentralization, and political reform. Its capital remains [[Star Wars/Worlds/Coruscant|Coruscant]], but practical authority is shared among member worlds, regional blocs, sector assemblies, and treaty organizations.&lt;br /&gt;
&lt;br /&gt;
The Central Republic provides a common framework for law, diplomacy, trade standards, mutual defense, and crisis response. It does not rule every inhabited system, and it cannot simply command the regional governments that recognize it. Its continued strength depends on negotiation, legitimacy, and the willingness of its members to cooperate.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Battle of Yavin began the Galactic Empire’s final decline. The Rebel Alliance and its allies eventually established the New Republic, restoring representative government after Imperial rule.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, the New Republic confronted a recurring problem: a government concentrated in one capital was vulnerable to invasion, coups, institutional collapse, and the political domination of distant systems. Successive reforms transferred greater authority to sectors and member worlds while preserving shared galactic institutions.&lt;br /&gt;
&lt;br /&gt;
The reformed government gradually adopted the name &#039;&#039;&#039;Central Republic&#039;&#039;&#039;. The name describes its function rather than its reach: it supplies the central institutions through which autonomous regions cooperate, but it is no longer the galaxy’s single center of power.&lt;br /&gt;
&lt;br /&gt;
By 300 ABY, this arrangement has produced long-term stability. It has also created a government that moves slowly and must continually bargain with the worlds it represents.&lt;br /&gt;
&lt;br /&gt;
== Government Structure ==&lt;br /&gt;
&lt;br /&gt;
=== The Central Senate ===&lt;br /&gt;
The &#039;&#039;&#039;Central Senate&#039;&#039;&#039; is the Republic’s primary legislative body. Its members represent individual worlds, regional blocs, and sector assemblies. The Senate establishes common law, approves major treaties, sets shared trade standards, funds Republic institutions, and authorizes large-scale emergency action.&lt;br /&gt;
&lt;br /&gt;
Representation is deliberately broad, but the arrangement creates constant disputes over population, economic contribution, regional autonomy, and the influence of wealthy member systems.&lt;br /&gt;
&lt;br /&gt;
=== Executive Ministries ===&lt;br /&gt;
Civilian ministries administer diplomacy, interstellar law, transportation standards, public relief, archives, and economic coordination. Their principal offices are distributed across multiple worlds, although Coruscant hosts the most visible diplomatic and ceremonial institutions.&lt;br /&gt;
&lt;br /&gt;
This distribution prevents a single attack or political crisis from disabling the entire government. It also produces overlapping authority and a bureaucracy that can be difficult to navigate.&lt;br /&gt;
&lt;br /&gt;
=== Sector Councils and Member Worlds ===&lt;br /&gt;
Most daily government occurs below the galactic level. Sector councils coordinate neighboring systems, while member worlds retain control over local law, taxation, policing, education, and planetary defense.&lt;br /&gt;
&lt;br /&gt;
Regional blocs may negotiate collectively with the Central Senate. Some are closely aligned with Coruscant; others recognize the Republic mainly for trade access, diplomatic legitimacy, or mutual defense.&lt;br /&gt;
&lt;br /&gt;
=== Republic Defense Council ===&lt;br /&gt;
The &#039;&#039;&#039;Republic Defense Council&#039;&#039;&#039; oversees shared security policy. It includes civilian leaders, military commanders, and representatives from regional defense organizations. Je’daii observers may be invited when a crisis involves the Force, but they possess no permanent command authority.&lt;br /&gt;
&lt;br /&gt;
The Council supervises the [[Star Wars/Factions/Republic Army|Republic Army]], coordinates sector forces during emergencies, and negotiates defensive cooperation with independent governments.&lt;br /&gt;
&lt;br /&gt;
== Coruscant ==&lt;br /&gt;
[[Star Wars/Worlds/Coruscant|Coruscant]] is the official capital and symbolic heart of the Central Republic. It contains the Senate, high courts, major ministries, embassies, archives, and diplomatic districts.&lt;br /&gt;
&lt;br /&gt;
Coruscant speaks with the Republic’s most recognizable voice, but it does not possess unquestioned authority. Regional governments expect consultation, and many will resist any policy they consider an intrusion on local sovereignty.&lt;br /&gt;
&lt;br /&gt;
== Membership and Territory ==&lt;br /&gt;
The Central Republic extends across much of known space through treaties rather than direct territorial control. Membership commonly provides:&lt;br /&gt;
&lt;br /&gt;
* Representation in shared institutions&lt;br /&gt;
* Recognition of common legal and commercial standards&lt;br /&gt;
* Access to Republic diplomatic networks&lt;br /&gt;
* Mutual-defense guarantees&lt;br /&gt;
* Emergency relief and reconstruction assistance&lt;br /&gt;
* Participation in major transportation and communications systems&lt;br /&gt;
&lt;br /&gt;
Not every allied world is a full member. Independent powers may maintain embassies, defense agreements, or trade accords without accepting Central Republic law. [[Star Wars/Worlds/Mandalore|Mandalore]], for example, remains a sovereign monarchy while cooperating with the Republic on security and diplomacy.&lt;br /&gt;
&lt;br /&gt;
== Military and Security ==&lt;br /&gt;
The [[Star Wars/Factions/Republic Army|Republic Army]] is the Central Republic’s professional standing force. It protects member worlds, responds to major crises, suppresses piracy, and supports regional forces without serving as an occupation army.&lt;br /&gt;
&lt;br /&gt;
Sector and planetary defense forces handle most local security. They may be placed under federal coordination during a declared emergency, but they normally answer to their own governments. This structure limits the danger of military centralization while allowing the Republic to assemble a larger coalition when necessary.&lt;br /&gt;
&lt;br /&gt;
The Republic also relies on investigators, customs agencies, diplomatic security, and intelligence partnerships to counter syndicates and political subversion.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
The [[Star Wars/Factions/Je’daii Order|Je’daii Order]] remains independent of the Central Republic. Je’daii may advise leaders, mediate disputes, investigate disturbances, or assist in extraordinary crises, but they do not enforce Republic law or command its armed forces.&lt;br /&gt;
&lt;br /&gt;
Many officials value their insight. Others resent the influence of an organization that accepts no public oversight and intervenes only according to its own understanding of harmony.&lt;br /&gt;
&lt;br /&gt;
== Relationship with Other Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Regional Governments ===&lt;br /&gt;
Regional alliances and sector governments are the Republic’s essential partners and its greatest political constraint. They provide practical authority while preventing Coruscant from becoming dominant.&lt;br /&gt;
&lt;br /&gt;
=== Trade Powers ===&lt;br /&gt;
The Republic depends on banks, shipping combines, and logistics networks to sustain commerce across its territory. These organizations stabilize the economy but can use debt, access, and supply chains to influence public policy.&lt;br /&gt;
&lt;br /&gt;
=== Syndicates ===&lt;br /&gt;
The [[Star Wars/Syndicates|galactic syndicates]] exploit differences between Republic, sector, and planetary law. Some hide behind legitimate corporations; others corrupt officials, manipulate records, control transportation routes, or traffic in Force artifacts.&lt;br /&gt;
&lt;br /&gt;
=== The Sisters of Dathomir ===&lt;br /&gt;
The [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]] are officially an independent cultural and Force tradition. Their covert placement within courts, ministries, and noble households makes their actual influence impossible to measure.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
* Broad diplomatic recognition&lt;br /&gt;
* Institutions designed to survive political and military shocks&lt;br /&gt;
* Strong traditions of representative government and civilian control&lt;br /&gt;
* Shared economic, legal, and transportation standards&lt;br /&gt;
* Access to professional and regional defense forces&lt;br /&gt;
* Ability to coordinate relief across many systems&lt;br /&gt;
&lt;br /&gt;
== Weaknesses and Tensions ==&lt;br /&gt;
* Slow decisions caused by negotiation among many governments&lt;br /&gt;
* Unequal influence between rich core systems and distant frontier worlds&lt;br /&gt;
* Conflicting sector laws and chains of authority&lt;br /&gt;
* Dependence on commercial and financial powers&lt;br /&gt;
* Syndicate infiltration and political corruption&lt;br /&gt;
* Public suspicion of secretive Force traditions&lt;br /&gt;
* Fear that emergency powers could recreate the centralization of earlier regimes&lt;br /&gt;
&lt;br /&gt;
== Campaign Use ==&lt;br /&gt;
The Central Republic can appear as an ally, employer, obstacle, or contested institution. Campaign stories may involve:&lt;br /&gt;
&lt;br /&gt;
* A Senate investigation undermined by competing regional interests&lt;br /&gt;
* A member world refusing a lawful Republic request&lt;br /&gt;
* Emergency military powers that threaten local autonomy&lt;br /&gt;
* Syndicate influence inside a ministry or sector council&lt;br /&gt;
* A diplomatic mission to an independent power&lt;br /&gt;
* Conflict between the Republic Defense Council and the Je’daii&lt;br /&gt;
* Evidence that the Sisters have shaped a policy across generations&lt;br /&gt;
&lt;br /&gt;
The Central Republic is powerful enough to matter throughout the galaxy, but too decentralized to solve every problem from Coruscant. Its survival depends on keeping cooperation stronger than fear, ambition, and regional division.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[Star Wars/Factions|Back to factions]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Factions]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Characters/Nil_Sheng&amp;diff=2095</id>
		<title>Star Wars/Characters/Nil Sheng</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Characters/Nil_Sheng&amp;diff=2095"/>
		<updated>2026-09-06T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Create the Nil Sheng character placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Characters|Characters]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Nil Sheng&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Nil Sheng&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;Player character. Additional details can be added as the campaign develops.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page is reserved for &#039;&#039;&#039;Nil Sheng&#039;&#039;&#039;. Add the character’s species, career, homeworld, motivation, important relationships, and campaign history here.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[Star Wars/Characters|Back to characters]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Characters]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Characters/Pleebaa_Khord&amp;diff=2094</id>
		<title>Star Wars/Characters/Pleebaa Khord</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Characters/Pleebaa_Khord&amp;diff=2094"/>
		<updated>2026-09-06T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Characters|Characters]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Pleebaa Khord&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Pleebaa Khord&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;A young Hutt trader seeking wealth, independence, and a place beyond inherited expectations.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pleebaa Khord&#039;&#039;&#039; is a young Hutt determined to make a name for himself. He was born into a successful crime syndicate that has reinvented itself as a merchant house. Pleebaa wants personal wealth, but he also wants the freedom to discover who he is rather than remain pigeonholed by centuries of Hutt tradition.&lt;br /&gt;
&lt;br /&gt;
Pleebaa has a flamboyant personality accentuated by even more flamboyant tattoos. He is respectful, if occasionally off-putting, and uses self-deprecating humor during negotiations as he tries to “feed the beast”—his phrase for making the deal.&lt;br /&gt;
&lt;br /&gt;
Pleebaa was recently sent to [[Star Wars/Worlds/Dathomir|Dathomir]] to negotiate publication rights for the &#039;&#039;&#039;Cyclopedia Soror&#039;&#039;&#039;. He suspects the assignment is also a ploy to remove him from the influential circle of traders within the Concordat of House Khord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Characters]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Characters/Malus_Nightborn&amp;diff=2093</id>
		<title>Star Wars/Characters/Malus Nightborn</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Characters/Malus_Nightborn&amp;diff=2093"/>
		<updated>2026-09-06T01:51:09Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Characters|Characters]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Malus Nightborn&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Malus Nightborn&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;A Force-sensitive Zabrak Nightbrother born on Dathomir in 275 ABY.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Malus.jpg|thumb|center|750px|Malus Nightborn]]&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&#039;&#039;&#039;Malus Nightborn&#039;&#039;&#039; is a 5-foot-10-inch, 190-pound Zabrak Nightbrother born at a Nightsister fortress on [[Star Wars/Worlds/Dathomir|Dathomir]] in 275 ABY. His mother, Wicca, was a witch of the Nightfall Coven, one of the clans associated with the traditionalist Bone Keepers.&lt;br /&gt;
&lt;br /&gt;
Malus’s dark smoky-gray skin was unusual among the males of his community, and other Nightbrothers treated him as an easy target. He grew up fighting in formal training grounds and in personal challenges. Wicca expected more from her son and secretly trained him in Dathomiri Force magick, even as she reminded him that the coven would never allow a male to rise beyond the role of assassin.&lt;br /&gt;
&lt;br /&gt;
Her relentless training produced the intended effect. Malus learned to combine his fighting ability with his developing Force powers until his peers no longer dared ridicule him.&lt;br /&gt;
&lt;br /&gt;
== Training under the Night Mothers ==&lt;br /&gt;
When Malus was ten, the Mothers of Dathomir ordered the covens to send their most talented Force-sensitive younglings to the grand arena. Malus survived a series of tests that ended in ritual combat among the ten strongest candidates. His victory earned him advanced instruction as an assassin of the Night Mothers.&lt;br /&gt;
&lt;br /&gt;
For five years, the Mothers subjected him to harsh training, deprivation, and torture intended to harden him for future missions. The experience strengthened him, but it also fixed his thoughts on freedom. At fifteen, Malus fled into the mountains. He survived alone for five weeks before discovering a forgotten temple dating to the Old Republic era.&lt;br /&gt;
&lt;br /&gt;
== The Temple and Darth Pestilence ==&lt;br /&gt;
The temple contained Sith relics and a single skeleton dressed in black robes. Malus built a stone sarcophagus for the remains and spent six months cleaning the site and using its training equipment. Strange sounds, moving objects, and faint voices followed the burial.&lt;br /&gt;
&lt;br /&gt;
One night, the spirit of &#039;&#039;&#039;Darth Pestilence&#039;&#039;&#039; appeared. Pestilence was an ancient Sith whose own master had once prepared to steal his body through essence transfer. Now trapped at the temple, Pestilence saw Malus as a promising host. He disguised his purpose behind gratitude and offered to teach Malus knowledge from millennia past.&lt;br /&gt;
&lt;br /&gt;
Malus recognized the danger but accepted because of his hunger to understand the Force. For nearly ten years, Pestilence trained him through difficult and dangerous tasks. Malus stole components from Nightsister settlements to restore Pestilence’s Fury-class interceptor and later infiltrated a guarded temple to obtain a kyber crystal and ingredients for a final test of Sith alchemy.&lt;br /&gt;
&lt;br /&gt;
Malus used those materials to create the first &#039;&#039;&#039;Nightsaber&#039;&#039;&#039; and the &#039;&#039;&#039;Staff of Woe&#039;&#039;&#039;. The staff possesses no independent supernatural power, but its alchemical treatment allows it to block lightsabers and redirect blaster bolts.&lt;br /&gt;
&lt;br /&gt;
== Escape from Dathomir ==&lt;br /&gt;
When Pestilence finally attempted to possess him, Malus used the defensive rites taught by the Night Mothers to keep the spirit from taking control. He fought his way to the restored interceptor and escaped with only his robes and staff. The original Nightsaber remained inside the temple.&lt;br /&gt;
&lt;br /&gt;
Pestilence pursued him into the ship, but the spirit could not cross the temple’s boundary and was torn back through the hull as the vessel departed. Malus later rebuilt the Nightsaber from memory. This second weapon became the signature saber he carries during the campaign.&lt;br /&gt;
&lt;br /&gt;
Now Malus roams the galaxy in search of knowledge and artifacts from every Force tradition. He refuses allegiance to the vanished Jedi and Sith orders, the Sisters who raised him, or any other authority. His goal is complete knowledge of the Force.&lt;br /&gt;
&lt;br /&gt;
== Code of Malus Nightborn ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
There is no light or dark;&amp;lt;br&amp;gt;&lt;br /&gt;
there is only the Force.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no good or evil;&amp;lt;br&amp;gt;&lt;br /&gt;
there is only knowledge.&amp;lt;br&amp;gt;&lt;br /&gt;
I am neither self-destructive Sith,&amp;lt;br&amp;gt;&lt;br /&gt;
manipulative Nightsister,&amp;lt;br&amp;gt;&lt;br /&gt;
nor self-righteous Jedi.&amp;lt;br&amp;gt;&lt;br /&gt;
I am something in between.&amp;lt;br&amp;gt;&lt;br /&gt;
I am Malus. I am myself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Nightsaber ==&lt;br /&gt;
[[File:Nightsaber.jpg|thumb|center|750px|The modular Nightsaber]]&lt;br /&gt;
&lt;br /&gt;
The Nightsaber is Malus’s signature lightsaber design. The replacement he built after leaving Dathomir consists of two individual hilts joined by locking mag-clamps. He can wield it as a single two-handed saber, a double-bladed saber, paired blades, or one independent blade. Each hilt also has two small crossguard vents.&lt;br /&gt;
&lt;br /&gt;
An A-45-style quantum power core in each hilt feeds a Czerka-style multiphase plasma emitter. A tri-faceted kyber crystal chamber focuses the primary blade and the crossguard emissions.&lt;br /&gt;
&lt;br /&gt;
== The Black Ark ==&lt;br /&gt;
[[File:Fury.jpg|thumb|center|750px|The Black Ark]]&lt;br /&gt;
&lt;br /&gt;
Malus escaped Dathomir aboard the restored Fury-class Imperial interceptor once used by Darth Pestilence during the Great Galactic War and its following Cold War. The ancient vessel is roughly four millennia old and now serves as Malus’s personal base of operations under the name &#039;&#039;&#039;Black Ark&#039;&#039;&#039;. Its weapon systems are currently nonfunctional, but its hyperdrive allows him to search the galaxy for artifacts and lost knowledge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specification !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Length || 100 meters&lt;br /&gt;
|-&lt;br /&gt;
| Width || 88 meters&lt;br /&gt;
|-&lt;br /&gt;
| Height || 33 meters&lt;br /&gt;
|-&lt;br /&gt;
| Maximum atmospheric speed || 1,200 km/h&lt;br /&gt;
|-&lt;br /&gt;
| Hyperdrive rating || Class 1&lt;br /&gt;
|-&lt;br /&gt;
| Crew capacity || Up to 15; minimum flight crew of 1&lt;br /&gt;
|-&lt;br /&gt;
| Facilities || Bridge, captain’s quarters, conference room, crew quarters, medbay, and bacta tank&lt;br /&gt;
|-&lt;br /&gt;
| Communications || Pangalactic holo-conferencing suites&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Characters]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Characters&amp;diff=2092</id>
		<title>Star Wars/Characters</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Characters&amp;diff=2092"/>
		<updated>2026-09-06T01:51:09Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Characters&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Characters&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This page is a place to keep track of the player characters in the campaign. Each player should add their character to the list below and link it to their character page. Their character page can include background, species, career, homeworld, motivation, important NPCs, and story hooks for the campaign.&lt;br /&gt;
&lt;br /&gt;
== Character List ==&lt;br /&gt;
&lt;br /&gt;
* [[Star Wars/Characters/Malus Nightborn|Malus Nightborn]]&lt;br /&gt;
* [[Star Wars/Characters/Pleebaa Khord|Pleebaa Khord]]&lt;br /&gt;
* [[Star Wars/Characters/Nil Sheng|Nil Sheng]]&lt;br /&gt;
&lt;br /&gt;
== Browse this section ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-section-links&amp;quot;&amp;gt;&lt;br /&gt;
* [[Star Wars/Characters/Malus Nightborn|Malus Nightborn]]&lt;br /&gt;
* [[Star Wars/Characters/Pleebaa Khord|Pleebaa Khord]]&lt;br /&gt;
* [[Star Wars/Characters/Nil Sheng|Nil Sheng]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Characters]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Mandalore&amp;diff=2091</id>
		<title>Star Wars/Worlds/Mandalore</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Mandalore&amp;diff=2091"/>
		<updated>2026-09-06T01:51:09Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Worlds|Worlds]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Mandalore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Mandalore&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The restored Mandalorian monarchy, its cities, defenses, and relationships in 300 ABY.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Mandalore === &lt;br /&gt;
Mandalore is the restored homeworld of the Mandalorian people and the heart of the reunified Mandalorian monarchy in the year &#039;&#039;&#039;300 ABY&#039;&#039;&#039;. Once known across galactic history for clan warfare, conquest, and martial tradition, Mandalore has entered a new era defined by restraint, reconstruction, and guarded peace.&lt;br /&gt;
By 300 ABY, the Mandalorian clans have been reunited under a monarch. The old internal clan wars have ended, the major cities have been rebuilt, and Mandalorian society has returned to an older tradition of disciplined non-violence. The warriors of Mandalore still exist, but they now serve as a standing defense force rather than raiders, conquerors, or mercenaries.&lt;br /&gt;
Mandalore is no longer a world seeking war. It is a world that remembers war clearly enough to prevent it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In 300 ABY, Mandalore is an independent monarchy ruled by a sovereign traditionally known as the &#039;&#039;&#039;Mandalore&#039;&#039;&#039;. Unlike the war-leaders of older eras, the modern Mandalore is both a monarch and a peacekeeper, responsible for preserving unity among the clans, protecting Mandalorian territory, and ensuring that the mistakes of the past are not repeated.&lt;br /&gt;
&lt;br /&gt;
The planet itself has undergone a major restoration. Cities once scarred by war have been rebuilt into bright, modern urban centers of civic life, trade, defense, culture, and government. Mandalorian architecture blends clean modern lines with traditional clan symbolism, using strong geometric designs, fortified civic structures, ceremonial plazas, and public memorials dedicated to the cost of the old wars.&lt;br /&gt;
&lt;br /&gt;
Mandalore remains proud and heavily defended, but it is no longer aggressive. Its strength is expressed through discipline, readiness, and restraint.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
Mandalore is ruled by a hereditary or elected monarchy, depending on the traditions of the royal house and the consent of the major clans. The monarch serves as the symbolic and political center of Mandalorian unity.&lt;br /&gt;
The modern Mandalorian government is built around three major pillars:&lt;br /&gt;
* &#039;&#039;&#039;The Crown&#039;&#039;&#039; - The monarch of Mandalore, serving as head of state, guardian of peace, and commander of the defense force.&lt;br /&gt;
* &#039;&#039;&#039;The Clan Council&#039;&#039;&#039; - A council of clan representatives that advises the monarch, resolves disputes, and preserves clan rights.&lt;br /&gt;
* &#039;&#039;&#039;The Civic Assembly&#039;&#039;&#039; - A civil body representing cities, trade guilds, agricultural settlements, academies, and non-clan citizens.&lt;br /&gt;
This system allows Mandalore to honor its clan-based heritage while preventing any single clan from dragging the world back into civil war.&lt;br /&gt;
== The Monarch ==&lt;br /&gt;
The modern Mandalore is not simply a warrior ruler. The monarch is expected to be a protector, mediator, and symbol of restraint.&lt;br /&gt;
The monarch’s duties include:&lt;br /&gt;
* Maintaining peace between the clans&lt;br /&gt;
* Commanding the defense force only when necessary&lt;br /&gt;
* Representing Mandalore in galactic diplomacy&lt;br /&gt;
* Protecting Mandalorian culture and law&lt;br /&gt;
* Preventing the return of clan warfare&lt;br /&gt;
* Preserving Mandalore’s independence from outside control&lt;br /&gt;
The crown is viewed as a sacred burden rather than a prize. To rule Mandalore is not to claim the right to wage war, but to accept the duty of preventing one.&lt;br /&gt;
== Society ==&lt;br /&gt;
Mandalorian society in 300 ABY is civic, disciplined, and deeply tied to heritage. Clan identity remains important, but clans no longer operate as independent warbands. Instead, they function as cultural houses, family lineages, regional communities, and political blocs within the larger kingdom.&lt;br /&gt;
Most Mandalorians do not wear full armor in daily life. Civilian clothing tends to be practical, elegant, and durable, often marked by clan colors, heirloom metalwork, ceremonial clasps, or subtle armored elements. Beskar is no longer used only for war. It appears in civic monuments, royal regalia, architecture, heirloom jewelry, and ceremonial armor.&lt;br /&gt;
The old Mandalorian saying has changed in meaning:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“The armor is worn so the blade may remain sheathed.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== The Mandalorian Defense Force ==&lt;br /&gt;
The Mandalorian Defense Force is the standing army of the monarchy. It exists strictly for self-defense, planetary security, protection of Mandalorian colonies, and treaty-based defensive obligations.&lt;br /&gt;
The Defense Force does not conduct raids, conquest campaigns, or mercenary operations. Its deployment beyond Mandalorian space requires royal authorization and, in most cases, approval from the Clan Council.&lt;br /&gt;
Defense Force warriors are among the most highly trained soldiers in the galaxy, but their doctrine emphasizes prevention, protection, and restraint.&lt;br /&gt;
Their role includes:&lt;br /&gt;
* Defending Mandalore from invasion&lt;br /&gt;
* Protecting Mandalorian trade routes&lt;br /&gt;
* Guarding royal and civic institutions&lt;br /&gt;
* Responding to piracy and syndicate threats&lt;br /&gt;
* Supporting allied worlds under defensive treaties&lt;br /&gt;
* Preventing clan disputes from becoming armed conflict&lt;br /&gt;
Modern Mandalorian armor is brighter and more ceremonial than the armor of older eras. It is designed to signal protection rather than aggression. Defense Force armor often includes polished alloy plating, smooth helmets, rank mantles, clan markings, and defensive shield technology.&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
=== Sundari ===&lt;br /&gt;
&#039;&#039;&#039;Sundari&#039;&#039;&#039; is the capital of Mandalore and the seat of the monarchy. Once associated with Mandalore’s older pacifist traditions, Sundari has become the symbolic center of the restored kingdom.&lt;br /&gt;
The rebuilt city is bright, orderly, and monumental. Its central districts include the Royal Hall, the Clan Council chambers, civic gardens, defense academies, and memorial plazas dedicated to the victims of Mandalore’s long history of internal wars.&lt;br /&gt;
=== Keldabe ===&lt;br /&gt;
&#039;&#039;&#039;Keldabe&#039;&#039;&#039; remains one of Mandalore’s most culturally important cities. It is known for its artisan foundries, clan archives, and ceremonial armor halls. While it no longer serves as a center of clan warfare, it remains a place where Mandalorian heritage is preserved and taught.&lt;br /&gt;
=== New Concordia Districts ===&lt;br /&gt;
The &#039;&#039;&#039;New Concordia Districts&#039;&#039;&#039; are modern rebuilt urban zones designed after the reunification. They include residential towers, defense installations, universities, transport hubs, and restored ecological preserves.&lt;br /&gt;
These districts symbolize the new Mandalorian ideal: strength, beauty, discipline, and peace held together in the same hand.&lt;br /&gt;
== Culture ==&lt;br /&gt;
Mandalorian culture in 300 ABY is shaped by memory. The people do not deny their warrior past, but they no longer worship it.&lt;br /&gt;
Honor is now measured by restraint. Courage is measured by the ability to protect without provoking. Strength is measured by what one refuses to destroy.&lt;br /&gt;
Important cultural values include:&lt;br /&gt;
* Clan loyalty without clan warfare&lt;br /&gt;
* Defense without conquest&lt;br /&gt;
* Honor through service&lt;br /&gt;
* Discipline in speech and action&lt;br /&gt;
* Respect for ancestry without obedience to old hatred&lt;br /&gt;
* Civic duty to Mandalore as a whole&lt;br /&gt;
Mandalorians still train in combat arts, survival, engineering, and defense tactics, but these skills are treated as responsibilities rather than excuses for violence.&lt;br /&gt;
== Relationship with the Republic ==&lt;br /&gt;
Mandalore is not directly ruled by the Republic. It maintains its independence as a sovereign monarchy while keeping diplomatic and defensive relations with the central Republic government.&lt;br /&gt;
The Republic views Mandalore as a valuable stabilizing power. Mandalore views the Republic as an important partner, but not a master.&lt;br /&gt;
Mandalorian diplomats are careful, formal, and direct. They are willing to cooperate with the Republic on piracy, border defense, syndicate suppression, and humanitarian crises, but they resist any attempt to absorb Mandalore into a larger galactic command structure.&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
The Je’daii are respected but treated cautiously by Mandalore. The Mandalorians remember the damage caused by ancient conflicts involving Force orders, empires, crusades, and ideological wars.&lt;br /&gt;
Modern Mandalore does not oppose the Je’daii, but it does not submit to them either. Je’daii visitors are expected to respect Mandalorian sovereignty, law, and neutrality.&lt;br /&gt;
Some Mandalorian philosophers admire the Je’daii pursuit of balance, seeing it as similar to Mandalore’s own rejection of endless violence.&lt;br /&gt;
== Threats and Tensions ==&lt;br /&gt;
Although Mandalore is peaceful in 300 ABY, peace is not the same as safety. The restored kingdom faces many possible threats.&lt;br /&gt;
Potential conflicts include:&lt;br /&gt;
* Former warrior traditionalists who believe Mandalore has become weak&lt;br /&gt;
* Exiled clans that refuse the authority of the monarch&lt;br /&gt;
* Syndicates attempting to infiltrate rebuilt cities&lt;br /&gt;
* Republic officials pressuring Mandalore for military commitments&lt;br /&gt;
* Foreign powers testing Mandalore’s restraint&lt;br /&gt;
* Ancient weapons or war vaults hidden beneath restored cities&lt;br /&gt;
* Young Defense Force officers tempted by old glory&lt;br /&gt;
* Political rivals seeking to fracture the Clan Council&lt;br /&gt;
The central tension of Mandalore is simple: the planet has chosen peace, but the galaxy may not allow it to remain peaceful.&lt;br /&gt;
== Timeline ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Era / Date&lt;br /&gt;
! Event&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Era&lt;br /&gt;
| Mandalore develops early traditions of clan identity, discipline, armorcraft, and martial service. Older non-violent traditions also emerge, teaching that strength should exist in service to protection rather than conquest.&lt;br /&gt;
|-&lt;br /&gt;
| Pre-Imperial Eras&lt;br /&gt;
| Mandalorian society repeatedly shifts between warrior expansion, clan rivalry, reform movements, and attempts at peaceful government.&lt;br /&gt;
|-&lt;br /&gt;
| Clone Wars Era&lt;br /&gt;
| Mandalore becomes a major symbol of the struggle between pacifist ideals, warrior traditionalists, and outside galactic interference.&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Era&lt;br /&gt;
| Mandalore suffers under occupation, suppression, and devastation. The planet and its people are scattered, wounded, and politically fractured.&lt;br /&gt;
|-&lt;br /&gt;
| Early New Republic Era&lt;br /&gt;
| Surviving Mandalorian groups attempt to reclaim identity and territory. Clan divisions remain strong, and the dream of reunification remains distant.&lt;br /&gt;
|-&lt;br /&gt;
| Later Post-Imperial Centuries&lt;br /&gt;
| Mandalorian clans continue to spread across the galaxy. Some cling to older warrior traditions, while others begin advocating for reconstruction, diplomacy, and cultural renewal.&lt;br /&gt;
|-&lt;br /&gt;
| Reunification Period&lt;br /&gt;
| A royal house rises as a neutral force capable of ending the old clan wars. Through diplomacy, ritual settlement, political compromise, and carefully limited military action, the clans are brought under one crown.&lt;br /&gt;
|-&lt;br /&gt;
| Restoration Period&lt;br /&gt;
| Mandalore’s cities are rebuilt. Sundari is restored as the capital. Keldabe and other major cities are reconstructed as civic, cultural, and defensive centers.&lt;br /&gt;
|-&lt;br /&gt;
| Formation of the Defense Force&lt;br /&gt;
| The old clan warbands are reorganized into the Mandalorian Defense Force. Warriors now serve the crown and the people rather than individual clan ambitions.&lt;br /&gt;
|-&lt;br /&gt;
| 300 ABY&lt;br /&gt;
| Mandalore stands as a restored, peaceful monarchy. The clans are united, the cities rebuilt, and the Mandalorian people have returned to a disciplined non-violent way of life, keeping a standing army only for self-defense.&lt;br /&gt;
|}&lt;br /&gt;
== Campaign Role ==&lt;br /&gt;
Mandalore in 300 ABY serves as a powerful contrast to the more chaotic parts of the galaxy. It is peaceful, rebuilt, and honorable, but it is not naive. Its people know violence intimately and have chosen restraint as an act of strength.&lt;br /&gt;
For player characters, Mandalore can serve as:&lt;br /&gt;
* A diplomatic destination&lt;br /&gt;
* A source of elite defensive allies&lt;br /&gt;
* A kingdom under quiet political pressure&lt;br /&gt;
* A cultural mirror for characters struggling with violence and duty&lt;br /&gt;
* A place where old weapons, old grudges, and old identities refuse to stay buried&lt;br /&gt;
== Summary ==&lt;br /&gt;
By 300 ABY, Mandalore is no longer a broken battleground or a loose collection of feuding clans. It is a restored monarchy, a rebuilt homeworld, and a civilization that has chosen peace without abandoning strength.&lt;br /&gt;
Its warriors stand ready, but not eager.&lt;br /&gt;
Its cities shine, but remember the ashes beneath them.&lt;br /&gt;
Its monarch rules not by promising victory, but by keeping Mandalore from needing one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Worlds]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Republic_Army&amp;diff=2090</id>
		<title>Star Wars/Factions/Republic Army</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Republic_Army&amp;diff=2090"/>
		<updated>2026-09-06T01:51:09Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Factions|Factions]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Republic Army&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Republic Army&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The Republic’s military organization, equipment, doctrine, and role in the 300 ABY campaign.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The Republic and Its Army in 300 ABY ==&lt;br /&gt;
&lt;br /&gt;
[[File:Republic Army Article.jpg|thumb|right|350px|The Republic Army of 300 ABY, wearing modern modular combat armor.]]&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;300 ABY&#039;&#039;&#039;, the Republic is an old and deeply reformed galactic government. It is no longer ruled from a single political heartworld, nor does it depend on one central military structure to defend the galaxy. Centuries of war, collapse, rebuilding, and reform have shaped the Republic into a distributed government supported by regional blocs, sector councils, and a professional standing army.&lt;br /&gt;
&lt;br /&gt;
The Republic Army of this era is not a clone force, an imperial occupation army, or a loose rebel coalition. It is a layered defense organization built to protect member worlds, respond to crises, suppress piracy, and preserve galactic stability without becoming the kind of power it was created to prevent.&lt;br /&gt;
&lt;br /&gt;
== Government Structure ==&lt;br /&gt;
&lt;br /&gt;
The Republic is governed by the &#039;&#039;&#039;Central Senate&#039;&#039;&#039;, a large political body made up of representatives from member worlds, regional blocs, and sector assemblies. While Coruscant remains historically important, it is no longer the sole center of galactic power. The Republic deliberately spreads its political functions across multiple worlds to prevent any single attack, coup, or disaster from crippling the entire government.&lt;br /&gt;
&lt;br /&gt;
The highest executive officer is the &#039;&#039;&#039;High Chancellor&#039;&#039;&#039;, though the office is much more limited than in past eras. The Chancellor guides foreign policy, emergency response, and major Republic initiatives, but military authority is restricted by law and Senate oversight.&lt;br /&gt;
&lt;br /&gt;
The Republic’s security policy is managed through the &#039;&#039;&#039;Republic Defense Council&#039;&#039;&#039;, which includes civilian leaders, military commanders, regional defense representatives, and Je’daii observers when Force-related matters are involved.&lt;br /&gt;
&lt;br /&gt;
The Je’daii do not command the Republic Army. They may advise, mediate, investigate, or assist during major crises, but they remain outside the military chain of command.&lt;br /&gt;
&lt;br /&gt;
== Structure of the Republic Army ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army is organized into three major layers.&lt;br /&gt;
&lt;br /&gt;
=== Republic Regular Army ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Republic Regular Army&#039;&#039;&#039; is the central professional army of the Republic. Its soldiers are recruited from member worlds across Republic space and trained under standardized military doctrine.&lt;br /&gt;
&lt;br /&gt;
Regular Army units are deployed to major warzones, frontier crises, planetary invasions, disaster zones, and high-priority security operations.&lt;br /&gt;
&lt;br /&gt;
=== Sector Defense Forces ===&lt;br /&gt;
&lt;br /&gt;
Each major region of Republic space maintains a &#039;&#039;&#039;Sector Defense Force&#039;&#039;&#039;. These forces handle local security, border defense, anti-piracy patrols, and first response operations.&lt;br /&gt;
&lt;br /&gt;
Sector Defense Forces can be federalized during major Republic emergencies, but most of the time they answer to regional authorities.&lt;br /&gt;
&lt;br /&gt;
Because of this, their equipment and appearance vary widely. Core sector troops may appear polished and uniform, while frontier units often use rugged, customized armor suited to harsh environments.&lt;br /&gt;
&lt;br /&gt;
=== Planetary Defense Forces ===&lt;br /&gt;
&lt;br /&gt;
Member worlds are allowed to maintain their own &#039;&#039;&#039;Planetary Defense Forces&#039;&#039;&#039;. These forces are loyal to their homeworlds but bound by Republic treaty.&lt;br /&gt;
&lt;br /&gt;
Some planetary forces are elite military organizations. Others are local militias with limited training and older equipment. In wartime, they provide the Republic with enormous manpower, though their quality varies greatly.&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army uses a layered command structure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank or Position&lt;br /&gt;
! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supreme Defense Marshal&#039;&#039;&#039;&lt;br /&gt;
| Highest uniformed officer of the Republic military.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Theater Marshal&#039;&#039;&#039;&lt;br /&gt;
| Commands a major region of conflict or military theater.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sector General&#039;&#039;&#039;&lt;br /&gt;
| Commands Republic Army assets within a specific sector.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legion Commander&#039;&#039;&#039;&lt;br /&gt;
| Commands a large operational formation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battalion Commander&#039;&#039;&#039;&lt;br /&gt;
| Commands several companies of troops.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Company Captain&#039;&#039;&#039;&lt;br /&gt;
| Commands a company-sized force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Platoon Lieutenant&#039;&#039;&#039;&lt;br /&gt;
| Commands a platoon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Sergeant&#039;&#039;&#039;&lt;br /&gt;
| Commands a squad of soldiers in the field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Republic Army places strong trust in experienced non-commissioned officers. Squad sergeants and field leaders are expected to adapt quickly, especially during frontier deployments where communication with higher command may be delayed.&lt;br /&gt;
&lt;br /&gt;
== Unit Organization ==&lt;br /&gt;
&lt;br /&gt;
A standard Republic Army squad usually contains &#039;&#039;&#039;8 to 10 soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A typical squad may include:&lt;br /&gt;
&lt;br /&gt;
* Squad Sergeant&lt;br /&gt;
* Assistant Squad Leader&lt;br /&gt;
* Rifle Troopers&lt;br /&gt;
* Heavy Weapons Specialist&lt;br /&gt;
* Combat Technician&lt;br /&gt;
* Field Medic&lt;br /&gt;
* Marksman, drone operator, or shield specialist&lt;br /&gt;
&lt;br /&gt;
A platoon usually contains &#039;&#039;&#039;3 to 4 squads&#039;&#039;&#039;.  &lt;br /&gt;
A company usually contains &#039;&#039;&#039;3 to 5 platoons&#039;&#039;&#039;.  &lt;br /&gt;
A battalion usually contains &#039;&#039;&#039;4 to 6 companies&#039;&#039;&#039;.  &lt;br /&gt;
A legion contains several battalions, along with armor, artillery, engineers, scouts, medical units, and support elements.&lt;br /&gt;
&lt;br /&gt;
== Major Branches ==&lt;br /&gt;
&lt;br /&gt;
=== Line Infantry ===&lt;br /&gt;
&lt;br /&gt;
The backbone of the Republic Army. Line infantry are trained for flexible battlefield operations, planetary defense, urban combat, and peacekeeping missions.&lt;br /&gt;
&lt;br /&gt;
=== Recon Troopers ===&lt;br /&gt;
&lt;br /&gt;
Lightly equipped scouts used for infiltration, wilderness patrol, surveillance, and long-range reconnaissance.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Troopers ===&lt;br /&gt;
&lt;br /&gt;
Armored shock troops used for boarding actions, fortress assaults, anti-droid warfare, and high-risk urban combat.&lt;br /&gt;
&lt;br /&gt;
=== Republic Rangers ===&lt;br /&gt;
&lt;br /&gt;
Elite frontier soldiers trained to operate far from major Republic support. Rangers serve as scouts, investigators, survival specialists, and rapid-response troops in remote regions.&lt;br /&gt;
&lt;br /&gt;
=== Combat Engineers ===&lt;br /&gt;
&lt;br /&gt;
Specialists in demolitions, fortifications, shield systems, battlefield repairs, mine clearing, and emergency infrastructure work.&lt;br /&gt;
&lt;br /&gt;
=== Armor Corps ===&lt;br /&gt;
&lt;br /&gt;
The branch responsible for walkers, repulsor tanks, mobile shield carriers, artillery platforms, and armored transport vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Orbital Drop Infantry ===&lt;br /&gt;
&lt;br /&gt;
Specialized troops trained to deploy from high atmosphere or low orbit using armored descent pods and powered drop armor.&lt;br /&gt;
&lt;br /&gt;
=== Medical and Relief Corps ===&lt;br /&gt;
&lt;br /&gt;
A major part of the modern Republic military. These units provide battlefield medicine, disaster relief, refugee support, and humanitarian aid after major conflicts.&lt;br /&gt;
&lt;br /&gt;
== Armor Evolution ==&lt;br /&gt;
&lt;br /&gt;
Republic armor in 300 ABY has evolved far beyond the old white battlefield armor associated with earlier galactic wars. While ancient military designs influenced its earliest development, the modern Republic deliberately moved away from the image of identical soldiers in faceless armor.&lt;br /&gt;
&lt;br /&gt;
The armor of 300 ABY is designed to communicate protection, professionalism, and individuality. It is modular, practical, and regionalized. Soldiers are recognizable as Republic troops, but not as blank copies of one another.&lt;br /&gt;
&lt;br /&gt;
The Republic wants its soldiers to look like defenders of member worlds, not instruments of occupation.&lt;br /&gt;
&lt;br /&gt;
== Republic Modular Combat Harness ==&lt;br /&gt;
&lt;br /&gt;
The standard armor system is known as the &#039;&#039;&#039;Republic Modular Combat Harness&#039;&#039;&#039;, often called &#039;&#039;&#039;Republic Plate&#039;&#039;&#039; by soldiers.&lt;br /&gt;
&lt;br /&gt;
The system includes:&lt;br /&gt;
&lt;br /&gt;
* Armored body glove&lt;br /&gt;
* Modular chest and shoulder plating&lt;br /&gt;
* Reinforced bracers and greaves&lt;br /&gt;
* Sealed helmet with tactical visor&lt;br /&gt;
* Integrated communications&lt;br /&gt;
* Squad tracking system&lt;br /&gt;
* Environmental protection&lt;br /&gt;
* Optional shield emitter&lt;br /&gt;
* Optional drone-control node&lt;br /&gt;
* Optional jet-assisted movement pack&lt;br /&gt;
&lt;br /&gt;
Standard infantry usually wear partial armor over a sealed combat suit. Heavy units wear more complete plating. Frontier units often modify their armor based on climate, terrain, and local mission needs.&lt;br /&gt;
&lt;br /&gt;
== Armor Appearance in 300 ABY ==&lt;br /&gt;
&lt;br /&gt;
Modern Republic armor is less rounded and uniform than ancient clone-style armor. It uses layered plates, darker undersuits, angular chest protection, and flexible armored fabric. Helmets often have narrow illuminated visors rather than large black faceplates.&lt;br /&gt;
&lt;br /&gt;
Many helmets include retractable lower face guards, allowing soldiers to reveal their faces during peacekeeping or civilian operations. This is intentional. The Republic does not want its soldiers to appear faceless unless the mission requires full environmental sealing.&lt;br /&gt;
&lt;br /&gt;
Common armor colors include:&lt;br /&gt;
&lt;br /&gt;
* Pearl gray&lt;br /&gt;
* Warm silver&lt;br /&gt;
* Deep navy&lt;br /&gt;
* Charcoal&lt;br /&gt;
* Sand beige&lt;br /&gt;
* Forest green&lt;br /&gt;
* Sector-specific accent colors&lt;br /&gt;
&lt;br /&gt;
Central Republic units often use gray, blue, and silver markings. Sector forces use regional colors and symbols.&lt;br /&gt;
&lt;br /&gt;
== Armor Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Scout Armor ===&lt;br /&gt;
&lt;br /&gt;
Scout armor is light, quiet, and built for mobility. It often includes a sensor-dampening cloak, survival gear, long-range communications, and camouflage systems.&lt;br /&gt;
&lt;br /&gt;
=== Line Infantry Armor ===&lt;br /&gt;
&lt;br /&gt;
The most common Republic armor. It balances protection, mobility, and environmental sealing. It is used by standard army troops across Republic space.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Armor ===&lt;br /&gt;
&lt;br /&gt;
Heavy assault armor uses reinforced plating, sealed helmets, wrist-mounted shield emitters, and heavy weapon support systems. It is common among boarding teams and shock units.&lt;br /&gt;
&lt;br /&gt;
=== Drop Trooper Armor ===&lt;br /&gt;
&lt;br /&gt;
Drop armor is built for orbital and high-atmosphere insertion. It includes impact frames, heat shielding, descent thrusters, emergency beacons, and crash protection.&lt;br /&gt;
&lt;br /&gt;
=== Command Armor ===&lt;br /&gt;
&lt;br /&gt;
Command armor includes enhanced battlefield communication systems, tactical projection tools, and defensive shield nodes. Officers may also wear cloaks, pauldrons, or ceremonial markings connected to their legion or sector.&lt;br /&gt;
&lt;br /&gt;
== Weapons and Equipment ==&lt;br /&gt;
&lt;br /&gt;
The standard Republic soldier carries a modular blaster platform that can be configured as a rifle, carbine, or marksman weapon.&lt;br /&gt;
&lt;br /&gt;
Common equipment includes:&lt;br /&gt;
&lt;br /&gt;
* Modular blaster rifle&lt;br /&gt;
* Sidearm&lt;br /&gt;
* Vibroknife or utility blade&lt;br /&gt;
* Compact shield puck&lt;br /&gt;
* Recon microdrone&lt;br /&gt;
* Field med patch kit&lt;br /&gt;
* Ion grenade&lt;br /&gt;
* Data spike&lt;br /&gt;
* Commlink&lt;br /&gt;
* Environmental cloak or poncho&lt;br /&gt;
&lt;br /&gt;
Ion weapons are common because the Republic continues to prepare for droid armies, rogue defense networks, and heavily automated syndicate forces.&lt;br /&gt;
&lt;br /&gt;
== Military Doctrine ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army of 300 ABY avoids massive frontal warfare whenever possible. Its doctrine emphasizes rapid deployment, civilian protection, coalition warfare, anti-piracy operations, and stabilization after conflict.&lt;br /&gt;
&lt;br /&gt;
Modern Republic soldiers are trained not only to fight, but also to secure evacuation zones, protect infrastructure, support relief operations, and coordinate with local governments.&lt;br /&gt;
&lt;br /&gt;
This doctrine gives the Republic Army a strong public image, though it also creates tension. On frontier worlds, even a defensive Republic deployment can be seen as political pressure or occupation.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
&lt;br /&gt;
The Je’daii Order works with the Republic but does not serve as its military leadership.&lt;br /&gt;
&lt;br /&gt;
Je’daii may act as:&lt;br /&gt;
&lt;br /&gt;
* Peace envoys&lt;br /&gt;
* Force investigators&lt;br /&gt;
* Diplomatic mediators&lt;br /&gt;
* Crisis advisors&lt;br /&gt;
* Emergency battlefield allies&lt;br /&gt;
* Trainers in discipline and conflict resolution&lt;br /&gt;
&lt;br /&gt;
Some Republic commanders respect the Je’daii deeply. Others distrust their influence, seeing them as powerful outsiders without direct Senate accountability.&lt;br /&gt;
&lt;br /&gt;
The Je’daii are careful to avoid becoming battlefield commanders. Their role is to preserve harmony, not to lead armies.&lt;br /&gt;
&lt;br /&gt;
== Campaign Use ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army can appear in many ways during a campaign.&lt;br /&gt;
&lt;br /&gt;
They may serve as allies, arriving to stabilize a crisis or protect civilians. They may become obstacles, restricting access to a world, enforcing a blockade, or seizing dangerous evidence. They may also create political complications when Senate orders conflict with what is happening on the ground.&lt;br /&gt;
&lt;br /&gt;
Possible campaign uses include:&lt;br /&gt;
&lt;br /&gt;
* A Republic Ranger unit disappears on Dathomir.&lt;br /&gt;
* A frontier world refuses Republic military aid.&lt;br /&gt;
* A Sector Defense Force is secretly compromised by a syndicate.&lt;br /&gt;
* A Republic general asks the Je’daii for help with a Force-related battlefield anomaly.&lt;br /&gt;
* A lost battalion is found with its armor intact, but no soldiers inside.&lt;br /&gt;
* A relief mission becomes a military standoff between local forces and Republic troops.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
The Republic Army of 300 ABY is a professional, layered, and politically restrained military force. It is built from centuries of lessons about war, tyranny, collapse, and reconstruction.&lt;br /&gt;
&lt;br /&gt;
Its armor has evolved away from the faceless designs of the past into something more modular, regional, and human. Republic soldiers are meant to look like defenders of worlds, not servants of conquest.&lt;br /&gt;
&lt;br /&gt;
The Republic Army stands as one of the great powers of the galaxy, but its greatest challenge remains unchanged:&lt;br /&gt;
&lt;br /&gt;
How does it defend the Republic without becoming the next threat to it?&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Factions]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Coruscant&amp;diff=2089</id>
		<title>Star Wars/Worlds/Coruscant</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Coruscant&amp;diff=2089"/>
		<updated>2026-09-06T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Worlds|Worlds]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Coruscant&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Coruscant&amp;lt;/h1&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== Galactic Power in 300 ABY ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:15px; width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Galactic Power in 300 ABY&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Era&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Official Capital&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Worlds/Coruscant|Coruscant]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Major Government&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Factions/Republic Army#Government_Structure|Central Republic]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual Center&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Worlds/Virelya|Virelya]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Order&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Factions/Je’daii Order|Je’daii Order]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Structure&#039;&#039;&#039;&lt;br /&gt;
| Decentralized, divided, networked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
By the era of &#039;&#039;&#039;[[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&#039;&#039;&#039;, the galaxy no longer has a single center of power. [[Star Wars/Worlds/Coruscant|Coruscant]] remains the official capital of the [[Star Wars/Factions/Republic Army#Government_Structure|Central Republic]], but it is no longer the unquestioned heart of galactic authority.&lt;br /&gt;
&lt;br /&gt;
The age when one world could claim to rule the galaxy has ended.&lt;br /&gt;
&lt;br /&gt;
Power now exists as a web. Law, diplomacy, faith, trade, military strength, secrets, and regional loyalty are spread across many worlds and many hidden networks. Coruscant still speaks with the voice of the Republic, but the galaxy no longer obeys simply because Coruscant has spoken.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In earlier eras, galactic power often centered on a single world, throne, senate, temple, or empire. By 300 ABY, that structure has fractured. The old conflicts between the Jedi and Sith are over, and neither order exists as a separate active power. In their place stands the [[Star Wars/Factions/Je’daii Order|Je’daii Order]], a new tradition shaped by harmony rather than division.&lt;br /&gt;
&lt;br /&gt;
The political galaxy has changed as well.&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Republic Army#Government_Structure|Central Republic]] remains important, but it is not absolute. Regional governments, sector alliances, trade powers, syndicates, noble houses, corporate interests, and hidden factions all hold pieces of influence.&lt;br /&gt;
&lt;br /&gt;
The result is a galaxy that has no single throne.&lt;br /&gt;
&lt;br /&gt;
It has many hands on the wheel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Wars/Worlds/Coruscant|Coruscant]]&#039;&#039;&#039; remains the official capital of the [[Star Wars/Factions/Republic Army#Government_Structure|Central Republic]].&lt;br /&gt;
&lt;br /&gt;
It is home to the Senate, courts, ministries, embassies, archives, diplomatic districts, and old institutions of galactic government. The planet still carries enormous symbolic weight. For many citizens, Coruscant represents the memory of galactic unity, law, and civilization.&lt;br /&gt;
&lt;br /&gt;
However, Coruscant is no longer the true center of all galactic power.&lt;br /&gt;
&lt;br /&gt;
Its authority is real, but limited. Many worlds respect the Central Republic while still demanding greater independence. Regional governments no longer accept every decision made in the capital without question.&lt;br /&gt;
&lt;br /&gt;
Coruscant remains powerful because of history, ceremony, law, and diplomacy.&lt;br /&gt;
&lt;br /&gt;
It no longer rules the future alone.&lt;br /&gt;
&lt;br /&gt;
== Virelya ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Wars/Worlds/Virelya|Virelya]]&#039;&#039;&#039; is the hidden spiritual and philosophical center of the [[Star Wars/Factions/Je’daii Order|Je’daii Order]].&lt;br /&gt;
&lt;br /&gt;
Located beyond known Republic space, Virelya is not widely known to the galaxy. Most citizens consider it a myth, if they have heard of it at all. Yet among those who understand the deeper currents of the Force, Virelya may be one of the most important worlds in existence.&lt;br /&gt;
&lt;br /&gt;
The Je’daii do not rule the galaxy from Virelya. They do not function as a government, empire, or military authority. Their influence is quieter and more lasting.&lt;br /&gt;
&lt;br /&gt;
Virelya shapes belief, training, philosophy, and the future understanding of the Force.&lt;br /&gt;
&lt;br /&gt;
Where Coruscant makes law, Virelya shapes meaning.&lt;br /&gt;
&lt;br /&gt;
== Regional Powers ==&lt;br /&gt;
&lt;br /&gt;
Regional alliances and sector governments hold much of the practical power in 300 ABY.&lt;br /&gt;
&lt;br /&gt;
Many systems still recognize the Central Republic, but they expect local autonomy. Planetary leagues, defense compacts, trade coalitions, and sector councils now handle many issues that once would have been controlled directly from Coruscant.&lt;br /&gt;
&lt;br /&gt;
These powers manage local defense, commerce, infrastructure, justice, and diplomacy within their own regions.&lt;br /&gt;
&lt;br /&gt;
This has made the galaxy more stable in some ways and more complicated in others. Local governments can respond quickly to local problems, but they may also resist Republic authority when it conflicts with their interests.&lt;br /&gt;
&lt;br /&gt;
In 300 ABY, the galaxy is governed as much by negotiation as by law.&lt;br /&gt;
&lt;br /&gt;
== Trade Worlds and Hyperlane Hubs ==&lt;br /&gt;
&lt;br /&gt;
Economic power is one of the strongest forces in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Worlds and organizations that control shipping lanes, fuel, food, banking, shipyards, communications, and hyperlane access can shape events without holding formal political office.&lt;br /&gt;
&lt;br /&gt;
A world that controls a major trade route may influence entire sectors. A banking house may decide which governments survive a crisis. A shipyard may determine which alliances can defend themselves. A fuel consortium may hold more practical power than a senator.&lt;br /&gt;
&lt;br /&gt;
In 300 ABY, the hand on the hyperlane can matter more than the hand on the Senate seal.&lt;br /&gt;
&lt;br /&gt;
== Hidden Networks ==&lt;br /&gt;
&lt;br /&gt;
Not all power is public.&lt;br /&gt;
&lt;br /&gt;
Behind the official governments and trade agreements are hidden networks that influence galactic events from the shadows. These include the [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]], syndicates, intelligence groups, noble bloodlines, corporate houses, private military forces, and secret societies.&lt;br /&gt;
&lt;br /&gt;
These groups often do not seek open rule. Instead, they shape decisions before they become public.&lt;br /&gt;
&lt;br /&gt;
They control secrets, favors, blackmail, appointments, debts, marriages, scandals, smuggling routes, and forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]] are especially skilled at this form of influence. Their members often serve as advisors, attendants, tutors, healers, and political aides to powerful figures across the galaxy. They do not need to sit on a throne to shape what the throne decides.&lt;br /&gt;
&lt;br /&gt;
== The Je’daii and Galactic Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Je’daii Order|Je’daii Order]] is the only major Force order active in 300 ABY. It emerged after the end of the ancient divide between Jedi and Sith. The Je’daii seek harmony rather than victory, and their teachings are rooted in the belief that the Force cannot be understood through division alone.&lt;br /&gt;
&lt;br /&gt;
The Je’daii are influential, but they are not rulers.&lt;br /&gt;
&lt;br /&gt;
They advise, teach, mediate, and preserve. Their presence can legitimize a peace treaty, calm a conflict, or guide a leader through crisis. However, they do not claim direct authority over the Central Republic or the regional powers.&lt;br /&gt;
&lt;br /&gt;
This makes them respected by some, distrusted by others, and carefully watched by groups such as the Sisters of Dathomir.&lt;br /&gt;
&lt;br /&gt;
== The Central Republic ==&lt;br /&gt;
&lt;br /&gt;
The Central Republic remains the largest and most recognized galactic government. Its capital is still [[Star Wars/Worlds/Coruscant|Coruscant]], and its institutions continue to provide law, diplomacy, trade standards, and political structure across much of known space.&lt;br /&gt;
&lt;br /&gt;
However, the Central Republic is not the same kind of power that earlier Republics once were.&lt;br /&gt;
&lt;br /&gt;
It is more decentralized, more cautious, and more dependent on cooperation from its member worlds. It must negotiate with regional blocs, economic powers, and independent systems rather than simply command them.&lt;br /&gt;
&lt;br /&gt;
The Central Republic remains the official face of galactic order.&lt;br /&gt;
&lt;br /&gt;
It is not the only force shaping that order.&lt;br /&gt;
&lt;br /&gt;
== Political Reality ==&lt;br /&gt;
&lt;br /&gt;
The true power structure of 300 ABY can be understood through several centers of influence:&lt;br /&gt;
&lt;br /&gt;
* Coruscant is the political and symbolic center of the [[Star Wars/Factions/Republic Army#Government_Structure|Central Republic]].&lt;br /&gt;
* [[Star Wars/Worlds/Virelya|Virelya]] is the hidden spiritual center of the [[Star Wars/Factions/Je’daii Order|Je’daii Order]].&lt;br /&gt;
* Regional alliances control much of the day-to-day authority across the galaxy.&lt;br /&gt;
* Trade worlds and hyperlane hubs control economic survival and movement.&lt;br /&gt;
* Hidden networks influence decisions through secrets, loyalty, fear, and favors.&lt;br /&gt;
&lt;br /&gt;
No single world controls all of these.&lt;br /&gt;
&lt;br /&gt;
That is what defines the age.&lt;br /&gt;
&lt;br /&gt;
== Common Saying ==&lt;br /&gt;
&lt;br /&gt;
A common political saying in 300 ABY is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Coruscant writes the law. Virelya guards the spirit. The sectors keep the peace. The syndicates move the goods. The Sisters know who asked for all of it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
In 300 ABY, [[Star Wars/Worlds/Coruscant|Coruscant]] remains the official capital of the [[Star Wars/Factions/Republic Army#Government_Structure|Central Republic]], but it is no longer the true center of galactic power. Real power is divided between Coruscant, [[Star Wars/Worlds/Virelya|Virelya]], regional governments, trade powers, syndicates, and hidden influence networks such as the [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]].&lt;br /&gt;
&lt;br /&gt;
The galaxy no longer has one throne.&lt;br /&gt;
&lt;br /&gt;
It has many hands on the wheel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Worlds]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Dathomir&amp;diff=2088</id>
		<title>Star Wars/Worlds/Dathomir</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Worlds/Dathomir&amp;diff=2088"/>
		<updated>2026-09-06T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Worlds|Worlds]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Dathomir&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Dathomir&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;Dathomir in 300 ABY: its regions, culture, weakening magick, and relationship with the Je’daii.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:15px; width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dathomir&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Era&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Region&#039;&#039;&#039;&lt;br /&gt;
| Outer Rim Territories&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Inhabitants&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]], Dathomiri clans, rancor-bonded clans&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Isolated, sacred, politically quiet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known For&#039;&#039;&#039;&lt;br /&gt;
| Dathomiri magick, spirit ichor, rancors, hidden villages, ancient ruins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Tradition&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relationship to the Je’daii&#039;&#039;&#039;&lt;br /&gt;
| Cautious, independent, watchful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dathomir&#039;&#039;&#039; is a remote and dangerous world in the Outer Rim Territories. By the era of [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]], it has become one of the last major centers of an independent Force tradition outside the influence of the [[Star Wars/Factions/Je’daii Order|Je’daii Order]].&lt;br /&gt;
[[File:Dathomir Orbit Article.jpg|thumb|center|720px|Dathomir from orbit in 300 ABY.]]&lt;br /&gt;
&lt;br /&gt;
Once known for the terrifying power of the Nightsisters, Dathomir is no longer the open seat of witch-clans, spirit armies, rancor riders, and green flame. Its power has not disappeared, but it has changed. The old magick has weakened. The great rituals require greater preparation, rarer materials, stronger bloodlines, sacred places, or the combined strength of multiple Sisters.&lt;br /&gt;
&lt;br /&gt;
Dathomir has not fallen.&lt;br /&gt;
&lt;br /&gt;
It has withdrawn.&lt;br /&gt;
&lt;br /&gt;
The planet now serves as a sacred root-world for the [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]], who have spread throughout the galaxy as advisors, attendants, tutors, healers, political aides, and hidden power brokers. While the Sisters operate in courts, ministries, noble houses, and planetary governments, Dathomir remains the place they return to for training, judgment, memory, burial, and power.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Dathomir appears to be a haunted and half-forgotten backwater.&lt;br /&gt;
&lt;br /&gt;
To the Sisters, it is the root beneath the ash.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In 300 ABY, the ancient conflict between the Jedi and Sith has ended. Neither order exists as a separate active power. What remains is the [[Star Wars/Factions/Je’daii Order|Je’daii Order]], a new tradition born from the ruins, reconciliation, and transformation of those older paths.&lt;br /&gt;
&lt;br /&gt;
This change reshaped Dathomir’s place in the galaxy.&lt;br /&gt;
&lt;br /&gt;
For centuries, smaller Force traditions were overshadowed by the conflict between Jedi and Sith. Dathomir survived that age through secrecy, violence, ritual power, and isolation. When the Jedi and Sith vanished as separate orders, Dathomir did not rush into the open. Instead, the Sisters became even more careful.&lt;br /&gt;
&lt;br /&gt;
The Je’daii speak of harmony.&lt;br /&gt;
&lt;br /&gt;
The Sisters hear the possibility of control.&lt;br /&gt;
&lt;br /&gt;
Dathomir now exists in a state of guarded independence. It is not openly hostile to the Je’daii, but it does not trust them. The Sisters see the Je’daii as heirs to both Jedi wisdom and Sith ambition. They believe any order powerful enough to unify those legacies is also powerful enough to erase smaller traditions in the name of peace.&lt;br /&gt;
&lt;br /&gt;
== Current State of the Planet ==&lt;br /&gt;
&lt;br /&gt;
Dathomir is sparsely populated compared to major galactic worlds. Its settlements are hidden, its roads are unreliable, and many regions are avoided even by those born there.&lt;br /&gt;
&lt;br /&gt;
The planet is governed less by formal institutions and more by clan authority, ritual obligation, elder councils, and the quiet influence of the Sisters. There is no single planetary capital in the normal galactic sense. Power is distributed among hidden villages, sacred sites, clan territories, and old matriarchal lines.&lt;br /&gt;
&lt;br /&gt;
Dathomir functions as:&lt;br /&gt;
&lt;br /&gt;
* A training ground for young Sisters&lt;br /&gt;
* A graveyard for the ancient dead&lt;br /&gt;
* A sealed archive of forbidden teachings&lt;br /&gt;
* A sanctuary from outside Force traditions&lt;br /&gt;
* A source of rare spirit ichor&lt;br /&gt;
* A place of judgment for the Sisterhood&lt;br /&gt;
* A spiritual anchor for Dathomiri magick&lt;br /&gt;
&lt;br /&gt;
The planet does not welcome casual visitors. Those who arrive are watched, tested, delayed, misdirected, or quietly removed.&lt;br /&gt;
&lt;br /&gt;
Dathomir allows entry when Dathomir wants something.&lt;br /&gt;
&lt;br /&gt;
[[File:Dathomir Surface Article.jpg|thumb|center|720px|The red wilds of Dathomir.]]&lt;br /&gt;
&lt;br /&gt;
== The Weakening of Magick ==&lt;br /&gt;
&lt;br /&gt;
The magick of Dathomir is weaker in 300 ABY than it was in ancient times. The reasons are debated among the Sisters.&lt;br /&gt;
&lt;br /&gt;
Some believe the centuries of war between Jedi and Sith damaged the currents of the Force throughout the galaxy.&lt;br /&gt;
&lt;br /&gt;
Some believe the old bloodlines have thinned.&lt;br /&gt;
&lt;br /&gt;
Some believe the spirits have grown tired of being summoned by the living.&lt;br /&gt;
&lt;br /&gt;
Some believe Dathomir itself is conserving its strength for something yet to come.&lt;br /&gt;
&lt;br /&gt;
Whatever the cause, the change is real. The great workings of the past are now rare. Raising the dead, commanding large spirit manifestations, or calling vast green flame requires sacred ground, bloodline rites, relics, sacrifice, or the combined effort of multiple Sisters.&lt;br /&gt;
&lt;br /&gt;
This weakening forced the Sisters to adapt. They no longer rely on open displays of power. Instead, they use subtle magick, political influence, intelligence networks, bloodline manipulation, oath-binding, and long-term planning.&lt;br /&gt;
&lt;br /&gt;
The old power burned like wildfire.&lt;br /&gt;
&lt;br /&gt;
The new power moves like a root through stone.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Je’daii Order|Je’daii Order]] is the only major Force order active in the galaxy by 300 ABY. To many worlds, the Je’daii represent healing after centuries of division. To Dathomir, they represent something more complicated.&lt;br /&gt;
&lt;br /&gt;
The Sisters do not view the Je’daii as enemies, but they do not consider them safe.&lt;br /&gt;
&lt;br /&gt;
The Je’daii seek harmony between traditions, philosophies, and aspects of the Force. The Sisters believe some powers should remain separate, secret, and dangerous. They fear that Je’daii harmony may eventually become polite absorption.&lt;br /&gt;
&lt;br /&gt;
The Je’daii are interested in Dathomiri magick because it does not fit neatly into the inherited language of Jedi or Sith teachings. It is emotional, ancestral, ritualized, matriarchal, spirit-bound, and tied deeply to place and bloodline.&lt;br /&gt;
&lt;br /&gt;
The Sisters are willing to speak with the Je’daii.&lt;br /&gt;
&lt;br /&gt;
They are not willing to be studied, catalogued, corrected, or integrated.&lt;br /&gt;
&lt;br /&gt;
A common saying among the Sisters is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The Jedi and Sith are dead, but their child walks the stars wearing both their faces.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Sisters of Dathomir ==&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Sisters of Dathomir|Sisters of Dathomir]] remain the dominant cultural and spiritual power on the planet. However, many Sisters now spend much of their lives off-world.&lt;br /&gt;
&lt;br /&gt;
In the wider galaxy, they serve as:&lt;br /&gt;
&lt;br /&gt;
* Political advisors&lt;br /&gt;
* Court attendants&lt;br /&gt;
* Tutors&lt;br /&gt;
* Healers&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Genealogists&lt;br /&gt;
* Speechwriters&lt;br /&gt;
* Intelligence gatherers&lt;br /&gt;
* Marriage brokers&lt;br /&gt;
* Private secretaries&lt;br /&gt;
* Cultural consultants&lt;br /&gt;
&lt;br /&gt;
These roles allow them to influence rulers without appearing to rule. Dathomir is no longer the visible center of their power. It is the hidden source from which their power flows.&lt;br /&gt;
&lt;br /&gt;
Every Sister who leaves Dathomir remains tied to it. They return to report, study, be judged, give birth, bury secrets, receive new assignments, or renew their connection to the old rites.&lt;br /&gt;
&lt;br /&gt;
Dathomir is not their empire.&lt;br /&gt;
&lt;br /&gt;
It is their memory.&lt;br /&gt;
&lt;br /&gt;
== Major Regions ==&lt;br /&gt;
&lt;br /&gt;
=== The Red Wilds ===&lt;br /&gt;
&lt;br /&gt;
The Red Wilds are the vast wilderness most outsiders associate with Dathomir. They are marked by red soil, twisted forests, deep ravines, predators, and ruins half-swallowed by root and stone.&lt;br /&gt;
&lt;br /&gt;
Rancors roam these lands freely. Some are bonded to clans. Others are wild, ancient, and treated with almost religious caution.&lt;br /&gt;
&lt;br /&gt;
Travel through the Red Wilds without a Dathomiri guide is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
=== The Ashen Villages ===&lt;br /&gt;
&lt;br /&gt;
The Ashen Villages are hidden settlements where traditional Dathomiri life continues. They are protected by terrain, secrecy, trained beasts, and ritual wards.&lt;br /&gt;
&lt;br /&gt;
These villages are home to elders, initiates, hunters, healers, and families tied to the old ways. Outsiders who find one have usually been allowed to find it.&lt;br /&gt;
&lt;br /&gt;
Or they are being led into judgment.&lt;br /&gt;
&lt;br /&gt;
=== The Bone Fields ===&lt;br /&gt;
&lt;br /&gt;
The Bone Fields are ancient burial grounds where generations of witches, warriors, beasts, invaders, and forgotten enemies were laid to rest.&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Sisters of Dathomir#The_Bone_Keepers|Bone Keepers]] guard these places. They believe the dead of Dathomir are not silent. They remember debts, betrayals, bloodlines, and names.&lt;br /&gt;
&lt;br /&gt;
It is said that no one can successfully lie in the Bone Fields.&lt;br /&gt;
&lt;br /&gt;
The dead hear too clearly.&lt;br /&gt;
&lt;br /&gt;
=== The Green Wells ===&lt;br /&gt;
&lt;br /&gt;
The Green Wells are rare pools and subterranean reservoirs of spirit ichor. They are among the most sacred and dangerous places on Dathomir.&lt;br /&gt;
&lt;br /&gt;
The Wells are weaker than they once were, but they remain powerful enough to fuel major rituals. Their locations are closely guarded. Some Sisters believe the Wells are living wounds in the Force. Others believe they are the planet’s memory made liquid.&lt;br /&gt;
&lt;br /&gt;
A single drop of ichor from a true Green Well can change the course of a ritual.&lt;br /&gt;
&lt;br /&gt;
A full vial can change the course of a life.&lt;br /&gt;
&lt;br /&gt;
=== The Ruins of the Old Mothers ===&lt;br /&gt;
&lt;br /&gt;
The Ruins of the Old Mothers are a shattered temple complex from the earliest known age of Dathomiri magick. Many of the oldest rites were once performed there.&lt;br /&gt;
&lt;br /&gt;
The central sanctum is sealed.&lt;br /&gt;
&lt;br /&gt;
Some believe the first [[Star Wars/Factions/Sisters of Dathomir#Mother_of_Ash|Mother of Ash]] sleeps beneath the ruins. Others believe something older than the Sisterhood is trapped below, wearing the memories of dead matriarchs like a veil.&lt;br /&gt;
&lt;br /&gt;
Even the Sisters do not enter lightly.&lt;br /&gt;
&lt;br /&gt;
=== The Rancor Holds ===&lt;br /&gt;
&lt;br /&gt;
The Rancor Holds are territories controlled by rancor-bonded clans. These clans are less politically connected than the off-world Sisters, but they remain deeply respected.&lt;br /&gt;
&lt;br /&gt;
The Holds preserve older traditions of beast-bonding, survival, territory, and blood loyalty. They are sometimes viewed by the political Sisters as crude, but no Sister with wisdom says so aloud.&lt;br /&gt;
&lt;br /&gt;
The Rancor Holds are the teeth of Dathomir.&lt;br /&gt;
&lt;br /&gt;
=== The Quiet Port ===&lt;br /&gt;
&lt;br /&gt;
The Quiet Port is Dathomir’s primary off-world landing zone. It is small, heavily watched, and deliberately unimpressive.&lt;br /&gt;
&lt;br /&gt;
Visitors arriving at the Quiet Port are catalogued, questioned, delayed, and observed. Many never travel beyond it. Some are turned away. Some are invited inland. A few disappear before deciding whether to leave.&lt;br /&gt;
&lt;br /&gt;
The Quiet Port is less a gateway than a filter.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Dathomiri culture in 300 ABY is shaped by memory, survival, bloodline, secrecy, and obligation.&lt;br /&gt;
&lt;br /&gt;
The people of Dathomir do not separate history from the present as cleanly as most galactic cultures. The dead are remembered as active presences. Ancestors are consulted, feared, honored, and sometimes blamed.&lt;br /&gt;
&lt;br /&gt;
Names matter.&lt;br /&gt;
&lt;br /&gt;
Oaths matter.&lt;br /&gt;
&lt;br /&gt;
Bloodlines matter.&lt;br /&gt;
&lt;br /&gt;
Places matter.&lt;br /&gt;
&lt;br /&gt;
The Sisters teach that a person is not only an individual, but a knot of promises, ancestors, debts, wounds, and future consequences. To understand someone is to understand the threads around them.&lt;br /&gt;
&lt;br /&gt;
This worldview makes Dathomiri politics extremely difficult for outsiders to navigate.&lt;br /&gt;
&lt;br /&gt;
== Groups on Dathomir ==&lt;br /&gt;
&lt;br /&gt;
=== The Bone Keepers ===&lt;br /&gt;
&lt;br /&gt;
The Bone Keepers guard tombs, burial fields, ancestral records, and forbidden death rites. They are among the most traditional of the Dathomiri orders.&lt;br /&gt;
&lt;br /&gt;
They decide who may be buried in sacred ground and who must be denied the protection of the dead.&lt;br /&gt;
&lt;br /&gt;
=== The Ash Mothers ===&lt;br /&gt;
&lt;br /&gt;
The Ash Mothers govern hidden villages, train initiates, preserve local rites, and settle disputes among the clans. They are not always aligned with the off-world political Sisters.&lt;br /&gt;
&lt;br /&gt;
Some Ash Mothers believe the Sisterhood has become too entangled with galactic politics.&lt;br /&gt;
&lt;br /&gt;
=== The Rancor Clans ===&lt;br /&gt;
&lt;br /&gt;
The Rancor Clans maintain ancient bonds with Dathomir’s great beasts. They serve as guardians, hunters, scouts, and warriors when Dathomir itself is threatened.&lt;br /&gt;
&lt;br /&gt;
They respect strength, loyalty, and proven courage more than courtly subtlety.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Sisters ===&lt;br /&gt;
&lt;br /&gt;
The Veiled Sisters are those who spend much of their lives away from Dathomir, embedded in the courts and governments of the galaxy.&lt;br /&gt;
&lt;br /&gt;
When they return, they bring intelligence, favors, secrets, children, enemies, and sometimes danger.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
&lt;br /&gt;
The Unbound are ordinary Dathomiri people who are not fully initiated into the mysteries of the Sisterhood. They farm, hunt, trade, repair, guide, craft, and survive.&lt;br /&gt;
&lt;br /&gt;
They are often underestimated by outsiders.&lt;br /&gt;
&lt;br /&gt;
This is usually a mistake.&lt;br /&gt;
&lt;br /&gt;
== Political Importance ==&lt;br /&gt;
&lt;br /&gt;
Dathomir appears minor on most galactic maps. It has limited formal trade, little public diplomacy, and no desire to become a major political center.&lt;br /&gt;
&lt;br /&gt;
This obscurity is intentional.&lt;br /&gt;
&lt;br /&gt;
The true importance of Dathomir lies in its connection to the Sisters’ hidden network. Decisions made in distant capitals may be shaped by Sisters who trained on Dathomir, swore oaths in its ruins, and still answer to its elder circles.&lt;br /&gt;
&lt;br /&gt;
Dathomir does not need fleets to influence the galaxy.&lt;br /&gt;
&lt;br /&gt;
It has daughters.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Rumors ==&lt;br /&gt;
&lt;br /&gt;
* A hidden Green Well has begun to glow again after centuries of silence.&lt;br /&gt;
* The Je’daii have requested permission to establish a small study mission on Dathomir.&lt;br /&gt;
* The Bone Keepers recently sealed an entire burial valley and refuse to explain why.&lt;br /&gt;
* A rancor-bonded clan has stopped answering messages from the Ash Mothers.&lt;br /&gt;
* The Mother of Ash may not live on Dathomir, but something on Dathomir speaks with her voice.&lt;br /&gt;
* A political bloodline currently rising in the Core Worlds may have been shaped by Dathomiri rites.&lt;br /&gt;
* The Ruins of the Old Mothers have begun appearing in the dreams of off-world Sisters.&lt;br /&gt;
* Someone has been stealing names from the dead.&lt;br /&gt;
&lt;br /&gt;
== Notable Sayings ==&lt;br /&gt;
&lt;br /&gt;
* “The root survives beneath the ash.”&lt;br /&gt;
* “Dathomir does not forget. It waits.”&lt;br /&gt;
* “The dead are not silent here. They are merely patient.”&lt;br /&gt;
* “Harmony is a beautiful word. So is surrender.”&lt;br /&gt;
* “A throne may fall. A bloodline remembers.”&lt;br /&gt;
* “The galaxy sees a graveyard. We see a library.”&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Worlds]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Sisters_of_Dathomir&amp;diff=2087</id>
		<title>Star Wars/Factions/Sisters of Dathomir</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Factions/Sisters_of_Dathomir&amp;diff=2087"/>
		<updated>2026-09-06T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Factions|Factions]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; Sisters of Dathomir&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;Sisters of Dathomir&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-facts&amp;quot;&amp;gt;The Sisterhood’s history, public identities, practices, and internal factions in 300 ABY.&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:15px; width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sisters of Dathomir&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Era&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
| [[Star Wars/Worlds/Dathomir|Dathomir]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| Hidden Force tradition, political network, matriarchal order&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| Independent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known For&#039;&#039;&#039;&lt;br /&gt;
| Subtle magick, political influence, bloodline manipulation, secret advisory networks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Weakened, but active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sisters of Dathomir&#039;&#039;&#039; are a surviving Dathomiri Force tradition active during the era of [[Star Wars/Lore/History of the Je’daii#Campaign_Era|300 ABY]]. Once feared across the galaxy for their open use of spirit ichor, curses, necromancy, beast-binding, and battlefield magick, the Sisters have changed drastically in the centuries following the great conflicts between the Jedi and the Sith.&lt;br /&gt;
&lt;br /&gt;
[[File:Sisters of Dathomir Article.jpg|thumb|center|720px|The Sisterhood in 300 ABY.]]&lt;br /&gt;
&lt;br /&gt;
Their power has not vanished, but it has lessened.&lt;br /&gt;
&lt;br /&gt;
The old green flames still burn, but lower now. The rituals that once shook battlefields require more preparation, rarer materials, stronger bloodlines, or sacred places steeped in ancient Dathomiri power. Rather than vanish into memory, the Sisters adapted. They moved away from open displays of power and became something far more difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
They became a network.&lt;br /&gt;
&lt;br /&gt;
In the modern galaxy, the Sisters are often found serving as advisors, attendants, tutors, healers, archivists, negotiators, cultural consultants, and private aides to politicians, nobles, military officers, corporate rulers, and planetary governors. To outsiders, they appear to be useful and highly trained servants of power.&lt;br /&gt;
&lt;br /&gt;
In truth, they are power standing beside the throne.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
By 300 ABY, the endless struggle between the Jedi and Sith has reshaped the galaxy and weakened many smaller Force traditions. The Sisters of Dathomir survived by abandoning the obvious forms of rule and influence. They no longer seek to dominate worlds through fear, armies, or visible sorcery. Instead, they place themselves near those who do.&lt;br /&gt;
&lt;br /&gt;
A Sister might serve as a governor’s chief aide, a senator’s trusted counselor, a noble family’s tutor, or a diplomat’s quiet assistant. She may write speeches, arrange marriages, manage scandals, protect heirs, interpret omens, administer poisons, heal wounds, read bloodlines, or guide policy through carefully chosen words.&lt;br /&gt;
&lt;br /&gt;
Most people never realize they are dealing with the Sisters of Dathomir.&lt;br /&gt;
&lt;br /&gt;
That ignorance is one of the Sisterhood’s greatest protections.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The ancient Nightsister clans of Dathomir were once known for terrifying and direct displays of power. They called upon spirit ichor, raised the dead, cursed enemies, rode rancors, and used magick in ways that neither Jedi nor Sith fully understood.&lt;br /&gt;
&lt;br /&gt;
Over time, however, the galaxy changed. The wars between Jedi and Sith consumed artifacts, recruits, sacred sites, Force-sensitive bloodlines, and galactic attention. The Sisters found themselves increasingly hunted, studied, or exploited by larger powers.&lt;br /&gt;
&lt;br /&gt;
Rather than face extinction, the surviving Sisterhood changed its methods.&lt;br /&gt;
&lt;br /&gt;
They retreated from open war and entered the halls of power. Their magic became quieter. Their strategies grew longer. Their loyalty shifted away from clan survival alone and toward a hidden galactic agenda shaped through influence, bloodlines, and secrets.&lt;br /&gt;
&lt;br /&gt;
Dathomir remained sacred, but it was no longer the only center of their power. The planet became a root, while the Sisterhood spread like a vine through the courts and capitals of the galaxy.&lt;br /&gt;
&lt;br /&gt;
== Current Role in the Galaxy ==&lt;br /&gt;
&lt;br /&gt;
The Sisters of Dathomir now operate through placement, proximity, and patience. Their members are embedded throughout political and social structures, often under respectable or harmless titles.&lt;br /&gt;
&lt;br /&gt;
Common roles include:&lt;br /&gt;
&lt;br /&gt;
* Political aides&lt;br /&gt;
* Speechwriters&lt;br /&gt;
* Protocol officers&lt;br /&gt;
* Tutors&lt;br /&gt;
* Cultural consultants&lt;br /&gt;
* Healers&lt;br /&gt;
* Genealogists&lt;br /&gt;
* Diplomatic attendants&lt;br /&gt;
* Household advisors&lt;br /&gt;
* Intelligence gatherers&lt;br /&gt;
* Marriage brokers&lt;br /&gt;
* Crisis managers&lt;br /&gt;
* Private secretaries&lt;br /&gt;
&lt;br /&gt;
Their power comes from access. They know who is afraid, who is ambitious, who is corrupt, who is in love, who is dying, and who can be moved with the right whisper at the right moment.&lt;br /&gt;
&lt;br /&gt;
They rarely command armies.&lt;br /&gt;
&lt;br /&gt;
They arrange the conditions under which armies march.&lt;br /&gt;
&lt;br /&gt;
== Public Identities ==&lt;br /&gt;
&lt;br /&gt;
The Sisterhood does not usually operate openly under the name Sisters of Dathomir. Depending on the world, court, or political culture, they may appear under several softer identities.&lt;br /&gt;
&lt;br /&gt;
=== Dathomiri Advisory Circle ===&lt;br /&gt;
&lt;br /&gt;
A respected network of diplomatic aides, cultural consultants, and policy advisors. This name is most often used in formal political environments.&lt;br /&gt;
&lt;br /&gt;
=== The Ashen Sisterhood ===&lt;br /&gt;
&lt;br /&gt;
A charitable and educational order known for placing trained women into noble households, administrative offices, and diplomatic service.&lt;br /&gt;
&lt;br /&gt;
=== The Red Veil Compact ===&lt;br /&gt;
&lt;br /&gt;
A discreet society associated with healers, tutors, and counselors from old Outer Rim traditions.&lt;br /&gt;
&lt;br /&gt;
=== The Order of the Waking Thread ===&lt;br /&gt;
&lt;br /&gt;
A philosophical order focused on discipline, memory, inheritance, and subtle influence.&lt;br /&gt;
&lt;br /&gt;
=== Handmaidens of the Red Moon ===&lt;br /&gt;
&lt;br /&gt;
A ceremonial identity used in royal courts, aristocratic houses, and old bloodline families.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
The Sisters believe that the Jedi and Sith are trapped in a destructive cycle. The Jedi build orders, temples, and laws. The Sith build empires, cults, and armies. Both claim authority over the Force. Both gather power. Both eventually drag the galaxy into conflict.&lt;br /&gt;
&lt;br /&gt;
The Sisters see themselves as the third hand on the galactic wheel.&lt;br /&gt;
&lt;br /&gt;
They do not seek harmony in the same way as the [[Star Wars/Factions/Je’daii Order|Je’daii Order]], nor domination in the manner of the Sith. Their philosophy is rooted in survival, lineage, influence, and control of consequence.&lt;br /&gt;
&lt;br /&gt;
To the Sisters, power does not need to sit upon a throne.&lt;br /&gt;
&lt;br /&gt;
Power need only stand beside it.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Sisterhood’s true goals are rarely stated openly, even among its own members. However, several broad objectives guide their actions.&lt;br /&gt;
&lt;br /&gt;
=== Preserve Dathomiri Bloodlines ===&lt;br /&gt;
&lt;br /&gt;
The Sisters carefully track ancestry, Force sensitivity, inherited traits, and ancient bloodline markers. They believe certain lines carry echoes of old Dathomiri magick that may one day restore what was lost.&lt;br /&gt;
&lt;br /&gt;
=== Protect Dathomiri Teachings ===&lt;br /&gt;
&lt;br /&gt;
Old spells, spirit rites, necromantic formulas, beast-binding chants, and blood rituals are hidden across the galaxy. The Sisters seek to recover, protect, and control these teachings.&lt;br /&gt;
&lt;br /&gt;
=== Prevent the Return of Jedi or Sith Domination ===&lt;br /&gt;
&lt;br /&gt;
The Sisterhood does not want a restored Jedi or Sith movement to control the future of the galaxy. It watches revivalists, splinter cults, and self-proclaimed heirs to both traditions, sometimes aiding one group long enough to prevent another from becoming dominant.&lt;br /&gt;
&lt;br /&gt;
=== Control Access to Power ===&lt;br /&gt;
&lt;br /&gt;
The Sisters prefer to shape rulers rather than become rulers. A queen may die. A governor may fall. A senator may be disgraced. But the one who trained the heir, arranged the marriage, protected the scandal, and whispered the policy may endure for generations.&lt;br /&gt;
&lt;br /&gt;
=== Build a Hidden Galactic Sisterhood ===&lt;br /&gt;
&lt;br /&gt;
The long-term ambition of the Sisters is to create a web of influence so vast that no major galactic decision can occur without at least one Sister nearby.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
The magick of the Sisters has weakened since the height of ancient Dathomiri power, but it remains dangerous. Their abilities are now more subtle, more ritualized, and more dependent on preparation.&lt;br /&gt;
&lt;br /&gt;
=== Truth-Sense ===&lt;br /&gt;
&lt;br /&gt;
Many Sisters can sense fear, ambition, deceit, attraction, resentment, and other emotional currents. This is not true mind-reading, but it gives them a powerful advantage in negotiation and politics.&lt;br /&gt;
&lt;br /&gt;
=== Voice-Weaving ===&lt;br /&gt;
&lt;br /&gt;
A Sister may use rhythm, tone, repetition, posture, and minor magick to influence the emotions of others. This does not create direct obedience, but it can make an idea feel wiser, safer, more urgent, or more desirable.&lt;br /&gt;
&lt;br /&gt;
=== Dream-Touching ===&lt;br /&gt;
&lt;br /&gt;
Through ritual preparation, a Sister can send impressions, warnings, nightmares, or symbolic messages into the dreams of another person. This works best on those who have been marked, healed, kissed, cursed, or bound by a Sister.&lt;br /&gt;
&lt;br /&gt;
=== Bloodline Reading ===&lt;br /&gt;
&lt;br /&gt;
The Sisters can identify inherited traits, buried Force sensitivity, family curses, old pacts, and spiritual weaknesses within a bloodline. This makes them highly valued as genealogists and marriage advisors among noble families.&lt;br /&gt;
&lt;br /&gt;
=== Memory Fogging ===&lt;br /&gt;
&lt;br /&gt;
A subtle form of magick used to blur details, soften suspicion, or make an observer misremember who spoke first, who entered a room, or who suggested a particular course of action.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Binding ===&lt;br /&gt;
&lt;br /&gt;
Oaths made before a Sister may carry spiritual consequences. A broken oath may invite nightmares, sickness, obsession, misfortune, or haunting.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Ichor ===&lt;br /&gt;
&lt;br /&gt;
The ancient green magick of Dathomir still exists, but it is rarer and more difficult to command. Powerful workings require sacred sites, relics, blood offerings, or the cooperation of multiple Sisters.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
The Sisters of Dathomir are organized into circles rather than armies. Their hierarchy is intentionally difficult for outsiders to understand.&lt;br /&gt;
&lt;br /&gt;
=== Mother of Ash ===&lt;br /&gt;
&lt;br /&gt;
The hidden leader of the modern Sisterhood. Some believe the Mother of Ash is a single ancient matriarch. Others believe the title passes between several women, or that it represents a council pretending to be one person.&lt;br /&gt;
&lt;br /&gt;
=== The Red Circle ===&lt;br /&gt;
&lt;br /&gt;
Senior Sisters who manage galactic strategy. They track wars, bloodlines, Force movements, prophecies, political shifts, and threats to the Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Hands ===&lt;br /&gt;
&lt;br /&gt;
Operatives embedded within governments, noble houses, corporations, militaries, and diplomatic institutions. These are the Sisters most commonly encountered by outsiders.&lt;br /&gt;
&lt;br /&gt;
=== The Bone Keepers ===&lt;br /&gt;
&lt;br /&gt;
Traditionalists who remain tied to Dathomir, its ruins, spirits, rancor clans, grave sites, and old ritual grounds. They guard the ancient ways and distrust the political transformation of the Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=== The Whispering Daughters ===&lt;br /&gt;
&lt;br /&gt;
Young initiates trained in language, etiquette, politics, herbalism, poisons, genealogy, seduction, negotiation, and subtle magick. Many are placed into service as tutors, companions, junior aides, or ceremonial attendants.&lt;br /&gt;
&lt;br /&gt;
=== The Thornbound ===&lt;br /&gt;
&lt;br /&gt;
Hunters and enforcers of the Sisterhood. They retrieve stolen relics, silence dangerous enemies, recover runaway Sisters, and punish betrayal.&lt;br /&gt;
&lt;br /&gt;
== Factions Within the Sisterhood ==&lt;br /&gt;
&lt;br /&gt;
The Sisterhood is not unified in purpose. Several factions struggle quietly over its future.&lt;br /&gt;
&lt;br /&gt;
=== The Red Veil ===&lt;br /&gt;
&lt;br /&gt;
The dominant faction. The Red Veil believes the Sisterhood must survive through patience, influence, and hidden control. They are the primary architects of the modern political network.&lt;br /&gt;
&lt;br /&gt;
=== The Bone Moon ===&lt;br /&gt;
&lt;br /&gt;
Traditional Dathomiri hardliners who believe the Sisters have become servants in silk. They want to reclaim open power, rebuild the old clans, restore the great rituals, and make the galaxy fear Dathomir again.&lt;br /&gt;
&lt;br /&gt;
=== The Quiet Thread ===&lt;br /&gt;
&lt;br /&gt;
Mystics and seers obsessed with prophecy, bloodlines, and future convergence. They believe the Sisterhood is not merely trying to survive, but to guide the galaxy toward a specific hidden destiny.&lt;br /&gt;
&lt;br /&gt;
=== The Black Garden ===&lt;br /&gt;
&lt;br /&gt;
A rumored conspiracy within the Sisterhood. The Black Garden is said to arrange assassinations, marriages, scandals, disappearances, and wars. Some Sisters deny it exists. Others fear it too much to speak its name.&lt;br /&gt;
&lt;br /&gt;
== Dathomir ==&lt;br /&gt;
&lt;br /&gt;
[[Star Wars/Worlds/Dathomir|Dathomir]] remains sacred to the Sisters, but it is no longer the obvious center of their power. The planet functions as a monastery, graveyard, training ground, and sealed vault.&lt;br /&gt;
&lt;br /&gt;
Hidden villages still survive among the wilds. Ancient temples remain buried beneath red soil and black root. Rancor-bonded clans still guard old territory. Spirit-haunted ruins whisper with the remnants of forgotten rites.&lt;br /&gt;
&lt;br /&gt;
Young Sisters may train on Dathomir before being sent into the galaxy. A Sister might spend years learning magick, discipline, and history among the ruins, then leave to serve in a planetary court or senator’s household for decades.&lt;br /&gt;
&lt;br /&gt;
Dathomir is the root.&lt;br /&gt;
&lt;br /&gt;
The galaxy is the vine.&lt;br /&gt;
&lt;br /&gt;
== Relationship with Sith Remnants and Revivalists ==&lt;br /&gt;
&lt;br /&gt;
The historical Sith Order no longer exists as a separate galactic power. The Sisters nevertheless remember what happened when Sith rulers exploited Dathomir, its relics, its spirits, and its bloodlines.&lt;br /&gt;
&lt;br /&gt;
In 300 ABY, self-proclaimed Sith heirs, artifact cults, dark-side adepts, and Imperial successor movements occasionally try to revive pieces of that legacy. The Sisterhood may infiltrate these groups, advise their leaders under false identities, or help one claimant destroy another. A Sister may appear loyal for years while quietly ensuring that no new Sith order becomes strong enough to dominate the galaxy.&lt;br /&gt;
&lt;br /&gt;
Such revivalists often believe they can use the Sisters.&lt;br /&gt;
&lt;br /&gt;
The Sisters encourage this belief.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Je’daii ==&lt;br /&gt;
&lt;br /&gt;
The [[Star Wars/Factions/Je’daii Order|Je’daii Order]] represents a potential complication for the Sisters. Unlike the vanished Jedi and Sith orders, the Je’daii seek harmony rather than victory. This makes them harder for the Sisters to categorize.&lt;br /&gt;
&lt;br /&gt;
Some Sisters see the Je’daii as a threat because they may offer the galaxy a path beyond the old Jedi-Sith conflict. Others see them as useful, perhaps even necessary, if the galaxy is to survive what is coming.&lt;br /&gt;
&lt;br /&gt;
The Sisterhood watches the Je’daii closely.&lt;br /&gt;
&lt;br /&gt;
They may become allies, rivals, or secret architects of the Order’s future.&lt;br /&gt;
&lt;br /&gt;
== Relationship with the Syndicates ==&lt;br /&gt;
&lt;br /&gt;
The Sisters have a complicated relationship with the [[Star Wars/Syndicates|Syndicates]]. Criminal networks often control information, movement, blackmail, smuggling routes, and forbidden goods. These are all useful to the Sisterhood.&lt;br /&gt;
&lt;br /&gt;
Some Sisters use syndicate channels to move relics, people, and messages. Others manipulate criminal families through heirs, lovers, debts, and secrets. The Sisters rarely seek open control of syndicates, but they often keep influence within them.&lt;br /&gt;
&lt;br /&gt;
A crime lord may believe he owns the room.&lt;br /&gt;
&lt;br /&gt;
A Sister usually knows who owns the crime lord.&lt;br /&gt;
&lt;br /&gt;
== Notable Practices ==&lt;br /&gt;
&lt;br /&gt;
=== The Red Thread ===&lt;br /&gt;
&lt;br /&gt;
A symbolic practice representing hidden connection. Sisters sometimes refer to political favors, bloodline ties, oaths, secrets, and obligations as threads. To be “threaded” is to be connected to the Sisterhood in a way one may not fully understand.&lt;br /&gt;
&lt;br /&gt;
=== The Quiet Cup ===&lt;br /&gt;
&lt;br /&gt;
A ritualized private meeting in which a Sister serves tea, wine, or broth while discussing politics or personal matters. The drink may be harmless, medicinal, mildly suggestive, or ritually prepared.&lt;br /&gt;
&lt;br /&gt;
=== The Naming of Mothers ===&lt;br /&gt;
&lt;br /&gt;
A secret genealogical practice in which a Sister traces a person’s maternal line, searching for strength, weakness, hidden Force sensitivity, curses, or useful inheritance.&lt;br /&gt;
&lt;br /&gt;
=== Ash Vows ===&lt;br /&gt;
&lt;br /&gt;
Oaths made before a Sister and sealed through ritual ash. Breaking such an oath may bring spiritual consequences.&lt;br /&gt;
&lt;br /&gt;
== Common Sayings ==&lt;br /&gt;
&lt;br /&gt;
* “Power need not sit upon the throne. Power need only stand beside it.”&lt;br /&gt;
* “The hand that pours the wine may choose who drinks.”&lt;br /&gt;
* “A blade cuts once. A secret cuts for generations.”&lt;br /&gt;
* “Let the Jedi preach. Let the Sith command. We will remember.”&lt;br /&gt;
* “The root survives beneath the ash.”&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Factions]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
	<entry>
		<id>https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Syndicates/The_Exchange&amp;diff=2086</id>
		<title>Star Wars/Syndicates/The Exchange</title>
		<link rel="alternate" type="text/html" href="https://pathfinder.peeblesclan.com/index.php?title=Star_Wars/Syndicates/The_Exchange&amp;diff=2086"/>
		<updated>2026-09-06T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;EvilGM: Resolve Star Wars lore, naming, formatting, and image inconsistencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star Wars navigation}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-breadcrumb&amp;quot;&amp;gt;[[Star Wars|Star Wars]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; [[Star Wars/Syndicates|Syndicates]] &amp;lt;span&amp;gt;›&amp;lt;/span&amp;gt; The Exchange&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;gd-page-title&amp;quot;&amp;gt;The Exchange&amp;lt;/h1&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The Exchange did not need palaces or famous bosses. By 300 ABY it became the criminal infrastructure itself. It is now a decentralized marketplace for illegal services—assassins, slicers, smugglers, bounty hunters, data thieves and artifact dealers all use Exchange channels.&lt;br /&gt;
&lt;br /&gt;
== Where They Are Now ==&lt;br /&gt;
&lt;br /&gt;
The Exchange operates everywhere: shadowports, refugee stations, asteroid bazaars, deep-space relays, forgotten comm buoys and even legitimate logistics firms. Nobody really joins the Exchange; you access it, owe it and fear being locked out of it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;gd-article-footer&amp;quot;&amp;gt;[[Star Wars|Back to Star Wars]] · [[:Category:Star Wars|Browse this campaign]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Star Wars/Syndicates]]&lt;/div&gt;</summary>
		<author><name>EvilGM</name></author>
	</entry>
</feed>